Search found 83 matches
- Thu 31 Mar 2016, 18:01
- Forum: General
- Topic: Norstrian temple
- Replies: 4
- Views: 4855
Re: Norstrian temple
Yes. you can build temples at any location, and you can build multiple temples with different machines (or same machines) at the same domain. Most guild choose Lufomir as it seems the easiest place to build temples and other buildings. You may want to set up the Lufomir domain near Forest of Last As...
- Sun 27 Mar 2016, 18:21
- Forum: Lanfar
- Topic: WTT materials/resources for Marapis blocks
- Replies: 0
- Views: 1793
WTT materials/resources for Marapis blocks
I would like to trade the following items for marapis blocks. Lanferite blocks (1 for 2 mara blocks ) Palpable blocks (1 for 4 mara blocks) Melandrin planks (1 for 3 mara blocks) Melandrin logs (1 for 8 mara blocks) Gurdismo logs (1 for 10 mara blocks) Salandrin logs (1 for 8 mara blocks) I usually ...
- Mon 21 Mar 2016, 18:37
- Forum: General
- Topic: Cape Vertical Mine
- Replies: 70
- Views: 51974
Re: Cape Vertical Mine
I am happy for you and glad to know it works! You give us hope! But don't count on me to sell you azulio planks!
- Sun 20 Mar 2016, 12:28
- Forum: General
- Topic: Cape Vertical Mine
- Replies: 70
- Views: 51974
Re: Cape Vertical Mine
Were to result tested on Mac or Windows?
- Fri 18 Mar 2016, 13:05
- Forum: General
- Topic: Samponar ... need info :)
- Replies: 6
- Views: 6159
Re: Samponar ... need info :)
Well, alt is using a 35 samponar at Den and is able to squeeze 14-28 pearls from it.
51 one yields 15-29 (not 14-29)
51 one yields 15-29 (not 14-29)
- Fri 18 Mar 2016, 10:43
- Forum: General
- Topic: Samponar ... need info :)
- Replies: 6
- Views: 6159
Re: Samponar ... need info :)
I think most people go with a 51 metascience samponar, which yields 15-29 pearls at Den. A 50 one yields 14-29? pearls a Den. Not sure how many pearls one can get from other levels of Samponar. 51 samponar can be made from - oceanite, goldnester/huberian, blueroc, solone, cato leather, marapidos - o...
- Thu 17 Mar 2016, 14:23
- Forum: Game
- Topic: Silverlight error 2108
- Replies: 6
- Views: 6328
Re: Silverlight error 2108
I had similar problem on one of the computers I used and here's my work-around: 1) Load the game in a new browser tab by - CTRL-click the "Play" button on the front page, or - Right click the "Play" button and select "Open link in new tab" from the pop-up menu 2) DO NOT...
- Mon 29 Feb 2016, 04:16
- Forum: Therianblog
- Topic: Update 2016-02-28
- Replies: 67
- Views: 53017
Re: Update 2016-02-28
when trying to login i always get this shown... -.- I was having the same problem until I cleared the browser cache . I am using Firefox on Windows. In case you are also using Firefox, choose "Options" ==> Privacy ==> click "Clear your recent history" ==> click Details (select C...
- Tue 23 Feb 2016, 17:29
- Forum: General
- Topic: Find certain ore
- Replies: 5
- Views: 6329
Re: Find certain ore
A lot of the listed resources in the Game Guide are only available at player's own gathering structures.
To prospect Azurite ore, you would need to establish a concession at Kingfalcon Mt., then build a mine with rail for ore.
To prospect Azurite ore, you would need to establish a concession at Kingfalcon Mt., then build a mine with rail for ore.
- Fri 19 Feb 2016, 22:56
- Forum: General
- Topic: Guild outpost with 40 comfort
- Replies: 11
- Views: 9501
Re: Guild outpost with 40 comfort
What Deva said. Our guild built an outpost (with knowdown furniture made from cedar + and linen beds) - At Shortblade for marapis, odie nuggets. - At Ren. Mt. for dom ore, lanferite, borm - At Den to let players rest (also enough for T2 to gather palpable if you have a quarry there too). And a Mansi...
- Fri 19 Feb 2016, 22:15
- Forum: General
- Topic: Guild outpost with 40 comfort
- Replies: 11
- Views: 9501
Re: Guild outpost with 40 comfort
Even if it is possible with wingu, you would need to 300 wingu fabrics though. A mansion might still be cheaper. Noble furniture recipe is discoverable, or you can ask someone else to make one for you. If you don't have a mansion blueprint yet, you can consider buying a blueprint from another guild ...
- Thu 11 Feb 2016, 10:09
- Forum: General
- Topic: Mine in Renaissance Mountains
- Replies: 13
- Views: 9026
Re: Mine in Renaissance Mountains
Alternatively, you can build a Monolith quarry and an outpost on a guild domain at Ren. Mt.: The cost is reasonable if guild members can contribute some materials. (Assuming a mountain protosensor is used) Monolith quarry: 100 Oak frames, 20 Lanferite towers (400 blocks), and a bighost with only 15 ...
- Sat 06 Feb 2016, 18:47
- Forum: General
- Topic: Cape Vertical Mine
- Replies: 70
- Views: 51974
Re: Cape Vertical Mine
I have some odd findings that show that the formula "round(5.2 + average structure land stats)" does not always work as expected. I tried the following structures on a Giantyard at a Starfield domain (using a Derrick with 22 snow, with a snow protosensor) 1) Slate tower (15 snow) + Marapis...
- Fri 05 Feb 2016, 04:26
- Forum: Game
- Topic: potion timer
- Replies: 3
- Views: 3975
Re: potion timer
His character was in a dungeon when the timer hit zero. He moved his character in the dungeon and re-logged in but the time was not removed. As a result, he could not take another mobility potion (in order to beat terrain check for a quest). His character then exited the dungeon and moved to another...
- Thu 04 Feb 2016, 10:21
- Forum: General
- Topic: Cape Vertical Mine
- Replies: 70
- Views: 51974
Re: Cape Vertical Mine
I am running Windows 10. 64-bit silverlight. version 5.1.41212.0.
- Thu 04 Feb 2016, 10:04
- Forum: General
- Topic: Cape Vertical Mine
- Replies: 70
- Views: 51974
Re: Cape Vertical Mine
I tried fingon setting (by borrowing fingon's bighoist and tower) at Starfield domain and I got different result!
Can a developer explain the difference? This seems like a BUG.
Can a developer explain the difference? This seems like a BUG.
- Thu 04 Feb 2016, 02:50
- Forum: General
- Topic: temp guild
- Replies: 2
- Views: 2928
Re: temp guild
One alternative you can consider is to buy a mansion recipe from another guild or invite someone who have learned the recipe to your guild and build a mansion for your guild. Our guild bought a recipe from another guild and build a mansion long before we obtained the recipes through the guild event....
- Thu 04 Feb 2016, 02:34
- Forum: General
- Topic: Cape Vertical Mine
- Replies: 70
- Views: 51974
Re: Cape Vertical Mine
Got three more examples to show that when using a protosensor, the formula to calculate land constructability when building a structure is; Round( Average land constructability from structures + 5.2 from the protosensor ) Built a vertical mine at Ren mountain (30 mountain) domain: - Oak framework (2...
- Thu 28 Jan 2016, 19:47
- Forum: General
- Topic: Cape Vertical Mine
- Replies: 70
- Views: 51974
Re: Cape Vertical Mine
I was just reading this over. A Proto doesn't add to the structure bonus. It subtracts from the land base stat. Your normal ability is 1. So 50 - 1 = 49, A Proto works like this. 50 - 5.2 = 44.8 then rounds up to a whole number. so, you must beat 45. I have known others who thought that the proto w...
- Sun 24 Jan 2016, 20:43
- Forum: General
- Topic: Cape Vertical Mine
- Replies: 70
- Views: 51974
Re: Cape Vertical Mine
I think by design it makes sense for the game to continually leave the end-game players something that is "difficult" or "time-consuming" to accomplish and yet does not shift the balance of the game much. At some point in the future, a new release would make setting up mines and ...