Dear Céline, Cloudigger, Falkarma and the big canadian random!
Tell me, is there a limit on the size of the attack and defense?
A long long time I received 100 attacks on the watchmaker-93. And I just can not get higher at Murderous hands-98.
And It's not only me. A few people rested in the limit of 100 already.
Bad luck or limit?
100
Re: 100
I think silence is the answer.
Also no1 on any RU EN FR etc. servers did not post a single 101+ screen and did not say a word about it. So i guess u all know the answer, just don't want to believe it's true.
But let's face it! We have a lock at the number of 100. So ye.
Devs! We are ready to go higher! So...
https://www.youtube.com/watch?v=7SqC_m3yUDU
Also no1 on any RU EN FR etc. servers did not post a single 101+ screen and did not say a word about it. So i guess u all know the answer, just don't want to believe it's true.
But let's face it! We have a lock at the number of 100. So ye.
Devs! We are ready to go higher! So...
https://www.youtube.com/watch?v=7SqC_m3yUDU
Re: 100
The problem is that while you could maybe raise skill above 100, you cannot raise difficulties above 100. Not without changing very basic mechanics in the game that would throw up the balance.
It all comes down to the "base addition".
It is easier explained with an example : If you have a craft with a base difficulty of say 70 and you use a material with a difficulty stat (usually the inalterability stat) of say 30, the final difficulty isn't 100 , it is 70++30 = 70 + 30 - 70 * 30 / 100 = 79
But suppose you apply this with a craft with a base difficulty of 120 and a big bad 70diff material : 120++70= 120+ 70 - 120*70/100 = 106
Yeah. The very hard material is now *lowering¨* the final difficulty instead of increasing it.
I actually talked about this inherent limitation a few years ago.
The answer, if I remember correctly (we no longer have those posts) was that the game wouldn't raise above 100 but other skills would be implemented to otherwise let the players develop. I believe this meant the evocation, mysticism and other skills that you can actually see sitting around uselessly here and there in the game on some jewels or some old companions.
Since the however, the vision of the came has been simplified somewhat. Developers have come to realize that more complex isn't always better or at the very least not very good in terms of cost benefits
It all comes down to the "base addition".
It is easier explained with an example : If you have a craft with a base difficulty of say 70 and you use a material with a difficulty stat (usually the inalterability stat) of say 30, the final difficulty isn't 100 , it is 70++30 = 70 + 30 - 70 * 30 / 100 = 79
But suppose you apply this with a craft with a base difficulty of 120 and a big bad 70diff material : 120++70= 120+ 70 - 120*70/100 = 106
Yeah. The very hard material is now *lowering¨* the final difficulty instead of increasing it.
I actually talked about this inherent limitation a few years ago.
The answer, if I remember correctly (we no longer have those posts) was that the game wouldn't raise above 100 but other skills would be implemented to otherwise let the players develop. I believe this meant the evocation, mysticism and other skills that you can actually see sitting around uselessly here and there in the game on some jewels or some old companions.
Since the however, the vision of the came has been simplified somewhat. Developers have come to realize that more complex isn't always better or at the very least not very good in terms of cost benefits
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- Bourlingueur
- Posts: 99
- Joined: Wed 24 May 2017, 10:15
- Realm: Tortolion
Re: 100
I'm agree with Gopol about difficulty. i think this is the reason why devs keeping silence in this thread. They applied part of mystery at game process and players must find answer on this question )
Same thing with Elicard plank, someone says it not real, but as for me and lot of my game mates Frim 80 unreal too ))
Same thing with Elicard plank, someone says it not real, but as for me and lot of my game mates Frim 80 unreal too ))
I'm not rude to you, I'm just hurtful
Re: 100
Devs' answer (in french) :
http://forum.theriansaga.com/viewtopic.php?t=3182&p=22657#p22655
100 is the limit.
Once you've reached 100 on a trade, it does not prevent the branch (metal, fauna) to up to 100 either.
http://forum.theriansaga.com/viewtopic.php?t=3182&p=22657#p22655
100 is the limit.
Once you've reached 100 on a trade, it does not prevent the branch (metal, fauna) to up to 100 either.
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- Bourlingueur
- Posts: 99
- Joined: Wed 24 May 2017, 10:15
- Realm: Tortolion
Re: 100
I just wondering, why answer this quostion takes few hours in french and one month of ignore the same in english?
I'm not rude to you, I'm just hurtful
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