It looks to me that the restriction "You can only transport from one domain to a neighbour domain" can easily be bypassed.
This how I managed it (the transportation has not finished yet, so maybe I do get an error at the end...):
1.) Start transporting from a domain in region "x", target the domain in a neighbour region "y"
2.) As soon as the character crosses the border to the domain "y" cancel the transport. The character now sits with his load at the border.
3.) Start transporting to the domain in in region "z" which is attached to to region "y".
-> I do not need to make a detour to the actual domain location in region "y". Can be a huge time saver.
Is this intended like this?
Transportation bug?
Re: Transportation bug?
As I have it always understood, the limitation is not per se from domain to domain, it's (based on my understanding) to domain in neighbor region After all, once task is done the task ain't anymore in queue. (Refering the distance walked/transported inside region or cross the region border).
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