Upper Tier Megamachines

User avatar
Deva
Bourlingueur
Posts: 95
Joined: Wed 06 Jan 2016, 06:17
Realm: Fauconnia

Upper Tier Megamachines

Postby Deva » Thu 07 Jan 2016, 01:21

Tested Megamachines previously. Might help with material choice.

Note1: Split this into three categories: Optimal (all materials), Near Optimal (no Volcanite or Volriziar), and Realistic (no Azulio, Soletto, Salancedar, Volcanite, Volriziar, Krya*, Galandor, Gold, or Nocturial).

Note2: Tested only Olkznar, Jutug, and Silk Cables. Features high rigidity, high finesse, and a mix, respectively. Saw no benefit from finesse.

Note3: May see a lower value with specific combinations. Example with Urban Goods Lift: Kryanod + Marapis (20) versus Kryandel + Marapis (19). Tended to remove the weaker material. Always lists the highest possible combination’s value.

Note4: Copied Goods Lift’s builds onto Derrick and Big Hoist (with the appropriate materials). Ought to favor identical materials. Results in different values, however, due to non-contributing materials (such as glass) or base values (such as base 10 Cave on Goods Lift). Tested stats for materials with multiple options still.


Optimal

Goods Lift:
- Urban: Azulio + (Kryandel/Kryamane/Kryanod) + Olkznar + Volcanite + Nocturial + any glass (24)
- Plains: Azulio + Kryamane + Olkznar + Volcanite + any leather + any glass (27)
- Forest: Salancedar + Kryamane + any cable + (Oceanite/Volcanite) + Nocturial + any glass (26)
- Hills: Azulio + (Kryamane/Kryanod/Kryandel) + Olkznar + Volcanite + any leather + any glass (27)
- Mountain: Azulio + Kryandel + Olkznar + Volcanite + Catoblepian + any glass (39)
- Swamp: Salancedar + any ingot + any cable + Oceanite + Nocturial + any glass (31)
- Desert: Soletto + Kryanod + any cable + Volcanite + (Nocturial/Ayrann) + (Volriziar/Bormadar) (26)
- Snow: Salancedar + (Kryanod/Kryandel) + any cable + Volcanite + Catoblepian + any glass (25)
- Cave: Salancedar + Kryandel + Olkznar + Volcanite + Nocturial + any glass (33)

- Fame: Soletto + Kryamane + any cable + Volcanite + Nocturial + Volriziar (49)
- Prestige: Azulio + Kryamane + any cable + Volcanite + Nocturial + Volriziar (51)
- Fortification: (Azulio/Soletto) + Kryamane + Olkznar + Volcanite + (Nocturial/Wyvern/Royanar/Chimeric/Catoblepian) + (Volriziar/Diodur) (20)

Derrick:
- Urban: Azulio + (Kryandel/Kryamane/Kryanod) + Olkznar + Volcanite + Nocturial (29)
- Plains: Azulio + Kryamane + Olkznar + Volcanite + any leather (40)
- Forest: Salancedar + Kryamane + any cable + (Oceanite/Volcanite) + Nocturial (41)
- Hills: Azulio + (Kryamane/Kryanod) + Olkznar + Volcanite + any leather (33)
- Mountain: Azulio + (Kryanod/Kryandel) + Olkznar + Volcanite + Catoblepian (33)
- Swamp: Salancedar + any ingot + any cable + Oceanite + Nocturial (32)
- Desert: Soletto + Kryanod + any cable + Volcanite + (Ayrann/Nocturial) (27)
- Snow: Salancedar + Kryanod + any cable + (Volcanite/Lithosnow) + Catoblepian (33)
- Cave: Salancedar + Kryandel + Olkznar + Volcanite + Nocturial (31)

- Fame: Soletto + Kryamane + any cable + Volcanite + Nocturial (46)
- Prestige: Azulio + Kryamane + any cable + Volcanite + Nocturial (48)
- Fortification: (Azulio/Soletto) + Kryamane + Olkznar + Volcanite + any leather EXCEPT Soft (23)

Big Hoist:
- Urban: Azulio + (Kryandel/Kryamane/Kryanod) + Olkznar + Volcanite + Nocturial (29)
- Plains: Azulio + Kryamane + Olkznar + Volcanite + any leather (36)
- Forest: Salancedar + Kryamane + any cable + (Oceanite/Volcanite) + Nocturial (31)
- Hills: Azulio + (Kryamane/Kryanod/Kryandel) + Olkznar + Volcanite + any leather (36)
- Mountain: Azulio + (Kryandel/Kryanod) + Olkznar + Volcanite + Catoblepian (40)
- Swamp: Salancedar + any ingot + any cable + Oceanite + Nocturial (32)
- Desert: Soletto + Kryanod + any cable + Volcanite + (Ayrann/Nocturial) (27)
- Snow: Salancedar + Kryanod + any cable + Volcanite + Catoblepian (30)
- Cave: Salancedar + Kryandel + Olkznar + Volcanite + Nocturial (31)

- Fame: Soletto + Kryamane + any cable + Volcanite + Chimeric (46)
- Prestige: Azulio + Kryamane + any cable + Volcanite + Chimeric (48)
- Fortification: (Azulio/Soletto) + Kryamane + Olkznar + Volcanite + any leather EXCEPT Soft (23)


Near Optimal

Goods Lift:
- Urban: Azulio + (Kryandel/Kryamane/Kryanod) + Olkznar + (Oceanite/Palpable/Xuran) + Nocturial + any glass (21)
- Plains: Azulio + Kryamane + Simblior + Olkznar + any leather + any glass (24)
- Forest: Salancedar + Kryamane + any cable + Oceanite + Nocturial + any glass (26)
- Hills: Azulio + (Kryamane/Kryanod/Kryandel) + Olkznar + (Lanferite/Simblior) + any leather + any glass (23)
- Mountain: Azulio + (Kryanod/Kryandel) + Olkznar + Lanferite + Catoblepian + any glass (35)
- Swamp: Salancedar + any ingot + any cable + Oceanite + Nocturial + any glass (31)
- Desert: Soletto + Kryanod + any cable + (Borm/Palpable) + Ayrann + Bormadar (25)
- Snow: Salancedar + Kryanod + any cable + Lithosnow + Catoblepian + any glass (24)
- Cave: (Salancedar/Azulio) + Kryandel + Olkznar + Oceanite + Nocturial + any glass (32)

- Fame: Soletto + Kryamane + any cable + (Xuran/Iriandanild) + Nocturial + Clearmoon (41)
- Prestige: Azulio + Kryamane + any cable + Iriandanild + Nocturial + Clearmoon (43)
- Fortification: (Azulio/Soletto) + Kryamane + Olkznar + Simblior + (Nocturial/Wyvern/Royanar/Chimeric/Catoblepian) + Diodur (17)

Derrick:
- Urban: Azulio + (Kryamane/Kryanod) + Olkznar + Oceanite + Nocturial (26)
- Plains: Azulio + Kryamane + Simblior + Olkznar + any leather (36)
- Forest: Salancedar + Kryamane + any cable + Oceanite + Nocturial (41)
- Hills: Azulio + (Kryamane/Kryanoc) + Olkznar + (Lanferite/Simblior) + any leather (28)
- Mountain: Azulio + Kryandel + Olkznar + Lanferite + Catoblepian (28)
- Swamp: Salancedar + any ingot + any cable + Oceanite + Nocturial (32)
- Desert: Soletto + Kryanod + any cable + Borm + (Ayrann/Nocturial) (26)
- Snow: Salancedar + Kryanod + any cable + Lithosnow + Catoblepian (33)
- Cave: Salancedar + Kryandel + Olkznar + Oceanite + Nocturial (30)

- Fame: Soletto + Kryamane + any cable + (Xuran/Iriandanild) + Nocturial (39)
- Prestige: Azulio + Kryamane + any cable + Iriandanild + Nocturial (42)
- Fortification: (Azulio/Soletto) + Kryamane + Olkznar + Simblior + (Wyvern/Chimeric/Catoblepian/Royanar/Nocturial) (20)

Big Hoist:
- Urban: Azulio + (Kryamane/Kryanod) + Olkznar + Oceanite + Nocturial (26)
- Plains: Azulio + Kryamane + Simblior + Olkznar + any leather (33)
- Forest: Salancedar + Kryamane + any cable + Oceanite + Nocturial (31)
- Hills: Azulio + (Kryamane/Kryanoc) + Olkznar + (Lanferite/Simblior) + any leather (39)
- Mountain: Azulio + Kryandel + Olkznar + Lanferite + Catoblepian (35)
- Swamp: Salancedar + any ingot + any cable + Oceanite + Nocturial (32)
- Desert: Soletto + Kryanod + any cable + Borm + (Ayrann/Nocturial) (26)
- Snow: Salancedar + Kryanod + any cable + Lithosnow + Catoblepian (29)
- Cave: Salancedar + Kryandel + Olkznar + Oceanite + Nocturial (30)

- Fame: Soletto + Kryamane + any cable + (Xuran/Iriandanild) + Nocturial (39)
- Prestige: Azulio + Kryamane + any cable + Iriandanild + Nocturial (42)
- Fortification: (Azulio/Soletto) + Kryamane + Olkznar + Simblior + (Wyvern/Chimeric/Catoblepian/Royanar/Nocturial) (20)


Realistic

Goods Lift:
- Urban: (Chanderian/Salandrin/Gurdismo) + (Domane/Odiemel) + Olkznar + (Oceanite/Palpable) + Walhein + any glass (19)
- Plains: Gurdismo + Domane + Olkznar + Simblior + any leather + any glass (22)
- Forest: Gurdismo + Domane + any cable + (Oceanite/Palpable) + Walhein + any glass (22)
- Hills: Salandrin + (Domane/Odiemel) + Olkznar + (Lanferite/Simblior) + any leather + any glass (22)
- Mountain: Solone + (Eliandel/Odiemel) + Olkznar + Lanferite + Catoblepian + any glass (33)
- Swamp: Melandrin + any ingot + any cable + Oceanite + Walhein + any glass (27)
- Desert: Salandrin + (Odiemel/Eliandel/Blueroc) + any cable + (Borm/Palpable) + Ayrann + Bormadar (21)
- Snow: Melandrin + (Iron/Bronze/Steel/Domane/Odiemel) + any cable + Lithosnow + Catoblepian + any glass (22)
- Cave: Melandrin + Eliandel + Olkznar + Oceanite + Walhein + any glass (30)

- Fame: Gurdismo + (Blueroc/Domane) + any cable + (Xuran/Iriandanild) + Chimeric + Clearmoon (34)
- Prestige: (Salandrin/Gurdismo) + (Eliandel/Silver/Domane/Blueroc) + any cable + Iriandanild + Chimeric + Clearmoon (35)
- Fortification: Salandrin + (Odiemel/Domane) + Olkznar + Simblior + any leather EXCEPT Soft/Reptilian/Borzemian/Firm + any glass (16)

Derrick:
- Urban: (Salandrin/Gurdismo) + (Domane/Odiemel) + Olkznar + Oceanite + Walhein (23)
- Plains: Gurdismo + Domane + Olkznar + Simblior + any leather (33)
- Forest: Gurdismo + Domane + any cable + Oceanite + Walhein (38)
- Hills: Salandrin + (Domane/Odiemel) + Olkznar + (Lanferite/Simblior) + any leather (25)
- Mountain: Solone + Odiemel + Olkznar + Lanferite + Catoblepian (26)
- Swamp: Melandrin + any ingot + any cable + Oceanite + Walhein (28)
- Desert: Salandrin + (Odiemel/Eliandel/Blueroc) + any cable + Borm + Ayrann (21)
- Snow: Melandrin + Odiemel + any cable + Lithosnow + Catoblepian (30)
- Cave: Melandrin + Eliandel + Olkznar + Oceanite + Walhein (26)

- Fame: Gurdismo + (Blueroc/Domane) + any cable + (Xuran/Iriandanild) + Chimeric (30)
- Prestige: (Salandrin/Gurdismo) + (Eliandel/Silver/Domane/Blueroc) + any cable + Iriandanild + Chimeric (32)
- Fortification: Salandrin + (Odiemel/Domane) + Olkznar + Simblior + (Royanar/Wyvern/Catoblepian/Chimeric) (18)


Big Hoist:
- Urban: (Salandrin/Gurdismo) + (Domane/Odiemel) + Olkznar + Oceanite + Walhein (23)
- Plains: Gurdismo + Domane + Olkznar + Simblior + any leather (30)
- Forest: Gurdismo + Domane + any cable + Oceanite + Walhein (27)
- Hills: Salandrin + (Domane/Odiemel) + Olkznar + (Lanferite/Simblior) + any leather (36)
- Mountain: Solone + Odiemel + Olkznar + Lanferite + Catoblepian (33)
- Swamp: Melandrin + any ingot + any cable + Oceanite + Walhein (28)
- Desert: Salandrin + (Odiemel/Eliandel/Blueroc) + any cable + Borm + Ayrann (21)
- Snow: Melandrin + Odiemel + any cable + Lithosnow + Catoblepian (26)
- Cave: Melandrin + Eliandel + Olkznar + Oceanite + Walhein (26)

- Fame: Gurdismo + (Blueroc/Domane) + any cable + (Xuran/Iriandanild) + Chimeric (30)
- Prestige: (Salandrin/Gurdismo) + (Eliandel/Silver/Domane/Blueroc) + any cable + Iriandanild + Chimeric (32)
- Fortification: Salandrin + (Odiemel/Domane) + Olkznar + Simblior + (Royanar/Wyvern/Catoblepian/Chimeric) (18)

User avatar
Deva
Bourlingueur
Posts: 95
Joined: Wed 06 Jan 2016, 06:17
Realm: Fauconnia

Re: Upper Tier Megamachines

Postby Deva » Sat 30 Jan 2016, 03:58

Regained access to Volcanite. Retested some parts.

1. Corrected Optimal and Near Optimal Mountain to Kryandel or Kryandel/Kryanod. Pushed up Near Optimal's Derrick (27 -> 28) and Big Hoist (34 -> 35). Changed nothing else. (Probably wrote Kryanod/Kryandel originally. Tied sometimes. Deleted the wrong option, possibly. Affected later tests.)
2. Added Salancedar to Optimal and Near Optimal. Performed better in Forest, Swamp, Snow, and Cave by one or two, generally. No change on Near Optimal Goods Lift Cave. Opted not to mention it in other ties. (Fared worse by rounding. Example: Urban.)
3. Ignored Nocturial for Near Optimal's Goods Lift Forest, strangely. Fixed.

Markusjh
Citoyen
Posts: 29
Joined: Wed 06 Jan 2016, 01:23
Realm: Fauconnia

Re: Upper Tier Megamachines

Postby Markusjh » Sat 30 Jan 2016, 20:39

ive used this list plenty of times to help beat a land stat.. but is that all the goods lifts/derricks and hoists do? or do they help contribute some other value.. what is the benefit to having an optimal goods lift for example as opposed to a realistic one? in specific in the den :P

User avatar
Deva
Bourlingueur
Posts: 95
Joined: Wed 06 Jan 2016, 06:17
Realm: Fauconnia

Re: Upper Tier Megamachines

Postby Deva » Sat 30 Jan 2016, 21:18

Helps beat land. Nothing else.

Requires very high machines sometimes. Example: Den Megalithic Building Site.

Oceanite Fortifications for both: 44 Cave. Must average 34 (technically 33.5).
Optimal: (44 + 33 + 31 + 31) / 4 = 34.75.
Near Optimal: (44 + 32 + 30 + 30) / 4 = 34.
Realistic: (44 + 30 + 26 + 26) / 4 = 31.5.

Works with Near Optimal and Optimal, but not Realistic. Might need Optimal levels for nasty projects, such as a Galandor Mine. Largely split them into categories for types of guilds. Expects only very dedicated guilds to ever use Optimal or Near Optimal. (Assumes very few guilds using Realistic builds as listed too, though. Identifies good materials for rough projects. Substitutes cheaper options as able.)

Markusjh
Citoyen
Posts: 29
Joined: Wed 06 Jan 2016, 01:23
Realm: Fauconnia

Re: Upper Tier Megamachines

Postby Markusjh » Sat 30 Jan 2016, 21:23

Ok just wanted to make sure .were building vertical mine in den..going for best rails we can of course..just wanted to make sure a 'realistic' goods lift wouldnt shoot us in the foot later on..

Thanks deva!


Return to “General”

Who is online

Users browsing this forum: No registered users and 20 guests