Search found 18 matches

by PlainSpell
Thu 22 Nov 2018, 17:18
Forum: General
Topic: Enigma
Replies: 16
Views: 18868

Re: Enigma

If I were to guess, how about the obvious one?

Land 30+
by PlainSpell
Wed 19 Sep 2018, 16:24
Forum: General
Topic: Is there a limit to how many Workshops you can have in a Home?
Replies: 6
Views: 5332

Re: Is there a limit to how many Workshops you can have in a Home?

Yeah it becomes a bit of pixel hunting problem challenge. @Céline I have been asking the same question a year or two ago. This kind of info should be a part of game guide too I think, along with some other stuff like 200 bc, authority, effective skill, strengths, skill check for any vs. potions, bc ...
by PlainSpell
Sun 15 Jul 2018, 22:20
Forum: Game
Topic: Game is terribly lagging
Replies: 5
Views: 5876

Re: Game is terribly lagging

Game works fine for me. Anyway, what you describe sounds more like a network problem. You should run ping or traceroute and see if there are any lost packets. Like if you were to run traceroute (or tracert on win) to game server three times and one of the routers shows ping once and doesnt show it t...
by PlainSpell
Fri 06 Jul 2018, 07:39
Forum: Support and bugs reports
Topic: Why I would nearly quit the game (losing stuff)
Replies: 5
Views: 5899

Re: Why I would nearly quit the game (losing stuff)

Also poison has a simple, same solution. Since combat is not exactly a real time affair in this game, a simple confirmation dialog "Do you want to use poison in this fight?" [Y/N] at the start of a fight should do it and is a better solution than unstackable item. The remaining problem is ...
by PlainSpell
Fri 29 Jun 2018, 06:23
Forum: Therianblog
Topic: Cinq Ans! / Five Years!
Replies: 29
Views: 22051

Re: Cinq Ans! / Five Years!

The revenue from the game just does not allow us such a big development without giving up any content creation, which would reduce our retention and therefore cut the revenue available to develop the Unity version. We have also looked for funding and partners, but there is no interest in technology...
by PlainSpell
Sun 11 Feb 2018, 10:41
Forum: Therianblog
Topic: The "new" game guide
Replies: 47
Views: 59812

Re: The "new" game guide

with this version it is harder to send other people links to stuff they are searching like "woodworking" because its all the same page ".../guide/ and not like ".../guide/woodwork/". Not necessary, but nice to have I was going to suggest postMessage() but I see NightCrouche...
by PlainSpell
Sun 21 Jan 2018, 08:58
Forum: Help and FAQ
Topic: New servers
Replies: 4
Views: 4835

Re: New servers

I suggest(-ed) consolidated market. Bigger market would have more offers at least.
by PlainSpell
Thu 18 Jan 2018, 17:50
Forum: Help and FAQ
Topic: Machines for a Metallurgical Factory in the Den.
Replies: 8
Views: 8671

Re: Machines for a Metallurgical Factory in the Den.

Strength can come from any tool, it needn't be the exact one used for that craft. Best tool counts. Also, formula seems to be: sum( sortDesc([ hero, place, best( [companion] ), best( [tool] ) ]) * [ .4, .3, .2, .1 ] ) + best( [jewel] ) + pot. Defence uses best7 / 7 and terrain uses best5 / 5 instead...
by PlainSpell
Sat 04 Nov 2017, 11:33
Forum: General
Topic: How to set up a forge/ foundary
Replies: 17
Views: 11949

Re: How to set up a forge/ foundary

There are level 20 workshops with level 20 strengths in Maliken harbor. In your own home you can build workshops with a machine and a mill, and you need quite a few. Recipes for workshop and machines should be somewhere in Hawk (=City of Hawkoria). Recipes for mills are learned from a quest line, yo...
by PlainSpell
Mon 03 Jul 2017, 17:34
Forum: Ideas
Topic: Server merge and other suggestions...
Replies: 7
Views: 6876

Re: Server merge and other suggestions...

Full merge is certainly a challenge and it had not been done yet afaik, tries turn out too expensive. But how about merging the market only? Prices would level out between the servers, and we could actually both buy and sell stuff. A new trade-dedicated server would likely be needed, which would mat...
by PlainSpell
Sat 15 Apr 2017, 13:18
Forum: Ideas
Topic: Ideas to stop the spammers
Replies: 15
Views: 10630

Re: Ideas to stop the spammers

I meant my account. I wish that single /ignore on any char worked for all my chars on the account.
by PlainSpell
Sat 15 Apr 2017, 10:06
Forum: Ideas
Topic: Ideas to stop the spammers
Replies: 15
Views: 10630

Re: Ideas to stop the spammers

In the mean time, could /ignore be made to work for all chars on account not just one? That would help a bit too.
by PlainSpell
Sun 02 Apr 2017, 12:59
Forum: Game
Topic: Gold sellers spam
Replies: 8
Views: 7431

Re: Gold sellers spam

@Celine milordas is talking about message content not char name. I agree, please add some frequency or url check to stop at least these most disruptive ones early.
by PlainSpell
Tue 28 Mar 2017, 17:55
Forum: Support and bugs reports
Topic: New login error
Replies: 6
Views: 6032

Re: New login error

I could log in about 50 mins ago but when I couldn't unwield a tool 20 mins ago it tried to leave and come back. I'm not back yet, keep getting same timeout errors as above.

Has login sever run out of disk space due to logs perhaps... These symptoms could suggest that.
by PlainSpell
Fri 13 May 2016, 18:46
Forum: Therianblog
Topic: GameData 1.20
Replies: 27
Views: 23063

Re: GameData 1.20

About those tooltips: I checked some time ago and all the code is in, it just doesn't work as some ids are missing and would be duplicated anyway. This bit of code fixes the tooltips: javascript:(function(l,n){$('a[href^="'+l+'"]:not([id])').each(function(){var a=$(this),i=a.attr('href').r...
by PlainSpell
Mon 29 Feb 2016, 09:05
Forum: Lanfar
Topic: browser version isn't working
Replies: 11
Views: 8197

Re: browser version isn't working

Clear recent history, last hour, cache only, works for me. I also got some weird registry error then cleared cached images and files for one hour only and it worked: silverlight reloaded. I still don't understand why was 1 hour enough as the game didn't work form yday, about 12 hours ago? It feels ...
by PlainSpell
Sun 28 Feb 2016, 20:10
Forum: Game
Topic: Hero's land skill's display doesn't level up when exploring
Replies: 2
Views: 3165

Re: Hero's land skill's display doesn't level up when exploring

yeah i noticed. gave details jic. game would be more new-user-friendly if stuff like this was fixed.

btw. if anyone has a comprehensive list of what and when doesn't update, post it. Maybe it would help devs to fix them all quickly.
by PlainSpell
Sun 28 Feb 2016, 19:50
Forum: Game
Topic: Hero's land skill's display doesn't level up when exploring
Replies: 2
Views: 3165

Hero's land skill's display doesn't level up when exploring

When exploring, my companion's land skill will level up with a chat message and also in a hint over a companion. My Hero's skill will level up also but silently, there will be no chat message and a hint over land skill in character dialog won't update, as well as it doesn't update in any of the land...

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