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Re: Game Guide : Opening more data to Toolmakers!

Posted: Thu 15 Dec 2016, 16:35
by Céline
Le taux de présence n'existe pas en tant que tel mais est le mélange de plusieurs paramètres qui varient parfois même d'un donjon à l'autre... le tout étant inséré dans une formule secrète. Qui restera secrète ;)

The % of encountering doesn't really exist. It's a mixture between several parameters which vary sometimes even from a donjon to another one... the whole being inserted into a secret formula. Which will remain secret ;)

Re: Game Guide : Opening more data to Toolmakers!

Posted: Sat 31 Dec 2016, 03:31
by Falkarma
Hey,

Here is the last GameData.xml: https://www.dropbox.com/s/ym9eqj92nouaj ... 3.zip?dl=0

About the databases, we will wait until january, because we need to ... well we have some new year festivities :-)

Re: Game Guide : Opening more data to Toolmakers!

Posted: Thu 05 Jan 2017, 21:33
by NightCroucher
Now i begin to regret switching completly to DB source :D

Re: Game Guide : Opening more data to Toolmakers!

Posted: Fri 20 Jan 2017, 13:53
by Falkarma
The game guide was reupdated to include Grimaldaz resources.

Le guide à été mis a jour à nouveau pour inclure les resources du Grimaldaz

See/Voir: http://www.theriansaga.com/guide/items/ ... 25906933f5

The XML is here:
https://www.dropbox.com/s/sg8ae30ky1cpx ... b.zip?dl=0

Re: Game Guide : Opening more data to Toolmakers!

Posted: Fri 20 Jan 2017, 16:12
by Astral
You miss Grimalpure block.

Re: Game Guide : Opening more data to Toolmakers!

Posted: Fri 20 Jan 2017, 16:44
by Gopol
Astral wrote:You miss Grimalpure block.


Uh ? I see the block in both the XML version and the online guide.

There is no grimalpure stone in the guide but that is because there is no grimalpure stone in the game.

The guide doesn't really explain how to get such a block but that is the usual problem with the guide in that it reports only 1 output for each recipe and the grimalpure block is a secondary product (10% when cutting a grimalrock monolith).

For more detailed results of the recipes, look up the alternate guide made by NightCroucher
http://guide.theriansaga-wiki.ru/

Re: Game Guide : Opening more data to Toolmakers!

Posted: Fri 20 Jan 2017, 18:12
by NightCroucher
I was thinking about data api recently. It can be nice to have some player's info out to the public. Just skill values themselves allow to create rankings, organize some guild work etc. Learner recipes also will be good (so far there is no way to check them aside of thying to craft something)
The data itself does not need to be actual, I think once per day update will be more then enough. Even more - if data will be shared like the guide's one (and updated periodicaly), fans can create api by themselves.

Re: Game Guide : Opening more data to Toolmakers!

Posted: Fri 20 Jan 2017, 18:22
by aknoth
Even more => knowing where our compagnons are sleeping and of course if the alt I am playing has recruited it !

Re: Game Guide : Opening more data to Toolmakers!

Posted: Wed 25 Jan 2017, 20:57
by NightCroucher
It's quiet...too quiet...

Re: Game Guide : Opening more data to Toolmakers!

Posted: Tue 07 Mar 2017, 14:54
by Tuf
Info update request :-)

Re: Game Guide : Opening more data to Toolmakers!

Posted: Fri 24 Mar 2017, 20:13
by NightCroucher
i hope we will continue work on data after all that steam things...

Re: Game Guide : Opening more data to Toolmakers!

Posted: Fri 24 Mar 2017, 20:22
by Falkarma
You're damn right about that, sorry everyone, I had no choice into focusing into Steam.

Re: Game Guide : Opening more data to Toolmakers!

Posted: Wed 28 Jun 2017, 18:22
by Falkarma
Here is the game data XML for 1.25: https://www.dropbox.com/s/itge7napxom8b ... 5.zip?dl=0

Re: Game Guide : Opening more data to Toolmakers!

Posted: Wed 28 Jun 2017, 19:46
by NightCroucher
What about DB?

Re: Game Guide : Opening more data to Toolmakers!

Posted: Thu 29 Jun 2017, 06:13
by Tuf
It will be great to have always up-to-date game guide http://guide.theriansaga-wiki.ru/ (multi-language)

Re: Game Guide : Opening more data to Toolmakers!

Posted: Wed 12 Jul 2017, 19:23
by Falkarma
Hi,

I've finally updated the public databases for those who can test this system.

Bests,
Francois

Re: Game Guide : Opening more data to Toolmakers!

Posted: Wed 12 Jul 2017, 21:31
by NightCroucher
Thanks for the update!

Actual requests for data:
- items table - at least part containing items, necessary for TaskConsumeItem links resolving;
- as far as i can see shop tables only specify item/unit types, that you can sell in shop; as for buing list, data from `item` table is needed (also items are neened for task consume as i mentioned before ;) )
- to link shops with locations, residents are missing

Re: Game Guide : Opening more data to Toolmakers!

Posted: Thu 13 Jul 2017, 14:55
by Gopol
NightCroucher wrote:- to link shops with locations, residents are missing


This is strange, we have that in the XML guide I think.

E.g. : Blueroc Nuggets

Code: Select all

...
 <soldInStores count="1">
        <link id="2e209e5f-b4b6-e211-be8c-782bcb902040" />
  </soldInStores>
....

And the Hooky store :

  <store residentId="f81a9e5f-b4b6-e211-be8c-782bcb902040" siteId="6bb00a5c-b4b6-e211-be8c-782bcb902040" id="2e209e5f-b4b6-e211-be8c-782bcb902040">
.............
    </store>
   
 Where siteId="6bb00a5c-b4b6-e211-be8c-782bcb902040" is the Whispering River.
 And  residentId="f81a9e5f-b4b6-e211-be8c-782bcb902040" is the id of the Hooky resident (same name as the shop in this example)
 And in the other direction : the site has a link to the resident who has a link to the shop.   
   

Re: Game Guide : Opening more data to Toolmakers!

Posted: Thu 13 Jul 2017, 20:01
by NightCroucher
Gopol wrote:
NightCroucher wrote:- to link shops with locations, residents are missing


This is strange, we have that in the XML guide I think.

Yes, XML has it, but not the shared DB. And i have already wiped XML part from my software :(

Re: Game Guide : Opening more data to Toolmakers!

Posted: Fri 14 Jul 2017, 15:30
by Falkarma
Shop are linked to resident that have a location. In the XML we do the link manullaly upon generation.

About opening Item and Resident, we did not want to go that far at first. I'll think about it, making sure we do not spoil too much questline with it.