theriansim.com - Simulatoren und Versorgungsunternehmen
theriansim.com - Simulatoren und Versorgungsunternehmen
http://www.theriansim.com ist eine Sammlung von Werkzeugen und Simulatoren. Die acht Sprachen werden vor Ort verwaltet. Sollten Sie Kenntnis von der Entwicklung der Website zu sein wünschen, danke zu folgendem Thema zu beziehen : http://forum.theriansaga.com/viewtopic.php?f=37&p=6380#p6380 (english)
Re: theriansim.com - Simulatoren und Versorgungsunternehmen
22/02/2016 : megamachienum is now supported
Re: theriansim.com - Simulatoren und Versorgungsunternehmen
Update : 03/13/2016 - News in general simulator
Lots of new item, like plate boots, crossbow or the course.
Also numerous crafts from cabinetmaking category (bed, table, throne, counter, noble fourniture...), artwork and statues.
Norstrian frames made with gurdismo and salandrin can now be user for caslte simulation.
Please let me know if you see some bugs (difference more than 1).
Lots of new item, like plate boots, crossbow or the course.
Also numerous crafts from cabinetmaking category (bed, table, throne, counter, noble fourniture...), artwork and statues.
Norstrian frames made with gurdismo and salandrin can now be user for caslte simulation.
Please let me know if you see some bugs (difference more than 1).
Re: theriansim.com - Simulatoren und Versorgungsunternehmen
03/25/2016 - Quick update
High furnace is now available in megamachinium simulator and changing the language will be easier now
High furnace is now available in megamachinium simulator and changing the language will be easier now
Re: theriansim.com - Simulatoren und Versorgungsunternehmen
05/23/2016 - Some new content from 1.20 update
New materials have been added (plants,...). Shields have been fixed.
New recipes : artischield, Runic short bow, Targepic, Icelicer.
Work on poisons, membranes, confident balm is ongoing. I also need to add Olkgu components (bedding, wall, roof).
Let me know is something is wrong (with lots of details) about new content but also old content as it might be affected by database udpdate.
New materials have been added (plants,...). Shields have been fixed.
New recipes : artischield, Runic short bow, Targepic, Icelicer.
Work on poisons, membranes, confident balm is ongoing. I also need to add Olkgu components (bedding, wall, roof).
Let me know is something is wrong (with lots of details) about new content but also old content as it might be affected by database udpdate.
Re: theriansim.com - Simulatoren und Versorgungsunternehmen
05/25/2016 : runic bow and poisons are fixed, confident balm has been added in both specific and general simulators
Re: theriansim.com - Simulatoren und Versorgungsunternehmen
06/03/2016 - Public harveting sites
Thanks to new exports given by Falkarma, there is a new tool on "misc" section. It gives public harveting sites. However XML source is far from being exhaustive for the moment.
You can now chose to set max difficulty for your crafts in general simulator. A new feature to ease component selection is coming (like winter, be careful)
I did not update the database with the new version now, I want to check the differences between the before.
Thanks to new exports given by Falkarma, there is a new tool on "misc" section. It gives public harveting sites. However XML source is far from being exhaustive for the moment.
You can now chose to set max difficulty for your crafts in general simulator. A new feature to ease component selection is coming (like winter, be careful)
I did not update the database with the new version now, I want to check the differences between the before.
Re: theriansim.com - Simulatoren und Versorgungsunternehmen
8/01/2016 - You can now set your personal lists of basic items in ordrer to preselect or filter the components used in general simulator. To set up a new list, you should use the model and "save as list" option. I am not sure this improvement will be permanent, I will see according to your comments on that.
Sewing, tanning, foundrywork and forge are now available in the "skill progession tool"
Please let me know here or on the site's chat if there is something wrong. Thanks !
Sewing, tanning, foundrywork and forge are now available in the "skill progession tool"
Please let me know here or on the site's chat if there is something wrong. Thanks !
Re: theriansim.com - Simulatoren und Versorgungsunternehmen
09/02/2016 - 70 runes and runes in personal lists
Next update should anable us 70 rune activations, they have been added in the simulator.
You can select them in personal lists.
I will be pretty busy IRL next two weeks, I will do my best to fix bugs.
Next update should anable us 70 rune activations, they have been added in the simulator.
You can select them in personal lists.
I will be pretty busy IRL next two weeks, I will do my best to fix bugs.
Re: theriansim.com - Simulatoren und Versorgungsunternehmen
11/25/2016 - Constructability simulator
Last link on simpulator's tab.
Please consider it as a first test. I work on this for long time but now I would like to validate it with your tries. Don't start your project without checking these propositions, I can help on this if you have any doubt.
Please let me know about potential bug or improvement suggestion.
Last link on simpulator's tab.
Please consider it as a first test. I work on this for long time but now I would like to validate it with your tries. Don't start your project without checking these propositions, I can help on this if you have any doubt.
Please let me know about potential bug or improvement suggestion.
Re: theriansim.com - Simulatoren und Versorgungsunternehmen
01/01/2017 - Happy new Therian year + partial 1.23 content update
First of all, happy new year to everyone, may this year be full of content updates and full success to Virty's projects.
New ressources from Grimaldaz have been added, you will have to wait a bit for new crafted components.
Please let me know about any error you might see.
First of all, happy new year to everyone, may this year be full of content updates and full success to Virty's projects.
New ressources from Grimaldaz have been added, you will have to wait a bit for new crafted components.
Please let me know about any error you might see.
Re: theriansim.com - Simulatoren und Versorgungsunternehmen
01/06/2017 - Crafted components with 1.23 ressources have been added
I added crafted components with 1.23 ressources. If you think that some are still missing let me know.
I also added manually "turquoise swamp" and "noworry mountains" to enable building simulation in these regions.
Please let me know about any error you might see.
I added crafted components with 1.23 ressources. If you think that some are still missing let me know.
I also added manually "turquoise swamp" and "noworry mountains" to enable building simulation in these regions.
Please let me know about any error you might see.
Re: theriansim.com - Simulatoren und Versorgungsunternehmen
Hello Aknoth,
I think I found a mistake in your balm simulator: Could you please try out again a commerce balm made from Blacknester Cocoon and Sacred Scavenger Eyes. Because mine did not yield a commerce balm of 18, but of 21 (its not really bad, when it is better than suggested in your simulator (which by the way is fantastic) but it is a little bit confusing).
I think I found a mistake in your balm simulator: Could you please try out again a commerce balm made from Blacknester Cocoon and Sacred Scavenger Eyes. Because mine did not yield a commerce balm of 18, but of 21 (its not really bad, when it is better than suggested in your simulator (which by the way is fantastic) but it is a little bit confusing).
Re: theriansim.com - Simulatoren und Versorgungsunternehmen
Hi,
I checked in game, it is also 18.
I checked in game, it is also 18.
Re: theriansim.com - Simulatoren und Versorgungsunternehmen
Never mind, the fault was with me. After all, eggs and eyes are two completely different things. And when you use Blacknester Cocoon and Sacred Scavengers Eggs it is consistent with your simulator. I am sorry for the inconvenience.
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