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Membranes - useless? Need to buff it.

Posted: Mon 03 Jul 2017, 19:02
by ByMe
Hey!
I think you all know that membranes are hard to make(7h) and they are almost useless in fights.
I think devs should buff it! For example make a membrane to spend only if you lose the fight. (May be lose and flee = lose a membrane after a fight).
And if you win a fight with membrane - you don't lose it!
This would make them useful for farm in dungeons and even may be for some bosses(not sure about bosses tho, membranes are still bad).
And probably it's easy to do for you, devs! Just change the way it spends a membrane after a fight. That should be easy i guess?


What do you think?

Re: Membranes - useless? Need to buff it.

Posted: Tue 04 Jul 2017, 14:07
by Tiny Hippo
U must start all ur sentences with a fraze "I have a dream". It works better )
But, im agree with Byme, membs quite useless except someone needs to rise his alchemy skill

Re: Membranes - useless? Need to buff it.

Posted: Tue 04 Jul 2017, 14:21
by ByMe
:lol: I have a dream!

Re: Membranes - useless? Need to buff it.

Posted: Tue 04 Jul 2017, 14:29
by Gopol
Easier : just make the craft produce 3 membranes.

Re: Membranes - useless? Need to buff it.

Posted: Wed 05 Jul 2017, 15:31
by Falkarma
Giving more per craft would be our first step I think.

Having them give more skill would require revision of everything existing, that's a more dangerous path.

Re: Membranes - useless? Need to buff it.

Posted: Wed 05 Jul 2017, 15:39
by Tuf
Can u make membranes for land checks? That are consumed during that check?
E.g. Required land knoledge is 68 in caverns and we have only 55 - +7 via pot and other via membrane. And it is consumed after every action that checks that kind of property.

Re: Membranes - useless? Need to buff it.

Posted: Wed 05 Jul 2017, 15:44
by ByMe
Falkarma wrote:Giving more per craft would be our first step I think.

Having them give more skill would require revision of everything existing, that's a more dangerous path.

Thx for the answer. I mean giving more membranes is a good step.

Tho it does not make them any better in dungeons since they all are wasted in a few fights (I mean if u r gonna give us 10 membranes from 1 craft then its fine, but i think the amount u gonna buff it is ~2-4 membranes per craft). And when we are facing bosses - it does not help at all since membranes aren't reducing the inc. dmg. And the chance of dodging boss is just extra small(~%0).

But still giving more membranes per craft is a good first step. Thx. ;)

Re: Membranes - useless? Need to buff it.

Posted: Wed 05 Jul 2017, 22:50
by guivou
idea : modify membrane behaviour to add strength to armor (so reducing damages)

Re: Membranes - useless? Need to buff it.

Posted: Wed 05 Jul 2017, 23:24
by ByMe
guivou wrote:idea : modify membrane behaviour to add strength to armor (so reducing damages)

That would be great, but i think it's not that easy to do. Much easier change an outcome of craft from '1' to '2-3'.

Re: Membranes - useless? Need to buff it.

Posted: Thu 06 Jul 2017, 12:12
by Gopol
ByMe wrote:
Falkarma wrote:Giving more per craft would be our first step I think.

Having them give more skill would require revision of everything existing, that's a more dangerous path.

Thx for the answer. I mean giving more membranes is a good step.

Tho it does not make them any better in dungeons since they all are wasted in a few fights (I mean if u r gonna give us 10 membranes from 1 craft then its fine, but i think the amount u gonna buff it is ~2-4 membranes per craft). And when we are facing bosses - it does not help at all since membranes aren't reducing the inc. dmg. And the chance of dodging boss is just extra small(~%0).

But still giving more membranes per craft is a good first step. Thx. ;)


Membranes against bosses aren't there to reduce damage, they are there to further help force the boss or its minions to hit you on a strong point of your armor.

Re: Membranes - useless? Need to buff it.

Posted: Thu 06 Jul 2017, 16:43
by Tiny Hippo
Gopol wrote:they are there to further help force the boss or its minions to hit you on a strong point of your armor.

Lol, u say this as if u have chance suffer three hits in one line even if he hits u in strogiest point of armor )))

Re: Membranes - useless? Need to buff it.

Posted: Tue 17 Oct 2017, 07:51
by Tuf
Dear Devs.
Why from 3 components on membranes 2 (Sand and Jewelry Mount) are useless for Piercing and Slashing (don't buff it at all) and only buff Blunt type dmg.

So the only differ is +1.5 то membrane strenght from it type.
Plz answer why.

E.g. vulcan sand + vulcan Jewelry Mount is about +3 to Blunt

Re: Membranes - useless? Need to buff it.

Posted: Tue 11 Jun 2019, 10:25
by IF_
Tuf wrote:Dear Devs.
Why from 3 components on membranes 2 (Sand and Jewelry Mount) are useless for Piercing and Slashing (don't buff it at all) and only buff Blunt type dmg.

So the only differ is +1.5 то membrane strenght from it type.
Plz answer why.

E.g. vulcan sand + vulcan Jewelry Mount is about +3 to Blunt



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