Search found 52 matches
- Sat 25 Jun 2016, 18:21
- Forum: Flood Zone
- Topic: Brexit is confirmed
- Replies: 14
- Views: 18450
Re: Brexit is confirmed
Count me as part of that 48.1% who are pretty damn disgusted about the rest of the country falling for the lies and propaganda of the Leave campaign, lies and propaganda that just 24 hours later they have admitted they have no intention/capability to fulfill. But hey the 52% got to stick it to the e...
- Thu 09 Jun 2016, 15:32
- Forum: Therianblog
- Topic: Update 1.21 - Notes that could modify planning
- Replies: 20
- Views: 16359
Re: Update 1.21 - Notes that could modify planning
Gopol wrote:The Norstrian wall is made of wood and cloth but it is currently not accepted as "wood wall" in the construction of castels (an maybe other constructions).
It is not a stone wall.
Thanks for the clarification!
- Thu 09 Jun 2016, 14:31
- Forum: Therianblog
- Topic: Update 1.21 - Notes that could modify planning
- Replies: 20
- Views: 16359
Re: Update 1.21 - Notes that could modify planning
I presume this means it will be considered as both a wood and a stone wall, and not just a wood wall?
- Thu 02 Jun 2016, 23:58
- Forum: Ideas
- Topic: Guild Specialities and helping the market
- Replies: 4
- Views: 4454
Re: Guild Specialities and helping the market
An interesting idea, but i'm afraid that at best it would be akin to slapping an elastoplast over the gaping wound that is the lack of marketing.
- Wed 01 Jun 2016, 21:45
- Forum: Game
- Topic: Transportation bug - Roads
- Replies: 19
- Views: 15860
Re: Transportation bug - Roads
fingon wrote:No Coastis, this doesn't happen. You will finish the transportation successfully
Thank you very much for the clarification, i'd hate to have had to throw away one of those 45 parts!
- Wed 01 Jun 2016, 20:56
- Forum: Game
- Topic: Transportation bug - Roads
- Replies: 19
- Views: 15860
Re: Transportation bug - Roads
My apologies for resurrecting an old thread, but i had a question and this seemed the most sensible place to ask it.... If i have a road at the giant plains domain and transport a 45 encumbrance item to the den domain, which doesn't have a road... Will i get stuck at the den border as my effective t...
- Tue 31 May 2016, 01:49
- Forum: Lanfar
- Topic: Owl is Dead
- Replies: 90
- Views: 70821
Re: Owl is Dead
Very nice indeed, the first of many i'm sure \o/ Thanks, but not sure about 'first of many' lol... I died x10 times afterwards :D Poisons ran out so ran away screaming :o :o :o From memory these lucky things happened in the one fight I did win... Owl rolled a -3 pierce defence... which meant I hit ...
- Mon 30 May 2016, 19:51
- Forum: Lanfar
- Topic: Owl is Dead
- Replies: 90
- Views: 70821
Re: Owl is Dead
Very nice indeed, the first of many i'm sure \o/
- Mon 23 May 2016, 00:05
- Forum: Support and bugs reports
- Topic: (BUG) Please Wait... Bug when redeeming shop items
- Replies: 12
- Views: 9556
Re: (FIXED) Please Wait... Bug when redeeming shop items
Just wanted to say thanks for fixing this, it's been much, much better this past week. Cheers
- Thu 19 May 2016, 14:30
- Forum: Lanfar
- Topic: Owl is Dead
- Replies: 90
- Views: 70821
Re: Owl is Dead
Nice work! \o/
- Sat 14 May 2016, 02:43
- Forum: Lanfar
- Topic: (DONE) - WTB Dead Latent (41) Runes
- Replies: 0
- Views: 1870
(DONE) - WTB Dead Latent (41) Runes
Trade complete, thank you
- Mon 09 May 2016, 22:39
- Forum: General
- Topic: R.I.P. Beekeepers... Was that really necessary, Devs?
- Replies: 20
- Views: 13664
Re: R.I.P. Beekeepers... Was that really necessary, Devs?
It's the classic "I got mine" attitude. I don't hear about anyone giving back the "far too much" money they made from exploiting Bees "to re-balance the game". But some people are all for burning the bridges behind them. Well if you don't participate in the economy and...
- Mon 09 May 2016, 20:31
- Forum: General
- Topic: R.I.P. Beekeepers... Was that really necessary, Devs?
- Replies: 20
- Views: 13664
Re: R.I.P. Beekeepers... Was that really necessary, Devs?
Perhaps if you tried dabbing your eyes with a hankerchief and pulled yourself out of your pit of self sorry then you'd be able to see that people are trying to help you, but i guess that is too much to ask? :) NAILED IT!!! Sorry Coastis, I know you edited this... but you really didn't need to. Come...
- Mon 09 May 2016, 20:05
- Forum: General
- Topic: R.I.P. Beekeepers... Was that really necessary, Devs?
- Replies: 20
- Views: 13664
Re: R.I.P. Beekeepers... Was that really necessary, Devs?
That thread would be great advice if the market wasn't largely dead. Very little for sale, what is for sale is overpriced. Meanwhile, the offers folks make for things are way underpriced - I just saw someone offering ~11s for eliandel ore, which is very difficult to get for early and mid game playe...
- Mon 09 May 2016, 17:43
- Forum: General
- Topic: R.I.P. Beekeepers... Was that really necessary, Devs?
- Replies: 20
- Views: 13664
Re: R.I.P. Beekeepers... Was that really necessary, Devs?
That thread would be great advice if the market wasn't largely dead. Very little for sale, what is for sale is overpriced. Meanwhile, the offers folks make for things are way underpriced - I just saw someone offering ~11s for eliandel ore, which is very difficult to get for early and mid game playe...
- Mon 09 May 2016, 16:58
- Forum: General
- Topic: R.I.P. Beekeepers... Was that really necessary, Devs?
- Replies: 20
- Views: 13664
Re: R.I.P. Beekeepers... Was that really necessary, Devs?
....I've been here about four months, not rushing things, and I can't raise bees yet. ...As I get my 20s every 6 hours catching animals in the city... This is going to sound harsh, but if you have been playing for 4 months and are still doing the animal catching task in the city then you are doing ...
- Sun 08 May 2016, 21:51
- Forum: General
- Topic: R.I.P. Beekeepers... Was that really necessary, Devs?
- Replies: 20
- Views: 13664
Re: R.I.P. Beekeepers... Was that really necessary, Devs?
The short version is... Yes, it was necessary. Beekeeping was way out of synch compared to other early game money makers and takes very little effort to set up, after which it was just a case of logging in once a day for a few minutes to collect your earnings. Now that is has been nerfed people will...
- Fri 06 May 2016, 20:21
- Forum: General
- Topic: Turquoise Quarry
- Replies: 4
- Views: 3907
Re: Turquoise Quarry
Turquoise is a gem and needs a mine with a rails for stones in order to extract.
- Wed 04 May 2016, 17:50
- Forum: Skills
- Topic: Max Effective on Skills
- Replies: 103
- Views: 120423
Re: Max Effective on Skills
A 6.9 sewing pot is possible with the new shrooms from the behemoth gorge, which allows the crafting of 83 sewing items (regular olkgu lankarian pants and rustic wingu simalian blouse are some of the new items) so a new field max of 88 \o/ There is also a 6.8 available by replacing the bemekinetos w...
- Tue 03 May 2016, 18:16
- Forum: Therianblog
- Topic: 1.20 - Behemoth
- Replies: 179
- Views: 122553
Re: 1.20 - Behemoth
I used a shared key on one of my concessions, and it worked as expected. However, i then transferred a character out of the account, and transferred another character into the account... The character that transferred out still has access to the other accounts shared home, and the character than tr...