Search found 140 matches
- Thu 24 Nov 2016, 15:59
- Forum: General
- Topic: Companions
- Replies: 2
- Views: 3691
Re: Companions
A word of caution: there is also an Abandon option. This is for dropping companions you expect to never need again. You will be asked to confirm this decision, but be careful: it's right next to the Separate button and it's the same color and font, and people (including me) have made the mistake.
- Sat 19 Nov 2016, 22:54
- Forum: General
- Topic: problem with harnois armor recipes
- Replies: 4
- Views: 4961
Re: problem with harnois armor recipes
It really shouldn't take much persuasion. Harnois is essential for the more advanced areas of the game.
- Sat 19 Nov 2016, 21:26
- Forum: General
- Topic: how to passively gather blacknester?
- Replies: 4
- Views: 4448
Re: how to passively gather blacknester?
I like the Squire of Gothos reference. :) How does the plant dryer compute? Game guide says blacknester cocoons fall under breeding. It sounds like I should actually treat blacknester gathering as a botany thing rather than breeding? It's actually "Corbomite Maneuver", but thanks! As Invi...
- Sat 19 Nov 2016, 16:18
- Forum: General
- Topic: Things I believe would improve the game
- Replies: 12
- Views: 9630
Things I believe would improve the game
Just a few of my ideas. 1) A way to list all your companions, by name, type, and concession where they are. Even better would be the ability to sort that list by any of those properties. 2) A way to look at the facilities in a concession without "going there". That is, when I click on a co...
- Sat 19 Nov 2016, 16:04
- Forum: General
- Topic: how to passively gather blacknester?
- Replies: 4
- Views: 4448
Re: how to passively gather blacknester?
I built a fir botanism trail in a Berrywood concession. You want the best plants dryer you can manage because the gather percentage is low. You will also need a botanist, which you must recruit from an Inn (in Lanfar). If you have not built an inn, that's a different subject which others have covere...
- Fri 18 Nov 2016, 19:16
- Forum: General
- Topic: Jewelry Simulator
- Replies: 1
- Views: 2339
Re: Jewelry Simulator
I never even knew about that one. I use TherianSim, available here: http://www.theriansim.com/pnj.php
It does have the new glasses, however, it is limited to the 20 best materials. This means it may be a poor choice for a beginning player who will not have access to many of the materials it suggests.
It does have the new glasses, however, it is limited to the 20 best materials. This means it may be a poor choice for a beginning player who will not have access to many of the materials it suggests.
- Thu 22 Sep 2016, 16:51
- Forum: Therianblog
- Topic: Greenlight!!!
- Replies: 79
- Views: 57987
Re: Greenlight!!!
Tried to make a Steam account to upvote it. but their account creation process is poor. Couldn't get in. Just says try again later.
Finally got in, but you have to spend money before they let you vote.
Finally got in, but you have to spend money before they let you vote.
- Fri 29 Jul 2016, 14:40
- Forum: Ideas
- Topic: attn developers..suggestion
- Replies: 4
- Views: 4372
Re: attn developers..suggestion
Dragging doesn't work for you? You hold down the left mouse button and move the mouse and the map should move with you?
- Tue 12 Jul 2016, 15:28
- Forum: General
- Topic: Update on Unity please
- Replies: 8
- Views: 6527
Re: Update on Unity please
Silverlight will probably be slower on Apple products because it uses a lot of COM technology, and much of that is built into Windows. On an iOS system it must be simulated (in essence) in an abstraction layer. (It could have been implemented natively, as iOS has equivalent tech, but that would be m...
- Tue 10 May 2016, 18:19
- Forum: Therianblog
- Topic: GameData 1.20
- Replies: 27
- Views: 23097
Re: GameData 1.20
Also missing is the overview of Norstria.
- Mon 09 May 2016, 17:27
- Forum: General
- Topic: R.I.P. Beekeepers... Was that really necessary, Devs?
- Replies: 20
- Views: 13579
Re: R.I.P. Beekeepers... Was that really necessary, Devs?
That thread would be great advice if the market wasn't largely dead. Very little for sale, what is for sale is overpriced. Meanwhile, the offers folks make for things are way underpriced - I just saw someone offering ~11s for eliandel ore, which is very difficult to get for early and mid game player...
- Mon 09 May 2016, 15:07
- Forum: General
- Topic: Decorative daggers?
- Replies: 8
- Views: 6885
Re: Decorative daggers?
Received a gurdismo dagger today. Described as a common item. Worth the usual ~20g
- Mon 09 May 2016, 14:33
- Forum: General
- Topic: R.I.P. Beekeepers... Was that really necessary, Devs?
- Replies: 20
- Views: 13579
Re: R.I.P. Beekeepers... Was that really necessary, Devs?
The devs may discover they've harmed their income stream. With honey income the price of blue crowns was skyrocketing. This encourages people to purchase blue crowns for resale. Which they must do with real money.
- Sat 07 May 2016, 21:32
- Forum: General
- Topic: Turquoise Quarry
- Replies: 4
- Views: 3885
Re: Turquoise Quarry
A mine for gems will also allow you to dig fuels, if there are any in that region.
- Sat 07 May 2016, 21:26
- Forum: Therianblog
- Topic: 1.20 - Behemoth
- Replies: 179
- Views: 121901
Re: 1.20 - Behemoth
While discussing updates... when are you going to restore the Game Guide to the state it was in when Gameforge hosted?
- Mon 02 May 2016, 15:56
- Forum: General
- Topic: How are shared concessions going to work?
- Replies: 12
- Views: 9503
Re: How are shared concessions going to work?
Well, I was way off. 200BC for a key. That's two alts. I wonder how many they'll sell at that price.
- Thu 21 Apr 2016, 17:08
- Forum: General
- Topic: How are shared concessions going to work?
- Replies: 12
- Views: 9503
Re: How are shared concessions going to work?
The free Key is a bonus only for those who bought a migration pack AND if they bought a special Key long time ago ("Clé du Royaume"). I bought mine on January 2014, but it disappear a few weeks (months ? I can't remember) after. So, "free key" is a "bonus in the bonus"...
- Wed 13 Apr 2016, 23:56
- Forum: General
- Topic: How are shared concessions going to work?
- Replies: 12
- Views: 9503
Re: How are shared concessions going to work?
If I understand the recent update (due before the end of April), one key will allow all characters on a single account to use one facility. They have not said (perhaps because they do not yet know) how much a key will cost. If you supported the "relaunch" event, you should get five keys.
- Sun 27 Mar 2016, 14:51
- Forum: General
- Topic: Island disappoints!
- Replies: 11
- Views: 8023
Re: Island disappoints!
All the daggers appear to be worth 20g or so. I haven't found a use for them, although I suppose one might sell them.
- Sun 27 Mar 2016, 14:38
- Forum: General
- Topic: Need an exceptional steel nasal cervelliere (39/37/29)? If so...
- Replies: 3
- Views: 3079
Re: Need an exceptional steel nasal cervelliere (39/37/29)? If so...
Yes, I will send you one as soon as I'm near a mailbox. It may be an hour or so, yet.
Edit: Sent - check your mailbox.
Edit: Sent - check your mailbox.