theriansim.com - simulators and utilities

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aknoth
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Re: theriansim.com - simulators and utilities

Postby aknoth » Mon 11 Feb 2019, 07:58

Thanks for the report, I have fixed it !

I also took some time to update the sim with news from 1.31 update.

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Balok
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Re: theriansim.com - simulators and utilities

Postby Balok » Tue 12 Feb 2019, 01:00

Thanks. Got my answer!
Gentlemen! You can't fight in here!! This is the War Room!

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Balok
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Re: theriansim.com - simulators and utilities

Postby Balok » Sat 13 Apr 2019, 22:37

Hi. Maybe this is a known issue or maybe it has already been reported, but it appears that the "suggest an accommodation" tool does not account for protosensors.

I asked it to suggest an accommodation for gathering jutug in Jotun Forest and it suggested oceanite and gurdismo. But when I checked "forest" protosensor, nothing changed. However, the "constructability" tool correctly decreases the required total by 16 when I check "forest" for the protosensor, and I find using this tool that I can build a cottage from mostly palp and a neurt shingle roof and it beats the land score by 2 (ok (-2)).

Maybe I'm doing something wrong, but I can't figure out what it could be.

I've found a few misspellings:
When it makes a suggestion for a "field" (horticulture facility) it reads "irrigation mecanism". It should be "irrigation mechanism".
Under "i can use these protosensors", "Montain" should be "Mountain"
Just above "i can use these protosensors" it says "Ressource: [whatever you chose]"; it should be "Resource"
When it suggested the kind of irrigation machine I should use, one component was "palvable" and it should be "palpable"
The material requirements for a "field" read "20 fundations, 1 irrigation mecanism". It should be "20 foundations, 1 irrigation mechanism"
On the "simulators" menu "castel accommodation score" should be "castle accommodation score"

Thanks!
Gentlemen! You can't fight in here!! This is the War Room!

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aknoth
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Re: theriansim.com - simulators and utilities

Postby aknoth » Mon 15 Apr 2019, 09:04

Balok wrote:Hi. Maybe this is a known issue or maybe it has already been reported, but it appears that the "suggest an accommodation" tool does not account for protosensors.

I asked it to suggest an accommodation for gathering jutug in Jotun Forest and it suggested oceanite and gurdismo. But when I checked "forest" protosensor, nothing changed. However, the "constructability" tool correctly decreases the required total by 16 when I check "forest" for the protosensor, and I find using this tool that I can build a cottage from mostly palp and a neurt shingle roof and it beats the land score by 2 (ok (-2)).

Maybe I'm doing something wrong, but I can't figure out what it could be.


You are doing something wrong, but it is my fault :P
You have to check the protosensor box at the really beginning of the process. If you do it later, it is not taken into account.
I am going to add a notice.

And thanks for the report on misspellings, I will correct it right now. My english is not good enough, sorry :)

NB : the suggestions given come for a tab I filled with pesronnal choices before the other tool was created, I do not really maintain it anyway.

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ivica
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Re: theriansim.com - simulators and utilities

Postby ivica » Fri 24 May 2019, 16:56


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aknoth
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Re: theriansim.com - simulators and utilities

Postby aknoth » Mon 27 May 2019, 14:49

yes, this tool is pretty crappy. I am not sure having the time to fix it on a descent schedule.

I think I should simply remove it, anybody using it anyway ?

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Hardsun
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Re: theriansim.com - simulators and utilities

Postby Hardsun » Tue 28 May 2019, 08:27

Herbalism overview tool ? - I do and i like it :)

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aknoth
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Re: theriansim.com - simulators and utilities

Postby aknoth » Wed 29 May 2019, 13:13

Luckilly I had already coded a fix for this tool but never deployed it.

It seems to fix the bug with intelligence horn.

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Re: theriansim.com - simulators and utilities

Postby Chillout » Wed 03 Jun 2020, 20:48

Image

Image


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