100

IF_
Coordinateur
Posts: 171
Joined: Wed 11 May 2016, 11:43
Realm: Vodekan

100

Postby IF_ » Sat 01 Jul 2017, 14:18

Dear Céline, Cloudigger, Falkarma and the big canadian random!

Tell me, is there a limit on the size of the attack and defense?
A long long time I received 100 attacks on the watchmaker-93. And I just can not get higher at Murderous hands-98.

And It's not only me. A few people rested in the limit of 100 already.

Bad luck or limit?
Ваши байты - биты!

User avatar
Woody
Emperator
Posts: 231
Joined: Fri 08 Jan 2016, 16:02
Realm: Fauconnia

Re: 100

Postby Woody » Sun 02 Jul 2017, 00:42

I can't talk about the hard cap of 100, because I was 99

but I always had my doubts that having JUST a bow meant you'd always hit with pierce

Just got a level to 99.5 so that does work :)
Classic, Fantastic, Romantic

User avatar
Neku
Bourlingueur
Posts: 61
Joined: Wed 06 Jan 2016, 04:57
Realm: Fauconnia

Re: 100

Postby Neku » Sun 02 Jul 2017, 02:57

Woody is RIGHT!! I had the same doubt! because whenever I was training in the arena without blunt weapon, my hero still hit him! :shock:

Pplz
Citoyen
Posts: 14
Joined: Mon 29 May 2017, 22:41
Realm: -

Re: 100

Postby Pplz » Sun 09 Jul 2017, 22:43

Any answers :?: :roll:

ByMe
Bourlingueur
Posts: 65
Joined: Sun 01 Jan 2017, 13:45
Realm: -

Re: 100

Postby ByMe » Sun 09 Jul 2017, 23:01

I think silence is the answer.

Also no1 on any RU EN FR etc. servers did not post a single 101+ screen and did not say a word about it. So i guess u all know the answer, just don't want to believe it's true.

But let's face it! We have a lock at the number of 100. So ye.
Devs! We are ready to go higher! So...
https://www.youtube.com/watch?v=7SqC_m3yUDU

IF_
Coordinateur
Posts: 171
Joined: Wed 11 May 2016, 11:43
Realm: Vodekan

Re: 100

Postby IF_ » Thu 13 Jul 2017, 05:58

I know 5+ 100/100 now.
And no 101.

I think hard limit so (
Ваши байты - биты!

User avatar
DypukUa
Citoyen
Posts: 21
Joined: Mon 29 May 2017, 08:51
Realm: -

Re: 100

Postby DypukUa » Mon 17 Jul 2017, 13:05

Up

IF_
Coordinateur
Posts: 171
Joined: Wed 11 May 2016, 11:43
Realm: Vodekan

Re: 100

Postby IF_ » Thu 20 Jul 2017, 07:48

15+ 100/100

Hard limit must die.
Ваши байты - биты!

Gopol
Mystique
Posts: 781
Joined: Wed 06 Jan 2016, 16:42
Realm: Agonedus

Re: 100

Postby Gopol » Thu 20 Jul 2017, 11:31

The problem is that while you could maybe raise skill above 100, you cannot raise difficulties above 100. Not without changing very basic mechanics in the game that would throw up the balance.

It all comes down to the "base addition".
It is easier explained with an example : If you have a craft with a base difficulty of say 70 and you use a material with a difficulty stat (usually the inalterability stat) of say 30, the final difficulty isn't 100 , it is 70++30 = 70 + 30 - 70 * 30 / 100 = 79

But suppose you apply this with a craft with a base difficulty of 120 and a big bad 70diff material : 120++70= 120+ 70 - 120*70/100 = 106
Yeah. The very hard material is now *lowering¨* the final difficulty instead of increasing it.

I actually talked about this inherent limitation a few years ago.
The answer, if I remember correctly (we no longer have those posts) was that the game wouldn't raise above 100 but other skills would be implemented to otherwise let the players develop. I believe this meant the evocation, mysticism and other skills that you can actually see sitting around uselessly here and there in the game on some jewels or some old companions.

Since the however, the vision of the came has been simplified somewhat. Developers have come to realize that more complex isn't always better or at the very least not very good in terms of cost benefits

Tiny Hippo
Bourlingueur
Posts: 99
Joined: Wed 24 May 2017, 10:15
Realm: Tortolion

Re: 100

Postby Tiny Hippo » Thu 20 Jul 2017, 12:18

I'm agree with Gopol about difficulty. i think this is the reason why devs keeping silence in this thread. They applied part of mystery at game process and players must find answer on this question )
Same thing with Elicard plank, someone says it not real, but as for me and lot of my game mates Frim 80 unreal too ))
I'm not rude to you, I'm just hurtful
:lol:

IF_
Coordinateur
Posts: 171
Joined: Wed 11 May 2016, 11:43
Realm: Vodekan

Re: 100

Postby IF_ » Tue 01 Aug 2017, 07:26

+2 100/100

And no 101 )
Ваши байты - биты!

User avatar
aknoth
Bâtisseur
Posts: 410
Joined: Thu 07 Jan 2016, 10:35
Realm: Fauconnia

Re: 100

Postby aknoth » Thu 03 Aug 2017, 14:46

Devs' answer (in french) :

http://forum.theriansaga.com/viewtopic.php?t=3182&p=22657#p22655

100 is the limit.

Once you've reached 100 on a trade, it does not prevent the branch (metal, fauna) to up to 100 either.

IF_
Coordinateur
Posts: 171
Joined: Wed 11 May 2016, 11:43
Realm: Vodekan

Re: 100

Postby IF_ » Thu 03 Aug 2017, 15:49

Hm. As I see, there is _no hard limit_ in that topic :)
Ваши байты - биты!

User avatar
Céline
Mystique
Posts: 2286
Joined: Fri 20 Nov 2015, 20:42
Realm: -

Re: 100

Postby Céline » Thu 03 Aug 2017, 16:43

"100 est effectivement la limite atteignable en offense perforante." (Cloudigger) → 100 is effectively the limit for Piercing offense.
(and for the other skills).
---
~Contact : support@virtys.com~

Tiny Hippo
Bourlingueur
Posts: 99
Joined: Wed 24 May 2017, 10:15
Realm: Tortolion

Re: 100

Postby Tiny Hippo » Fri 04 Aug 2017, 00:54

I just wondering, why answer this quostion takes few hours in french and one month of ignore the same in english?
I'm not rude to you, I'm just hurtful
:lol:


Return to “General”

Who is online

Users browsing this forum: No registered users and 4 guests