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Re: theriansim.com - simulators and utilities

Posted: Wed 03 Oct 2018, 13:50
by aknoth
It was worse because my way of presenting craft's contribution to the final score was not detailed enough as most of final scores depend on two skills (fame and land skills).

I changed it, it should be better.

I hope I did not break anything else in the meantime.

Re: theriansim.com - simulators and utilities

Posted: Sun 07 Oct 2018, 20:50
by Chillout
Yes, that's better.

Another question ...

How come the value 4.39 ?

Image

If...

Image

39 + 23 + 15 + 36 + 45 + 22 + 22 + 30 + 39 = 271 / 9 = 30.11111 / 7 = 4.301 = 4.3 ?

Re: theriansim.com - simulators and utilities

Posted: Sun 07 Oct 2018, 21:22
by Balok
Two minor misspellings:

On the "misc" page, "personnal lists" should be "personal lists". The word "personal" relates to a specific person. (Personnel refers to a collection of people, such as the staff of a company.)

On the "simulators" page, "jewellery" should be "jewelry".

Thanks!

Re: theriansim.com - simulators and utilities

Posted: Mon 08 Oct 2018, 07:06
by aknoth
Chillout wrote:Yes, that's better.

Another question ...

How come the value 4.39 ?

Image

If...

Image

39 + 23 + 15 + 36 + 45 + 22 + 22 + 30 + 39 = 271 / 9 = 30.11111 / 7 = 4.301 = 4.3 ?


x 0.12
39 4,68
23 2,76
36 4,32
45 5,4
22 2,64
22 2,64
30 3,6
39 4,68
Tot 30,72 /7
= 4,388571429

Desert is not included

And if you have a component with fame (tower, fortification...), add => xx * .6 / 4


@Balok, thank you, misspellings fixed.

Re: theriansim.com - simulators and utilities

Posted: Tue 16 Oct 2018, 08:30
by Pplz
Image

Re: theriansim.com - simulators and utilities

Posted: Wed 17 Oct 2018, 15:27
by aknoth

10/17/2018 1.30 UPDATE


Nothing much to add, as usual tell me if something went wrong during this update.

@PPLZ : ok horn fixed

Re: theriansim.com - simulators and utilities

Posted: Thu 18 Oct 2018, 01:12
by angryplayer
aknoth wrote:
10/17/2018 1.30 UPDATE


Nothing much to add, as usual tell me if something went wrong during this update.

@PPLZ : ok horn fixed


thanks for updating, i did not see new armors in sim with new ingot. is that intentional? i could only find iceslicers. no hanois armor

Re: theriansim.com - simulators and utilities

Posted: Thu 18 Oct 2018, 06:48
by aknoth
I have to add them manually (=> crafted components versus base ressource -> ingot). I will shortly even I think noone will use them for this purpose.

EDIT : done. It is a bit better than galan / demo

Re: theriansim.com - simulators and utilities

Posted: Sat 20 Oct 2018, 14:16
by Hardsun
Just wanted to ask about jewelry simulator.

Any chance we might have something @Theriansim similar in usability to this
http://saga.16mb.com/jewelry/#tab3

Old resource and missing some materials, but i really like its convinience in combining different materials for jewelry - especially with high end gems with many skills.

Re: theriansim.com - simulators and utilities

Posted: Sat 20 Oct 2018, 16:29
by Céline
Recent version (16 October)
https://sagajev.neocities.org/#tab3
tab3 = by gem
tab2 = by skill (like theriansim)

original topic : viewtopic.php?p=32911#p32911

Re: theriansim.com - simulators and utilities

Posted: Sat 20 Oct 2018, 17:47
by Hardsun
Great ! Thanks a lot for that link Celine :)

PS: no english version, right ? .. we got mixed guild so others might have troubles.

Re: theriansim.com - simulators and utilities

Posted: Sat 20 Oct 2018, 18:22
by Céline
You can ask to isprit if it's possible to have an English version (I use Google, Reverso doesn't "recognize" some therian terms :D )

Re: theriansim.com - simulators and utilities

Posted: Sun 21 Oct 2018, 13:52
by catellan
I made a copy too (since the banner on the original one said they were going to bring the site down)

It's in english, with stats colors and with all the new material up to the new hulsomething ingots!

you can reach it temporarly with this url
https://58vvwbg4t2xnywinec1t0q-on.drv.t ... /jewel.htm

i'll post again when i'll put it up on a more friendly (and fast) provider.

Re: theriansim.com - simulators and utilities

Posted: Sun 21 Oct 2018, 14:06
by catellan
On the one made by isprit the 6 skill gems are off, they should give 4.3 base intead they are listed as 4.0, you might want to correct it ;)

Re: theriansim.com - simulators and utilities

Posted: Sun 21 Oct 2018, 14:31
by catellan
Ok, found a much faster free provider :)

final url is
http://catellan.freevar.com/jewelry/

you can jump directly to the 3rd tab as in the previous version with:
http://catellan.freevar.com/jewelry/#tab3

Important note, i just salvaged the original work i found here (http://saga.16mb.com/jewelry/) since the site was closing, so the work was actually done by those who build the original one (they are listed in the site's footer).
I just added the missing materials, fixed base values and added resulting skill color.

Let me know if you find anything off!

Re: theriansim.com - simulators and utilities

Posted: Sun 21 Oct 2018, 15:52
by guivou
great job thanks

Re: theriansim.com - simulators and utilities

Posted: Sun 21 Oct 2018, 17:18
by Hardsun
Nice one Catellan.
And thanks a bunch .. and thanks those who've created original tool i guess ;)

Re: theriansim.com - simulators and utilities

Posted: Thu 25 Oct 2018, 19:08
by aknoth

10/25/2018 New tool "my skills" => skill dashboard


You will have many information about tools, workshops, jewels, etc...

Before starting using it, I advise you to remove cookies and import all the account you want to manage ("my parameters" it will kick you out of the game).

I have still much work to do on this, anyway if you have suggestions, questions or bugs, please let me know.

Last but not least, imports generate a huge volume of data. I expect trouble on dabase quite quickly, I may have to clean / empty them regularly. I will have to often import data.

Again, a big thanks to Isher and Nightcroucher who made this happen :)

Re: theriansim.com - simulators and utilities

Posted: Thu 25 Oct 2018, 22:25
by catellan
OMG :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock:
this is sooooooooooooooo useful!
among the other impossibly cool features, with the "my skill" section, you can actually search for the companion with a certain skill..

thx man, this changes the way we can play this game

Re: theriansim.com - simulators and utilities

Posted: Thu 25 Oct 2018, 22:32
by catellan
.. the quantity of stocked ingredients and automatic level detection in balming section?! how cool is that?!
:roll: :roll: :roll: :roll: :roll: :roll: :shock: :shock: :shock: