Thanks for the report, I have fixed it !
I also took some time to update the sim with news from 1.31 update.
theriansim.com - simulators and utilities
Re: theriansim.com - simulators and utilities
Thanks. Got my answer!
Gentlemen! You can't fight in here!! This is the War Room!
Re: theriansim.com - simulators and utilities
Hi. Maybe this is a known issue or maybe it has already been reported, but it appears that the "suggest an accommodation" tool does not account for protosensors.
I asked it to suggest an accommodation for gathering jutug in Jotun Forest and it suggested oceanite and gurdismo. But when I checked "forest" protosensor, nothing changed. However, the "constructability" tool correctly decreases the required total by 16 when I check "forest" for the protosensor, and I find using this tool that I can build a cottage from mostly palp and a neurt shingle roof and it beats the land score by 2 (ok (-2)).
Maybe I'm doing something wrong, but I can't figure out what it could be.
I've found a few misspellings:
When it makes a suggestion for a "field" (horticulture facility) it reads "irrigation mecanism". It should be "irrigation mechanism".
Under "i can use these protosensors", "Montain" should be "Mountain"
Just above "i can use these protosensors" it says "Ressource: [whatever you chose]"; it should be "Resource"
When it suggested the kind of irrigation machine I should use, one component was "palvable" and it should be "palpable"
The material requirements for a "field" read "20 fundations, 1 irrigation mecanism". It should be "20 foundations, 1 irrigation mechanism"
On the "simulators" menu "castel accommodation score" should be "castle accommodation score"
Thanks!
I asked it to suggest an accommodation for gathering jutug in Jotun Forest and it suggested oceanite and gurdismo. But when I checked "forest" protosensor, nothing changed. However, the "constructability" tool correctly decreases the required total by 16 when I check "forest" for the protosensor, and I find using this tool that I can build a cottage from mostly palp and a neurt shingle roof and it beats the land score by 2 (ok (-2)).
Maybe I'm doing something wrong, but I can't figure out what it could be.
I've found a few misspellings:
When it makes a suggestion for a "field" (horticulture facility) it reads "irrigation mecanism". It should be "irrigation mechanism".
Under "i can use these protosensors", "Montain" should be "Mountain"
Just above "i can use these protosensors" it says "Ressource: [whatever you chose]"; it should be "Resource"
When it suggested the kind of irrigation machine I should use, one component was "palvable" and it should be "palpable"
The material requirements for a "field" read "20 fundations, 1 irrigation mecanism". It should be "20 foundations, 1 irrigation mechanism"
On the "simulators" menu "castel accommodation score" should be "castle accommodation score"
Thanks!
Gentlemen! You can't fight in here!! This is the War Room!
Re: theriansim.com - simulators and utilities
Balok wrote:Hi. Maybe this is a known issue or maybe it has already been reported, but it appears that the "suggest an accommodation" tool does not account for protosensors.
I asked it to suggest an accommodation for gathering jutug in Jotun Forest and it suggested oceanite and gurdismo. But when I checked "forest" protosensor, nothing changed. However, the "constructability" tool correctly decreases the required total by 16 when I check "forest" for the protosensor, and I find using this tool that I can build a cottage from mostly palp and a neurt shingle roof and it beats the land score by 2 (ok (-2)).
Maybe I'm doing something wrong, but I can't figure out what it could be.
You are doing something wrong, but it is my fault
You have to check the protosensor box at the really beginning of the process. If you do it later, it is not taken into account.
I am going to add a notice.
And thanks for the report on misspellings, I will correct it right now. My english is not good enough, sorry
NB : the suggestions given come for a tab I filled with pesronnal choices before the other tool was created, I do not really maintain it anyway.
Re: theriansim.com - simulators and utilities
yes, this tool is pretty crappy. I am not sure having the time to fix it on a descent schedule.
I think I should simply remove it, anybody using it anyway ?
I think I should simply remove it, anybody using it anyway ?
Re: theriansim.com - simulators and utilities
Herbalism overview tool ? - I do and i like it
Re: theriansim.com - simulators and utilities
Luckilly I had already coded a fix for this tool but never deployed it.
It seems to fix the bug with intelligence horn.
It seems to fix the bug with intelligence horn.
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