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Re: theriansim.com - simulators and utilities

Posted: Mon 04 Dec 2017, 00:23
by Tiny Hippo
You can use only meta bones to craft the reinforcements. Sim uses all existed bones to calculate armor.


Image

Re: theriansim.com - simulators and utilities

Posted: Mon 04 Dec 2017, 10:12
by aknoth
Ok fixed, thanks for telling me.

Re: theriansim.com - simulators and utilities

Posted: Tue 16 Jan 2018, 03:17
by Druidia
There seems to be a problem with Harnois Gauntlet crafting calculations in the sim when using demonic reinfs.

Any type of plate with demonic reinfs gives the same output values, except kdel with slightly higher BD. Changing from demonic to eg Ayrann seems to work.

Attached sim screenshot and in game screenshot of a kdel/demonic gauntlet craft.

And thanks for all your work on the sim :)

Re: theriansim.com - simulators and utilities

Posted: Wed 17 Jan 2018, 08:57
by aknoth
Gauntlets are now fixed, I forgot to remove some tests I did in dev mode, sorry :oops:

Re: theriansim.com - simulators and utilities

Posted: Thu 01 Feb 2018, 02:58
by Torrey
possible problem with constructabiity values for Monolith quarry in No Worry Mts with mountain protosensor. Thanks for checking.

Using lanferite vaults and towers, sim says we can reach mountain terrain level with big hoist 31. When we try to build - it shows we are one point short of meeting terrain.

simbuild.png
simbuild.png (107.42 KiB) Viewed 19935 times

noworry sm.png
noworry sm.png (240.02 KiB) Viewed 19935 times

Re: theriansim.com - simulators and utilities

Posted: Thu 01 Feb 2018, 04:26
by Sniq
Torrey wrote:possible problem with constructabiity values for Monolith quarry in No Worry Mts with mountain protosensor. Thanks for checking.

Using lanferite vaults and towers, sim says we can reach mountain terrain level with big hoist 31. When we try to build - it shows we are one point short of meeting terrain.


Probably the old "different round off error in SilverLight between Mac and Windows" problem.

I am guessing the screenshot was taken on Mac.

Try testing the same setting in Windows, it should work.

A total of 103 mountain means the structures contribute an average of 103/3 = 34.33 mountain.
The protosensor has 13 mountain, which contribute 13*0.4 = 5.2 mountain strength (following
the 0.4,0.3,0.2,0.1 rule). Together, they should yield 34.33 + 5.2 = 39.53 mountain.
39.53, when rounded up, is 40 (which equals to the land difficulty at NoWorry).

Re: theriansim.com - simulators and utilities

Posted: Thu 01 Feb 2018, 08:19
by aknoth
Nothing to add :)

Re: theriansim.com - simulators and utilities

Posted: Tue 06 Feb 2018, 15:45
by Melindra
In the Skill Progression sim, the % chance for skillup goes down once it reaches 100%, and even goes to 0%! We know that in game, once a chance reaches 100% it stays there and does not go down (and probably reaches 200% or 300% even though this is not displayed in game). This is causing some people to think that there is a sweet spot for leveling, when in fact, the higher the task, the better the chance. Is there any way to change the display so that when the % reaches 100% or higher, it just displays 100%?

Also, is there any way to add manually some tasks which do not show up on skill progression?

Re: theriansim.com - simulators and utilities

Posted: Tue 06 Feb 2018, 16:26
by aknoth
Hi, can you add some examples ? I use it only for my main so it is usually closer to 4.5% than above 100%.

And manually add some tasks I would say no, but if I can find them in XML guide, why not. Have you any precise case in mind ?
My aim was to help player finding the right crafts to uprise skills and avoid every task with no special calculation needed. That is why you won't find woodcutting and such skills in this tool.

Re: theriansim.com - simulators and utilities

Posted: Tue 06 Feb 2018, 23:12
by Melindra
Use 40/40 and 65 as the reachable skill in forging, for example. Around task level 45, the % start to decrease and go all the way to 0% at 65 task.
Plate chest:
Task/%
40/82.9
41/85.8
42/87.4
43/88.2
44/88.2
45/87.7
46/86.8
47/85.5
48/83.8
49/81.7
50/79.3
51/76.5
52/73.3
53/69.8
54/65.9
55/61.7
56/57.1
...
60/35.2
61/28.8
62/22.1
64/7.7
65/0
66/0
etc

The task I was thinking to add was Predatoris Chisels HQ at 72 Hunting. There were some others that I wished were there at some point, but I forgot them now xD

Re: theriansim.com - simulators and utilities

Posted: Wed 07 Feb 2018, 00:54
by Melindra
Found another issue. I was wondering why I had so many bemecalmos and not enough bemekinetos and bemefocalo, so I decided to see some sim with bemecalmos and the sim doesn't seem to be recognizing its properties properly.
in game picture of bemecalmos, maestram, troll claw gives 4.8 Hunting:
bemecingame.png
bemecingame.png (350.29 KiB) Viewed 19788 times

Sim of bemecalmos, maestram, troll claw doesn't show the above pot at all as an option. (other parameters are proper)
bemecsim.png
bemecsim.png (32.44 KiB) Viewed 19788 times

Thanks :)

Re: theriansim.com - simulators and utilities

Posted: Wed 07 Feb 2018, 08:59
by aknoth
Bemecalmos does not have any useful skill for hunting distribution bonus (so I exclude it and any other plant in the same case to improve calculation time).

The difference beetwen your two screenshots is just that it is a vial (ingame) and not an ampoule (sim) so you get 10% bonus base. You can replace bemecalmos with orchis for example it will give the same result.

You still got a point. I should had at least one "dummy" plant to force the sim to display vials and not only ampoules. I will try it right away.

For your first message, it will take me more time to deal with it.

EDIT : herbalism sim updated, tell me if you see something going wrong

Re: theriansim.com - simulators and utilities

Posted: Thu 08 Feb 2018, 00:08
by Melindra
ahhhh that makes sense to exclude stuff that doesn't help boost the skill you are searching for. :D
I like the dummy plant!
My issue arose because I was looking for a pot that was at least 15 longevity so I could do 2 tasks. I saw the bemeK and bemeF on the list, but didn't want to use them since they are always in short supply. That's when I decided to use the bemeC in game to see if it worked. I have no idea what the descriptors on the plants boost, since I always just use your sim xD Thanks again for looking into it and for an amazing tool!

Re: theriansim.com - simulators and utilities

Posted: Thu 08 Feb 2018, 08:22
by aknoth
To boost (slightly) longevity, you have to select plants whith highest inalterability (you get +10%)

Re: theriansim.com - simulators and utilities

Posted: Thu 08 Mar 2018, 17:14
by krammark1
I noticed that the timing of my potion was off compared to Theriansim
Melindra gave me this formula: 2h18m57s + 12.5m * Longevity
with a longevity 14 potion this formula gives: 5 hours, 13 minutes and 57 seconds
This was the exact time that the potion gave me
Theriansim however suggests a 14 longevity potion has a duration of 5h25m
So the sim is off by over 10 minutes :?

Re: theriansim.com - simulators and utilities

Posted: Tue 13 Mar 2018, 15:48
by aknoth
Ok, fixed (although I put 2h19m instead of 2h18m57s). Thanks for telling me.

Re: theriansim.com - simulators and utilities

Posted: Sun 18 Mar 2018, 17:09
by ivica
Torrey wrote:possible problem with constructabiity values for Monolith quarry in No Worry Mts with mountain protosensor. Thanks for checking.

Using lanferite vaults and towers, sim says we can reach mountain terrain level with big hoist 31. When we try to build - it shows we are one point short of meeting terrain.

simbuild.png

noworry sm.png


http://prntscr.com/isweo3

Re: theriansim.com - simulators and utilities

Posted: Sun 18 Mar 2018, 19:14
by CĂ©line
;)

Sniq wrote:Probably the old "different round off error in SilverLight between Mac and Windows" problem.

I am guessing the screenshot was taken on Mac.

Try testing the same setting in Windows, it should work.

A total of 103 mountain means the structures contribute an average of 103/3 = 34.33 mountain.
The protosensor has 13 mountain, which contribute 13*0.4 = 5.2 mountain strength (following
the 0.4,0.3,0.2,0.1 rule). Together, they should yield 34.33 + 5.2 = 39.53 mountain.
39.53, when rounded up, is 40 (which equals to the land difficulty at NoWorry).


Windows : BigHoist 31, Lanf, Lanf + proto, at NoWorry
Screenshot_4.jpg
Screenshot_4.jpg (96.33 KiB) Viewed 19086 times

Re: theriansim.com - simulators and utilities

Posted: Wed 21 Mar 2018, 16:46
by aknoth
03/21/2018 - New crafts in general simulator

As it was asked by Dyane, I add carpentry recipes and quite every other missing crafts (blades, etc...). If a craft is not present yet, it normally does not require simulation. Either it gets its component skills (ex : plates = ingot scores) or the final value is kind of fixed as you cannot choose the componants (ex : resin).

I even added herbalism especially for coordination pots (multi skill approach), but if you leave all the plants in the selectors, the calculation will fail because it takes too much time.

I had to rewrite some part of the program and I must admit that I have not so much time to test it completely. So I count on you for warning me about new bugs. I will be happy to fix them.

Re: theriansim.com - simulators and utilities

Posted: Wed 09 May 2018, 14:11
by aknoth
05/09/2018 - Update 1.28 Grimaladaz 2

New elements form 1.28 update have been added. If you see something wrong or missing, please let me know.

Unless explicitly asked for, I won't add the news regions in "passive gathering" tool. Constructibility sim does partly the job. Anyway, you can propose some good component combinaisons in the forum or into the chat, I may add them.


A little teaser : A fanmade alternative client for Theriansaga is currently in developpement. Mostly by Nightcroucher and Isher. Users of this software will be able to send plenty of data to theriansim.

here are some functionnalities :
Image

It sends heros, tool, workshop, temple, jewel skills and immidiate calculation. User can modify these data.
Image

Known recipes :
Image

Multiple accounts management to link to theriansim :
Image

some other tools are not ready yet (ex : display of every workshops available to the player - guild and personal)

If you have ideas, I would be please to analyse them and maybe implement them.

Prior to that, this alternative client must be autorised by the devs and publicly released, so by then stay tuned ;)