Why I would nearly quit the game (losing stuff)
Posted: Fri 06 Jul 2018, 05:26
Playing two years and the sort of thing that has the potential to really depress me in a game like this is when I accidentally lose stuff because of some stupid mistake or a bad interface or pressing the wrong button. This has happened to me three times in two years playing.
(1) I accidentally deleted a companion when trying to simply put it into a concession. I was kinda double clicking it and the companion was gone. What happened? No "are you sure?" or anything. This seems like a bad interface because you almost never actually want to delete a companion. I've only intentionally deleted a companion once and that was because I was too lazy to dump a low level one properly before picking up another companion (clearing space). i suppose at the start of the game you might do it if you do not know that you can drop off companions in a concession and you falsely and disastrously think the only way to recruit new companions is to delete old ones.
It was only a prospector. So no big deal just a couple of hours lost. But it was chilling. It could have been something completely irreplaceable like the Golem Monster or something incredibly expensive and hard to replace. If I'd lost my GM on my main character I might have just left the game. Why is the interface make it so easy to do something so bad that you'd almost never want to really do?
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(2) It's much the same with deleting buildings. I once accidentally deleted my guild's mansion. There's no "did you really want to?" again, although at least with buildings sometimes you actually do want to. Of course it took a week to rebuild the thing. Pretty bad. it's a very easy mistake because the UI changes when you own the building and the delete button shows. That means the layout for the building's UI looks different for the owner and that can easily lead to confusion and pressing the wrong button. If you're used to that button on the end being the one for "start the action' or move here or something you might press the delete button accidentally because now it's the one on the end. There's no confirmation. and it can be pretty bad when it happens.
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(3) I'm finally ready to attack Iriza which is a major milepost in the game. I have spent a lot of time gathering rare components and making poison to help in this fight. I have a stack of 8-10 poison tips to use which increase my pierce attack by 4.9 Oh wait -- where did they all go? sixty or so hours of work and using up rare materials. They've all gone because when you equip the stack it stays equipped after the big fight and wastes a poison dart in every unimportant fight you take place in that day. There's no warning that you're doing this thing you'd never want to do. At least i assume this is what happened. At first all i knew was all my hard work had just disappeared. This seems like a terrible design because it's almost as if the game is trying to cause you to lose your hard earned stuff. Even if you know about the problem and try hard to remember to unequip the stack of darts after the big fight, you're bound to forget one day. This one just happened to me and i feel miserable about losing all that stuff I worked hard to get. Endless hours harvesting rare materials and even after that it's what 7 or 8 hours each?
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So obviously I didn't rage quit the game (or depressed quit) but these are really bad bugs that could probably be easily fixed. maybe these aren't technically bugs but I think they have more chance of making someone quit the game than a real bug.
(1) I accidentally deleted a companion when trying to simply put it into a concession. I was kinda double clicking it and the companion was gone. What happened? No "are you sure?" or anything. This seems like a bad interface because you almost never actually want to delete a companion. I've only intentionally deleted a companion once and that was because I was too lazy to dump a low level one properly before picking up another companion (clearing space). i suppose at the start of the game you might do it if you do not know that you can drop off companions in a concession and you falsely and disastrously think the only way to recruit new companions is to delete old ones.
It was only a prospector. So no big deal just a couple of hours lost. But it was chilling. It could have been something completely irreplaceable like the Golem Monster or something incredibly expensive and hard to replace. If I'd lost my GM on my main character I might have just left the game. Why is the interface make it so easy to do something so bad that you'd almost never want to really do?
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(2) It's much the same with deleting buildings. I once accidentally deleted my guild's mansion. There's no "did you really want to?" again, although at least with buildings sometimes you actually do want to. Of course it took a week to rebuild the thing. Pretty bad. it's a very easy mistake because the UI changes when you own the building and the delete button shows. That means the layout for the building's UI looks different for the owner and that can easily lead to confusion and pressing the wrong button. If you're used to that button on the end being the one for "start the action' or move here or something you might press the delete button accidentally because now it's the one on the end. There's no confirmation. and it can be pretty bad when it happens.
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(3) I'm finally ready to attack Iriza which is a major milepost in the game. I have spent a lot of time gathering rare components and making poison to help in this fight. I have a stack of 8-10 poison tips to use which increase my pierce attack by 4.9 Oh wait -- where did they all go? sixty or so hours of work and using up rare materials. They've all gone because when you equip the stack it stays equipped after the big fight and wastes a poison dart in every unimportant fight you take place in that day. There's no warning that you're doing this thing you'd never want to do. At least i assume this is what happened. At first all i knew was all my hard work had just disappeared. This seems like a terrible design because it's almost as if the game is trying to cause you to lose your hard earned stuff. Even if you know about the problem and try hard to remember to unequip the stack of darts after the big fight, you're bound to forget one day. This one just happened to me and i feel miserable about losing all that stuff I worked hard to get. Endless hours harvesting rare materials and even after that it's what 7 or 8 hours each?
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So obviously I didn't rage quit the game (or depressed quit) but these are really bad bugs that could probably be easily fixed. maybe these aren't technically bugs but I think they have more chance of making someone quit the game than a real bug.