Super Crafting Home

Fysh
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Super Crafting Home

Postby Fysh » Fri 04 Aug 2017, 11:18

I'm considering making a super crafting home, with mills and machinery for every craft that I can open up to all my alts for 200 blue crowns. This would also enable me to efficiently share consumables, tools, clothes, and other equipment.

For me, as a new player, this is a long-term, and expensive, undertaking. I am wondering about the best place to position this crafting home. I am not really sure where higher-level players tend to hang out, and because the principal idea is efficiency, I won't particularly want long journeys every time I want to craft something. So should I build it in Hawkoria, or wait until my characters have access to Lanfar?

Or are there better options to achieve this type of thing?

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Lifewarden
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Re: Super Crafting Home

Postby Lifewarden » Fri 04 Aug 2017, 11:45

Build it near Hawk
1)You could always use crap/NPC mats for buildings that doesn't benefit from construction mats quality (laboratory, greenhouse, etc.), - easier builds, easier rebuilds, no fuss.
2)Hawk auction is 2 steps away
3)Hawk is relatively in the center of a map (atm)
4)Your lower lvl alts on the same acc can get instant access to that shared spot since they start in that area.
5)Most probably It will be close to your guild crafting facilities (which are placed in the same spot for the same reasons mentioned above)

Fysh
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Re: Super Crafting Home

Postby Fysh » Fri 04 Aug 2017, 15:07

Okay thanks, that's great news, as I can get started right away, and add on buildings as I go!

Ambrielle
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Re: Super Crafting Home

Postby Ambrielle » Sat 05 Aug 2017, 13:07

Agree that near Hawkoria is best. Be aware that once you have more than about seven structures in one location the tabs get very small. You should also think about building the best sleeping place you can later on, as there are some tasks that require more than 100 energy.

When you get further on in the game you are going to want / need the location bonuses that guild specific factories give to metal, wood and stone crafts so if you haven't already done so, consider joining a guild that has or is working toward those things.

Fysh
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Re: Super Crafting Home

Postby Fysh » Sat 05 Aug 2017, 13:21

Thanks for the warning about tabs. Maybe I will make it a resource processing centre, with buildings like the Foundry, Tannery, Woodworking etc, and leave the specialised crafting to individual character homes...

I noticed that adventuring characters need to be quite well rounded in skills, as there are various skill checks within dungeons. Are these checks mainly gathering skills, like Extraction, Prospecting, Botany, etc? I can see the usefulness of most characters being able to gather/process resources, but I assume I do not have to take on all advanced crafts like Jeweller, Carpenter, etc on a single character?

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Lifewarden
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Re: Super Crafting Home

Postby Lifewarden » Sat 05 Aug 2017, 16:42

Well, IMO, it's easier to make one crafter char (and many gatherers) because of one reason - everything (craft-related) is interconnected. You get Autocrat for example for your metal trades, and it comes with jewelcrafting and sewing, all in one package. Getting one is shitton of pearls so getting it two times separately for two crafter chars would be twice the pain. The only benefit would be an ability to queue stuff on your crafters separately thus increasing the speed of doing things, but it gets progressively harder the further you go in skill so just trust me when I say that having one omni-crafter makes things so much easier in a long run. There is some exceptions ofc - you may want to take the pain to level some additional crafters, like a runemaker or some kryasmelters, or even a division of stone/woodcutters, but usually that's a VERY late endgame when you need such stuff.
So I'd suggest you make one char dedicated to storming through game content (and that's high combat skills to get through all the quests which open some real crafting up), farm some pearls on it, get a couple of boarses and T4s and from that point almost every opportunity is open up to you - then you can decide what you wanna push up, like what T5 to get or what craft to max to 80+, etc. etc.

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Re: Super Crafting Home

Postby Fysh » Sun 06 Aug 2017, 10:19

What about crafts like Engineering? Could the science related crafts be on a separate character or would that creates similar issues?

Melindra
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Re: Super Crafting Home

Postby Melindra » Sun 06 Aug 2017, 18:44

Fysh wrote:What about crafts like Engineering? Could the science related crafts be on a separate character or would that creates similar issues?

Yes, it would create similar issues. Engineering skill is needed for many quest skill checks.

Initially, I spread out the crafts on my initial 5 characters. They are all fairly high, but now I wish I had put all the skills on one character instead. So, I'm in the process of leveling again some of the skills on my "main" character, which is a pain. However, I do now have 4 other characters with fairly high skills to help with some mundane tasks (like reinforcement making, doctor's degrees, etc), so it's all up to you how you wanna do it. You won't regret putting all the skills on one character, but you might regret spreading them out.

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Re: Super Crafting Home

Postby Ambrielle » Sun 06 Aug 2017, 18:46

You run into similar problems with engineering, you need it to a certain level to get into the Den as one of the quests in Elisme requires it. You also need to get deep into the reputation quests in Norstria to obtain the best science companion (Marid).

You can raise up alts in any of the skills, but you will need to do at least some game progression with them to have access to the recipies / materials / companions you will eventually need for higher end crafting.

My point about joining a guild still stands - some recipies are guild only, some can only be made in guild factories, and it will potentially save you from building some machines yourself.

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Re: Super Crafting Home

Postby Fysh » Mon 07 Aug 2017, 20:13

Yes I want to join a guild, but I was under the impression that you needed to get to where higher-level before joining. I've seen guilds advertising, and you generally need access to the Den to even be considered...

With regards to the main crafting being done on one character, I assume that character really also has to be your main adventurer, because that's the one that needs to pass the skill checks?

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Re: Super Crafting Home

Postby Melindra » Mon 07 Aug 2017, 20:52

Fysh wrote:With regards to the main crafting being done on one character, I assume that character really also has to be your main adventurer, because that's the one that needs to pass the skill checks?

Lifewarden wrote:So I'd suggest you make one char dedicated to storming through game content (and that's high combat skills to get through all the quests which open some real crafting up), farm some pearls on it, get a couple of boarses and T4s and from that point almost every opportunity is open up to you - then you can decide what you wanna push up, like what T5 to get or what craft to max to 80+, etc. etc.


For example, in order to get the volcanite cutting recipe(stonecutting) and volriziar glass recipe(foundrywork) you have to be able to do a long quest chain in behemoth portal which involves lots of highish level combat and lots of high skill checks. It would be a lot harder to take 3 toons through that quest to get those recipes. Also, the highest level jewelry recipes involve going through dungeons and using the taming skill (up to taming 66) to obtain. That's just a few examples I thought of, there's probably more I'm forgetting.

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Re: Super Crafting Home

Postby Fysh » Tue 08 Aug 2017, 13:04

Thanks to everyone who gave advice in this thread. It's been extremely useful.

As a new player I think it is inevitable that my alts will diversify, and initially have some higher crafting that my main, however I am working towards my main eventually taking the lead in them all.

Currently I have:

Main specialised in combat and fauna. Soon to be taking on flora, fashioning and science, with the rest to follow.
1 character specialing in woodwork, providing planks, frameworks etc
1 character specialising in metalwork, providing tools, and consumables
1 character specialising in engineering + stonework, providing machines
1 character doing whatever is required, like smelting, or fulfilling higher paid orders on the market.

I have been playing for 17 days now, and loving every second!

I've currently given up on the idea of a super crafting home...


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