Update 1.26 complains
Posted: Mon 27 Nov 2017, 11:59
I want to start this topic before new update announced.
In 1.26 we get new armor and raised skill cap in Metal but how it was made?
We got armor Reinforcement in Hunting and Scepter in Foundrywork.
New armor is awesome (65/74/71) but no one complain that this is the only armor we got. (Demon + Gala|Gold|Kryanroc|Blueroc = the same type)
We got NO any middle armor (with any existing bones) that can be used for twins - even Odi+Blueroc better than any new one (or any other traditional non Kry)
So 1) Only demon bones are usefull and all old bones are useless for anything in armor crafting.
2)New bones are useless for crafting too right now. (69|60|62 Armor is not the normal choice )
Now about Scepter. It was noticed that devs made things that are against Game Lore.
We have 3 different tools for metascience that are produced in 3 different branches (Forging | Foundrywork | Woodworking) All other tools have the same branch for regular and runic tools.
It is a bit strange. Of course i will got no answer instead of "It is very special branch so very special rules for tools crafting" But need to post anyway
But really reason of adding scepter to Foundrywork was to make possible skill cap raising in Metal. No other reason exists.
So we see update that gave us new things but did it in very strange way.
And i also really hope that existing bones will get balance patch soon or any good usage.
sry for this post i only want to n=make game better
In 1.26 we get new armor and raised skill cap in Metal but how it was made?
We got armor Reinforcement in Hunting and Scepter in Foundrywork.
New armor is awesome (65/74/71) but no one complain that this is the only armor we got. (Demon + Gala|Gold|Kryanroc|Blueroc = the same type)
We got NO any middle armor (with any existing bones) that can be used for twins - even Odi+Blueroc better than any new one (or any other traditional non Kry)
So 1) Only demon bones are usefull and all old bones are useless for anything in armor crafting.
2)New bones are useless for crafting too right now. (69|60|62 Armor is not the normal choice )
Now about Scepter. It was noticed that devs made things that are against Game Lore.
We have 3 different tools for metascience that are produced in 3 different branches (Forging | Foundrywork | Woodworking) All other tools have the same branch for regular and runic tools.
It is a bit strange. Of course i will got no answer instead of "It is very special branch so very special rules for tools crafting" But need to post anyway
But really reason of adding scepter to Foundrywork was to make possible skill cap raising in Metal. No other reason exists.
So we see update that gave us new things but did it in very strange way.
And i also really hope that existing bones will get balance patch soon or any good usage.
sry for this post i only want to n=make game better