1.20 - Behemoth

Demorgone
Citoyen
Posts: 37
Joined: Sun 17 Jan 2016, 07:58
Realm: Alchimideon

Re: 1.20 - Behemoth

Postby Demorgone » Fri 06 May 2016, 04:27

oui mais on subit quotidiennement une colonisation de la culture et de la langue anglaise, au quebec comme en france... donc pour une fois que l'on peux s'exprimmer en francais sans tout devoir traduire, je trouve ca pas mal ^^

User avatar
Naelline
Coordinateur
Posts: 389
Joined: Thu 17 Dec 2015, 09:55
Realm: -

Re: 1.20 - Behemoth

Postby Naelline » Fri 06 May 2016, 16:30

The team made a quiet update to fix some bugs (some task disappear or appear again as they have to be), and adjustements (loots in lower depths, but it's always better than before 1.20 and on some loot in a few monster in the behemoth).
Others corrections are ready but they need a shut down of the servers, so the team will wait a little before doing it, to be sure to forgot nothing.



L'équipe a fait une mise à jour silencieuse cet après-midi pour corriger certains bugs (les tâches ont été cachées ou remises visibles, selon ce qu'elles étaient sensées être) et quelques ajustements (par exemple baisse des loots des bas-fonds mais qui restent néanmoins plus élevés qu'avant la 1.20, et légère baisse pour quelques ressources sur certains monstres du Behemoth).

Ambrielle
Emperator
Posts: 70
Joined: Fri 15 Jan 2016, 12:55
Realm: Fauconnia

Re: 1.20 - Behemoth

Postby Ambrielle » Fri 06 May 2016, 17:14

Cloudigger wrote:We still dream of an update with everything being perfect at the release... :)


I don't think I've ever released an update to a piece of software that has not had any bugs at all! I think perfect releases only happen in some alternate universe :D

User avatar
Cloudigger
Mystique
Posts: 1491
Joined: Fri 20 Nov 2015, 20:43
Realm: -

Re: 1.20 - Behemoth

Postby Cloudigger » Fri 06 May 2016, 22:45

Demorgone wrote:oui mais on subit quotidiennement une colonisation de la culture et de la langue anglaise, au quebec comme en france... donc pour une fois que l'on peux s'exprimmer en francais sans tout devoir traduire, je trouve ca pas mal ^^


On n'empêchera jamais le monde de s'exprimer dans leur langue, malheureusement, mon turc et mon polonais sont un peu rouillés... donc je me dois de leur répondre en anglais... :D

User avatar
Balok
Bâtisseur
Posts: 140
Joined: Wed 06 Jan 2016, 16:45
Realm: Fauconnia

Re: 1.20 - Behemoth

Postby Balok » Sat 07 May 2016, 21:26

While discussing updates... when are you going to restore the Game Guide to the state it was in when Gameforge hosted? :)
Gentlemen! You can't fight in here!! This is the War Room!

User avatar
Céline
Mystique
Posts: 2286
Joined: Fri 20 Nov 2015, 20:42
Realm: -

Re: 1.20 - Behemoth

Postby Céline » Sat 07 May 2016, 21:29

After the emergency script ;) but we don't forget it.
"t will not be "the same as gf" but, I hope, better than for the moment.

I miss the links to archeology and general :cry:
---
~Contact : support@virtys.com~

Rankos
Bourlingueur
Posts: 69
Joined: Wed 06 Jan 2016, 08:51
Realm: Filgar

Re: 1.20 - Behemoth

Postby Rankos » Sat 07 May 2016, 21:48

At the moment the link to archeology is "hidden" e.g. on the item types page for talismans.

User avatar
Kylie
Bâtisseur
Posts: 179
Joined: Wed 06 Jan 2016, 22:15
Realm: Alchimideon

Re: 1.20 - Behemoth

Postby Kylie » Sun 08 May 2016, 02:24

Cloudigger wrote:On n'empêchera jamais le monde de s'exprimer dans leur langue, malheureusement, mon turc et mon polonais sont un peu rouillés... donc je me dois de leur répondre en anglais... :D


pour le Turc je sais pas mais pour le Polonais t'as pas essayé la Vodka ? :lol:

quoique pour le Turc ... y a le Raki qui est pas si mal :twisted:
Rebelle d'Eisenfaust :twisted:



-Tu as lu la Bible ?
-Non mais j'ai vu le film :lol:

kar421
Bourlingueur
Posts: 94
Joined: Wed 13 Jan 2016, 20:38
Realm: Alchimideon

Re: 1.20 - Behemoth

Postby kar421 » Mon 09 May 2016, 11:19

Avec tout ça personne ne parle des modifs sur les actions espion et commerce, qui sont très bien.les nouvelles possibilités de baumes aussi, les potions. Les up possible grâce au nouvelles recettes. Etc ...
Il y a énormément de chose dans cette maj. Peut être trop. Du coup tout le monde se focalise sur le peu d'ampleur des nouvelles armes et ces fameux loots. A ce rythme ils sont pas près de refaire un donjon.

aDk2
Traducteur
Posts: 114
Joined: Wed 06 Jan 2016, 18:05
Realm: Agonedus

Re: 1.20 - Behemoth

Postby aDk2 » Mon 09 May 2016, 16:03

Modifs sur les actions de commerce? J'ai manqué ça on dirait... il s'agit de quoi?

kar421
Bourlingueur
Posts: 94
Joined: Wed 13 Jan 2016, 20:38
Realm: Alchimideon

Re: 1.20 - Behemoth

Postby kar421 » Mon 09 May 2016, 16:41

pardon juste espionnage, avec la possibilite de faire des actions en fonction des carats des pierres.

User avatar
Morlop
Animateur
Posts: 705
Joined: Mon 04 Jan 2016, 15:22
Realm: Filgar

Re: 1.20 - Behemoth

Postby Morlop » Tue 10 May 2016, 21:21

Quick question:
Is it intented that you can use poison and membranes simultaniously? Because when having both equiped only poison (bether stats) consumed.
(Actually I still had both in my weapon slot after the fight, put them back into my bag and after relog poison is missing, so I guess it just decided a bit late to canish ;D )
Just to check how these things are supposed to work.. XD

I don't think I will make any more for know since currently they are of no use to me, but I had to try them :lol:

IF_
Coordinateur
Posts: 171
Joined: Wed 11 May 2016, 11:43
Realm: Vodekan

Re: 1.20 - Behemoth

Postby IF_ » Wed 11 May 2016, 12:19

Hi from Russia!

Image

Unfortunately, there is no glow on the hero picture.
Is it correct?
Ваши байты - биты!

Gopol
Mystique
Posts: 781
Joined: Wed 06 Jan 2016, 16:42
Realm: Agonedus

Re: 1.20 - Behemoth

Postby Gopol » Wed 11 May 2016, 14:18

Well for me the biggest use of poisons and membranes is specific membranes to try to push the mobs away from the weak stat of your armor. (I want to decide where how that wyvernus will strike.)

I would only use poisons for the most nasty bosses and only if it is cumulative with the membranes. If not, poisons are mostly useless.

User avatar
Kylie
Bâtisseur
Posts: 179
Joined: Wed 06 Jan 2016, 22:15
Realm: Alchimideon

Re: 1.20 - Behemoth

Postby Kylie » Wed 11 May 2016, 14:33

y a un traducteur d'image quelque part ? :lol:


Merci IF_
Rebelle d'Eisenfaust :twisted:



-Tu as lu la Bible ?
-Non mais j'ai vu le film :lol:

IF_
Coordinateur
Posts: 171
Joined: Wed 11 May 2016, 11:43
Realm: Vodekan

Re: 1.20 - Behemoth

Postby IF_ » Wed 11 May 2016, 15:13

chêne
chêne
lin
76 complexité
Ваши байты - биты!

NoName
Bourlingueur
Posts: 64
Joined: Mon 18 Jan 2016, 10:23
Realm: -

Re: 1.20 - Behemoth

Postby NoName » Mon 16 May 2016, 22:19

Dear Virtus
My question is, what are you doing to bring new players ??

I play on two servers and both "dying out" ... New players do not appear, and how it will quickly give up because in the game (even during the day) almost no one with whom they could talk, chat almost always empty - quite the opposite when it was responsible for advertising the company Gameforge.


So far it seems that the game has been left alone, evidenced by the fact that the response from the SUPPORT come after about 6-8 days !!!
T

Squiggle
Citoyen
Posts: 17
Joined: Tue 12 Jan 2016, 08:05
Realm: Fauconnia

Re: 1.20 - Behemoth

Postby Squiggle » Wed 15 Feb 2017, 11:22

Okay, have finally learned the recipe for poison's etc. Where do i now make the poison? Can make the bone elements, guess the poison is somehow added to them to make them work?

User avatar
Céline
Mystique
Posts: 2286
Joined: Fri 20 Nov 2015, 20:42
Realm: -

Re: 1.20 - Behemoth

Postby Céline » Wed 15 Feb 2017, 11:29

Hello =)

You can make them only in a greenhouse.
You obtain the plan with a quest that begin with Delphine Thegust in Hawkoria.
---
~Contact : support@virtys.com~

Squiggle
Citoyen
Posts: 17
Joined: Tue 12 Jan 2016, 08:05
Realm: Fauconnia

Re: 1.20 - Behemoth

Postby Squiggle » Wed 15 Feb 2017, 19:29

Thank you


Return to “Therianblog”

Who is online

Users browsing this forum: No registered users and 9 guests