Falkarma wrote:Shop are linked to resident that have a location. In the XML we do the link manullaly upon generation.
About opening Item and Resident, we did not want to go that far at first. I'll think about it, making sure we do not spoil too much questline with it.
That's why i was talking about only items with ID = TaskConsumeItem.ItemID and same for stores (here we also need store items table)
As for residents, only the ones, mentioned in Store.ResidentID.