Page 1 of 6

Max Effective on Skills

Posted: Wed 06 Jan 2016, 22:18
by fingon
I made a table of maximum effective on all skills, to be able to quickly check what is possible and what not:

https://docs.google.com/spreadsheets/d/1kl_RRDxOv92IK8GMuU1-3HDyGd7FqHOuvV5NFa2vIFA/edit#gid=0

If you find any errors (most probably there are a few around), please mention and I will edit the table.

Re: Max Effective on Skills

Posted: Sat 16 Jan 2016, 04:38
by Yushi
For science field you put 88 for engineering, but 87 for alchemy & metascience.

For exploration, aren't there 70 & 75 concealment locations?

Re: Max Effective on Skills

Posted: Sat 16 Jan 2016, 08:11
by fingon
Hi Yushi and welcome back.
You did quick unexpectedly the last time :)

Thanks for the feedback yeah I had increased engineering a bit after finding new pots but forgot to increase the other two as well. I fixed it

Now for exploration there is one 70 and one 75 site but since those are not repeatable quests I think its unrealistic to say that someone can hit 80 at searching. So I decided to put there a 65 maximum task which is much more realistic since there are a lot of 65 locations, plus the one 70 and one 75 to get you around 70.
I know it's not "max effective", so I will put a theoretical max as well under the realistic so that people can know what they could get if they were extremely lucky

Re: Max Effective on Skills

Posted: Sat 16 Jan 2016, 17:36
by Yushi
http://map.ts.shardsoffate.eu/?lng=EN shows more than one 70 & one 75

75 conceal -
Truth Camp
Vinnerson Mines

70 conceal -
Regret Camp
Humanity Camp
Redemption Camp
Lanfar's Doors


Is it wrong?

I will admit, however, that it's still a fat lot of luck required to get even to 76. >70 shouldn't be too hard, though. I think the way you have it is fine. I must say I do enjoy that you put theoretical maximums, as well as the realistic maximums. That's a nice touch. It's a great chart, for sure.

Oh, I guess 80 is possible by failing to find the place enough times? That's maybe the luck you were referring to. So, yeah, 80 theoretical. (been too long, forget details like that)

Re: Max Effective on Skills

Posted: Sat 16 Jan 2016, 18:05
by fingon
hey right... The Island north is full of 70s... I didn't check it last time
Lanfar doors, although not 100% sure is given to you when you open Tarasquan.
But anyway... with 6-7 sites of 70+ and correct planning you can work your way upwards 70s at searching and exploration, thats sure...
Wish we could know that path earlier. Who knows, one of us might be extremely lucky and hit the maximum 80 which will be enough to activates 70s runes.
And I am not 100% sure Yushi but almost all exploration skillups came from successful explorations and not failed ones. Still, I remember to have got some skillups at failed ones, they seem extremely rare (like the offence skillups where you mostly get them when you succeed to hit the target).
So the best way would be to un-discover and re-discover ;)
Or to gradually move to 75s after you have finished the 70s (and hopefully have got to 75/75) and get 5+5 points in just 2 successful explorations at the 2 75 sites...
Yeah... better chances to play some lottery and win

Re: Max Effective on Skills

Posted: Sat 16 Jan 2016, 18:10
by Yushi
I plan all my explorations out ahead of time. I could end up being that one which gets the 80/80. However unlikely it is. (I actually do play lottery IRL)

I also counted quite a few ??? conceal locations on that map. I'm guessing most of them are quest (and therefore 1000 conceal), but maybe you know otherwise.

??? conceal locations

-Dalesseria Valley-
Emerald Forest
Dalessi's House
The Thinking River

-Norstria-
Lupuntar's Fortress
The Forbidden Gardens
Collapsed Mine
Farlamburg
Doctor Fulgarson's University
Falreich Creek

-Lanfar Islands-
Bumbslo
Grinzoldum Island Quarry

and there may even be more, but I have a feeling over half of those are 1000 conceal, or they are less than 60.

Oh, and as far as failed search gaining skillups. I think I'm remembering skillups just from the terrain difficulty, and not the location. Think it's true that those only come from a successful search.

Re: Max Effective on Skills

Posted: Sat 16 Jan 2016, 18:19
by Deva
Automatically discovers Dalessi’s House, Bumbslo, and Grinzoldum Island Quarry. Explores for the others. (Could be wrong about other Dalesseria Valley locations.) Do not expect anything high from 42 Land regions and below.

Reference: Usually hit 65-68 from Exploration. Good luck.

Edit: Activate Watchful runes before exploring. Reaches 73 Searching that way.

Re: Max Effective on Skills

Posted: Sun 17 Jan 2016, 08:14
by Yushi
Hmm, came back to this topic just to remind myself of some things, and saw that edit. Very nice. Will do that.

Have to say, though. Someone else could start a week from now, and get there before me. (I'm that slow. lol)

Re: Max Effective on Skills

Posted: Sun 17 Jan 2016, 19:14
by Yushi
I played the lottery, and won. No, not the jackpot. I got 40 USD from one ticket, plus some smaller winners on other tickets. Total of 50 USD. Then I bought more, and won instantly 6 USD. Came home and scratched off some tickets, and got 5 USD from that. Lots of little bits of luck. ;)

Maybe this is the equivalent of around 76-78 in search field. What's actually the minimum requirement for those higher tiered runes?

Re: Max Effective on Skills

Posted: Sun 17 Jan 2016, 19:27
by fingon
if I remember correctly 70s runes are 76 task.
That will require exactly 80 at the Field Value
(57 companion, 52 tool, 56 location, 4.8 ring and 7.1 pot)
This gives 76.0

Re: Max Effective on Skills

Posted: Sun 17 Jan 2016, 19:31
by Yushi
Ouch... So all or nothing. 79 is not good enough. I will definitely do like Deva said. Activate Watchful Runes before discovering any 70 or 75 locations. Should make getting 75 search field very doable. Then still only 2 locations once I hit 75 that can get me any higher. Yeah, doesn't seem very possible yet. Need more 75 conceal locations.

I'd actually say that 77 is max theoretical for search field, then.

Re: Max Effective on Skills

Posted: Mon 15 Feb 2016, 20:07
by Morlop
Hey guys,
I'd find the Skill section of the "Help and FAQ" for this thread more fitting.. What do you think.. should I move it?

Re: Max Effective on Skills

Posted: Mon 15 Feb 2016, 23:49
by fingon
sure Morlop! go ahead!

Re: Max Effective on Skills

Posted: Tue 22 Mar 2016, 13:24
by fingon
Table updated with new maxes brought by the introduction of Irandgard Root

Re: Max Effective on Skills

Posted: Tue 22 Mar 2016, 13:51
by benedikt
fingon wrote:Table updated with new maxes brought by the introduction of Irandgard Root


wasnt there also some better horn for sewing with that?

Re: Max Effective on Skills

Posted: Tue 22 Mar 2016, 18:26
by fingon
Sadly, no
best sewing vial is still 6.6 with glacin

Re: Max Effective on Skills

Posted: Wed 04 May 2016, 17:50
by Coastis
A 6.9 sewing pot is possible with the new shrooms from the behemoth gorge, which allows the crafting of 83 sewing items (regular olkgu lankarian pants and rustic wingu simalian blouse are some of the new items) so a new field max of 88 \o/

There is also a 6.8 available by replacing the bemekinetos with redauroch...

Image

Re: Max Effective on Skills

Posted: Sun 15 May 2016, 12:39
by fingon
Thanks Coastis :)

Table was updated with Behemoth content.

New maxes from the Behemoth:
Woodcutting (73->74)
Woodworking (77->79)
Carpentry (78->79)
Stonecutting (79-80)
Hunting (56->77)
Taming (69->72)
Breeding (71->72)
Sewing (82->83)
Alchemy (85->86)

Forging, Jewellery and Herbalism although they got new tasks, their maxes were not affected.

TODO: check the new land skills maxes due to olkgu release

Re: Max Effective on Skills

Posted: Fri 27 May 2016, 12:56
by Lifewarden
? so max we can get in masonry is
79,5 86/73 ?
59 tool
59 emerust
60 place
4,8 j
7,2 pot
79,3... gief 80 for volka towers T_T
I wonder if there is any sane way to go over 73 there now

Re: Max Effective on Skills

Posted: Fri 27 May 2016, 17:06
by fingon
well with the current boulders we have the maximum task is lanferite vaults, which brings masonry to 73.
Theoretically, with lots of volcanite masonry, we can max at 86/86, but you asked for a sane method, which I suppose doesn't exist yet

Still, your question, led me update the table with a theoretical max for Masonry :)