Tarasquan paradox

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Horatio
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Tarasquan paradox

Postby Horatio » Sun 17 Apr 2016, 20:15

I was calculating some crazy things this afternoon :ugeek:

Build a Mansion in Tarasquan.

Framework (56) : 400 marapis boulders
Wood Wall (52) : 6000 salancedar + 1000 jutug
Stone Wall (53) : 2000 oceanite
Roofs (50) : 1000 jutug
Foundations (56) : 100 marapis boulders
Fortification (53) : 400 oceanite

Total 320
With Protosensor (Swamp 53*6 = 318)
If someone can help me with all these stats... and decimals, I am lost in this.
I did not craft a wood wall to test yet, but it seems to work, in theory.

I don't know if someone noticed, the Megalithic masonry can be used but not the Norstrian carpentry!
I tried with Norstrian wall and it does not seem to work.
Giant salandrin and Olkznar (56 Swamp) reduces the number of boulders by a hundred by using oceanite for the foundations and 6000 salancedar and 1000 jutug is a bid deal!

I just wanted to share my wanderings into the darkness :twisted:
Nous sommes près du but ^^

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Woody
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Re: Tarasquan paradox

Postby Woody » Sun 17 Apr 2016, 20:49

LOL

there is a better build this. 6000 salancedar could take you a decade :P

iirc we had several builds with stuff like giant neurt walls and other stupid epic stuff. Much the same as yours but imho slightly more doable.

The paradox I believe is that you can build a guild sleeping spot, but not a guild wood spot... whereas you can build a personal wood spot but not a personal sleeping spot.
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Horatio
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Re: Tarasquan paradox

Postby Horatio » Mon 18 Apr 2016, 11:00

Well, in my post, I say that the Norstrian Walls don't seem to be considered as Wood Wall, so how did you put Giant nuerte walls ?
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Woody
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Re: Tarasquan paradox

Postby Woody » Mon 18 Apr 2016, 16:54

I didn't read that bit. :D

We haven't made a mansion in tarsq yet.
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Ectorr
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Re: Tarasquan paradox

Postby Ectorr » Tue 19 Apr 2016, 11:52

Well said, YET!!
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Yushi
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Re: Tarasquan paradox

Postby Yushi » Mon 04 Jul 2016, 16:05

With Olkgu roof, is a personal sleeping spot still impossible?

Also, if the cables affect constructability, then maybe some Olkgu cables could make the giantyard possible.
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Lifewarden
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Re: Tarasquan paradox

Postby Lifewarden » Tue 05 Jul 2016, 07:57

Lathena found an Olkgu Fabric recipe in the guide some time ago. Unfortunately(or fortunately, I dunno) it's a mix of wingu, olkz and jutug fibers. Cables require fibers to make, and there won't be olkgu fibers :|

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Re: Tarasquan paradox

Postby Yushi » Tue 05 Jul 2016, 12:30

Ah, ok. Didn't think of that. I was also told in game that the olkgu roof doesn't help enough.

Lumberjack Camp & loads of Regen Pots it is, then.
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Stormi
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Re: Tarasquan paradox

Postby Stormi » Tue 05 Jul 2016, 19:20

I believe the Devs fixed the Mega Walls in one of the recent updates so they count as wood walls now. For a good long time they did not count, but now I believe they do.

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Maniel
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Re: Tarasquan paradox

Postby Maniel » Tue 05 Jul 2016, 19:38

On the next update ;)
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Horatio
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Re: Tarasquan paradox

Postby Horatio » Tue 18 Apr 2017, 18:57

Half the Norstrian Walls built and in the Tarasquan Domain right now !

Found out that Nuerte/Huberian 68 Swamp is way cheaper and easier, but takes a freaking long time too.
With at least one line with Mega Marapis and everything else in Oceanite, you can build with Huberian Roofs.
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Re: Tarasquan paradox

Postby Sniq » Tue 18 Apr 2017, 19:31

Horatio wrote:Half the Norstrian Walls built and in the Tarasquan Domain right now !

Found out that Nuerte/Huberian 68 Swamp is way cheaper and easier, but takes a freaking long time too.
With at least one line with Mega Marapis and everything else in Oceanite, you can build with Huberian Roofs.


You could also build it without mega marapis parts.

All oceanite, neurt/huberian norstrian wall, and huberian roof gives an average of 53.33 swamp. Together with a protosensor, it will beat 58 swamp.

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Horatio
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Re: Tarasquan paradox

Postby Horatio » Tue 18 Apr 2017, 21:32

Sniq wrote:
Horatio wrote:Half the Norstrian Walls built and in the Tarasquan Domain right now !

Found out that Nuerte/Huberian 68 Swamp is way cheaper and easier, but takes a freaking long time too.
With at least one line with Mega Marapis and everything else in Oceanite, you can build with Huberian Roofs.


You could also build it without mega marapis parts.

All oceanite, neurt/huberian norstrian wall, and huberian roof gives an average of 53.33 swamp. Together with a protosensor, it will beat 58 swamp.


Haaa I know what I missed !
With mega marapis foundations, I am using regular marapis walls instead of oceanite :mrgreen:

EDIT: With the time needed for the Nortrians Walls, 50 foundations for 100 boulders was pretty easy to do !
Nous sommes près du but ^^

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Horatio
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Re: Tarasquan paradox

Postby Horatio » Sun 20 Aug 2017, 06:32

Will be done soon!
75% of Norstrian Walls in Tarasquan, while working to cut down the rest of nuerte, and making the huberian fabrics :mrgreen:
Nous sommes près du but ^^

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Re: Tarasquan paradox

Postby cuentista » Sun 20 Aug 2017, 18:47

Already build it on April 6.
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Re: Tarasquan paradox

Postby Lifewarden » Sun 20 Aug 2017, 20:00


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Re: Tarasquan paradox

Postby cuentista » Mon 21 Aug 2017, 13:49

Красавчики)


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