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Re: Max Effective on Skills

Posted: Sat 10 Sep 2016, 08:26
by Sniq
The jewelry parts made from the new glass types can raise the jewelry max by 0.1 level for some skills:

Palvisim: +0.6 for Prospection, Taming, Jewelry, Alchemy, Spying, Desert
Xurananor: +0.7 for engineering, exploration
Oceanabor: +0.6 Metascience, Archeology, Sea.

Re: Max Effective on Skills

Posted: Sat 10 Sep 2016, 09:31
by Lifewarden
Very nice! I wonder how Ygg would benefit from those

Re: Max Effective on Skills

Posted: Sat 10 Sep 2016, 10:06
by Morlop
well i don't think 82 jewelry will be possible, but...
if you go all out crazy on what you put in.. ;D (volcanit, demonic, vorsi)
i think something over 50 should be possible with oceanit-glas. (maybe 53 or 54) I am not quiet sure yet though, since the yggra calculation thingy always confused me a bit :D

Re: Max Effective on Skills

Posted: Sat 10 Sep 2016, 10:21
by Lifewarden
Morlop wrote:well i don't think 82 jewelry will be possible, but...
if you go all out crazy on what you put in.. ;D (volcanit, demonic, vorsi)
i think something over 50 should be possible with oceanit-glas. (maybe 53 or 54) I am not quiet sure yet though, since the yggra calculation thingy always confused me a bit :D


Before the current update we were able to craft max 48 one (at 80 skill), which is as good as a 30 one. And I don't remember atm what score do we need, 52 or 53 or 54 (some tricky rounding involved), to be able to craft lvl 60 runes with lvl 40 fragments. I do remember though that we can craft such one (volri base + demonic, volka, something) at jewelry skill 83. With new JC tools and runic lvl70 pots I think the upper limit of JC goes to 81? Good, but...
BUT!
these new glass types may just bring us to the necessary score, either as a base material or some of the parts. Needs testing :) Also would love to know if those glasses are harder than volri to work with.

Re: Max Effective on Skills

Posted: Sat 10 Sep 2016, 10:39
by Morlop
palvanit-glas is harder, the other 2 easier to work with -> it's in the game guide now, you can look :D

Re: Max Effective on Skills

Posted: Sat 10 Sep 2016, 10:50
by Lifewarden
ahhhh there they are, shinyyyyyy :o yes... yes nice stats! I hope Aknoth would incorporate em in the sim when he has time.

Re: Max Effective on Skills

Posted: Sat 10 Sep 2016, 12:41
by fingon
Thanks Sniq!

I put some changes to the max effective table. It refers only to the rings and machines/tools changed because of new glasses.
No 70s runes are taken into account yet.

New glasses are a bit frustrating, they add nothing of importance to new maxes... I was hoping for a better engineering machine but volt is still better there.

Re: Max Effective on Skills

Posted: Sat 10 Sep 2016, 13:46
by Lifewarden
fingon wrote:Thanks Sniq!

I put some changes to the max effective table. It refers only to the rings and machines/tools changed because of new glasses.
No 70s runes are taken into account yet.

New glasses are a bit frustrating, they add nothing of importance to new maxes... I was hoping for a better engineering machine but volt is still better there.


agreed, but tbh there is very few skills where we were able to reach 88/88 personal, it was OP as it is... I believe it's something like 90/89 now cuz of alchemy boost ya?

Re: Max Effective on Skills

Posted: Sat 10 Sep 2016, 21:01
by fingon
Thanks to the materials I borrowed from awesome players like Lifewarden, Sniq and Ombrosella (70s runes and new glasses resp), I calculated the new maxims set by new tools and new runic pots.

You can check the results at the original link posted at first post.

Probably I am missing some stuff like bette runic pots, so whoever has the time, could cross check those.

Trades getting +1:
Prospection, Woodcutting, Woodworking, Carpentry, Stonecutting, Taming, Breeding, Botany, Horticulture, Herbalism, Tanning, Jewellery, Meta, Spying, Exploration, Sewing

Trades getting +2:
Engineering, Alchemy, Herbalism (T), Leadership

Trades getting +3:
Commerce, Transportation

Trades getting +4:
Archeology

A few comments:
Most trades get a +1 on total max. Most of them are of no consequence.
The most important effects of 70s runes and new glasses are:
-Engineering gets an increase at both temple and lab. We can now craft superior Volri runic tools!
-We can do 81 herbalism (a die)
-New Blunt Tool max: 50->52
-Probably better bow, I don't have mats to check it atm
-New terrain runic pots as well. not sure if we gained levels on all of them though

Re: Max Effective on Skills

Posted: Sat 10 Sep 2016, 21:56
by Morlop
84 sewing should be possible with the 7.0 pot from the quest. -> making a 63 leadership tabard possible

also transportation goes up more than one point -> you can now skill to 30 in guild

Re: Max Effective on Skills

Posted: Sat 10 Sep 2016, 22:36
by fingon
Good points both!
especially sewing is important, it affects leadership as well.
thanks, fixed them

Re: Max Effective on Skills

Posted: Sun 11 Sep 2016, 07:43
by Naelline
Morlop wrote:also transportation goes up more than one point -> you can now skill to 30 in guild

And... ;)

Re: Max Effective on Skills

Posted: Sun 11 Sep 2016, 11:27
by Woody
Naelline wrote:
Morlop wrote:also transportation goes up more than one point -> you can now skill to 30 in guild

And... ;)


You can actually skill to 40 :P. Another 10 levels option opens up in the castle after you reach a certain transport level :)

Re: Max Effective on Skills

Posted: Sat 17 Sep 2016, 08:20
by fingon
The Google Sheet now contains a new table with all the runic tools, updated with the use of 70s runes and new glasses.
Enjoy

(kudos to my guildie Kenfuddled for original table and Lifewarden for offering the runes to test)

Re: Max Effective on Skills

Posted: Sat 17 Sep 2016, 18:46
by DarkShade
Fingon, I don't know what we would do without you. :D


Edit: You did seem to forget about tanning and the whip though.

Re: Max Effective on Skills

Posted: Sat 17 Sep 2016, 19:51
by Horatio
Alchemy is now at 94 for me, still looking for ups with denhium.
I am not far away to craft Legendary skill level :)
Got the 2.4% up on Palvisim as well. Now Foundry at 84.
Engineering 89 with Top wingu spying case, 3.3% got me enough for top runic tools

Re: Max Effective on Skills

Posted: Sat 17 Sep 2016, 19:59
by Horatio
DarkShade wrote:Fingon, I don't know what we would do without you. :D


Edit: You did seem to forget about tanning and the whip though.


What about the Whip? Can be discovered or can buy somewhere ??

Re: Max Effective on Skills

Posted: Sat 17 Sep 2016, 21:06
by fingon
DarkShade wrote:Fingon, I don't know what we would do without you. :D

You would do it yourselves lazy! :D :D
The whip got lost on copy/paste!

Horatio did you use many denhiums to get there?
Right now, maxing engineering seems like the Holy Grail of endgame, but at least for me, getting that substance costs expensive poisons and pots, which take time and materials...

(I also got the 84 foundry in 10 attempts, very lucky at 3%)

PS. I added rings to the Sheet as well

Re: Max Effective on Skills

Posted: Sat 17 Sep 2016, 23:20
by Horatio
fingon wrote:The whip got lost on copy/paste!


Okay, I think you are just talking about the whip with new runes and not the Chainwhip !


fingon wrote:Horatio did you use many denhiums to get there?
Right now, maxing engineering seems like the Holy Grail of endgame, but at least for me, getting that substance costs expensive poisons and pots, which take time and materials...


I did use many denhiums. Indeed, the objective is to up Engineering. Got this new ring too at 5.0.
While waiting for 5 tablets, I can craft top Tools with 60 rune !

Re: Max Effective on Skills

Posted: Sun 18 Sep 2016, 07:52
by Lifewarden
Horatio wrote:
fingon wrote:The whip got lost on copy/paste!


Okay, I think you are just talking about the whip with new runes and not the Chainwhip !


fingon wrote:Horatio did you use many denhiums to get there?
Right now, maxing engineering seems like the Holy Grail of endgame, but at least for me, getting that substance costs expensive poisons and pots, which take time and materials...


I did use many denhiums. Indeed, the objective is to up Engineering. Got this new ring too at 5.0.
While waiting for 5 tablets, I can craft top Tools with 60 rune !


Out of curiosity - how many BCs you've spent on CD resets and/or how many alts you used to kill the boss? + how many denhiums it took you to get to perfect volri crafting level?