1.20 - Behemoth
Re: 1.20 - Behemoth
oui mais on subit quotidiennement une colonisation de la culture et de la langue anglaise, au quebec comme en france... donc pour une fois que l'on peux s'exprimmer en francais sans tout devoir traduire, je trouve ca pas mal ^^
Re: 1.20 - Behemoth
The team made a quiet update to fix some bugs (some task disappear or appear again as they have to be), and adjustements (loots in lower depths, but it's always better than before 1.20 and on some loot in a few monster in the behemoth).
Others corrections are ready but they need a shut down of the servers, so the team will wait a little before doing it, to be sure to forgot nothing.
L'équipe a fait une mise à jour silencieuse cet après-midi pour corriger certains bugs (les tâches ont été cachées ou remises visibles, selon ce qu'elles étaient sensées être) et quelques ajustements (par exemple baisse des loots des bas-fonds mais qui restent néanmoins plus élevés qu'avant la 1.20, et légère baisse pour quelques ressources sur certains monstres du Behemoth).
Others corrections are ready but they need a shut down of the servers, so the team will wait a little before doing it, to be sure to forgot nothing.
L'équipe a fait une mise à jour silencieuse cet après-midi pour corriger certains bugs (les tâches ont été cachées ou remises visibles, selon ce qu'elles étaient sensées être) et quelques ajustements (par exemple baisse des loots des bas-fonds mais qui restent néanmoins plus élevés qu'avant la 1.20, et légère baisse pour quelques ressources sur certains monstres du Behemoth).
Re: 1.20 - Behemoth
Cloudigger wrote:We still dream of an update with everything being perfect at the release...
I don't think I've ever released an update to a piece of software that has not had any bugs at all! I think perfect releases only happen in some alternate universe
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Re: 1.20 - Behemoth
Demorgone wrote:oui mais on subit quotidiennement une colonisation de la culture et de la langue anglaise, au quebec comme en france... donc pour une fois que l'on peux s'exprimmer en francais sans tout devoir traduire, je trouve ca pas mal ^^
On n'empêchera jamais le monde de s'exprimer dans leur langue, malheureusement, mon turc et mon polonais sont un peu rouillés... donc je me dois de leur répondre en anglais...
Re: 1.20 - Behemoth
While discussing updates... when are you going to restore the Game Guide to the state it was in when Gameforge hosted?
Gentlemen! You can't fight in here!! This is the War Room!
Re: 1.20 - Behemoth
After the emergency script but we don't forget it.
"t will not be "the same as gf" but, I hope, better than for the moment.
I miss the links to archeology and general
"t will not be "the same as gf" but, I hope, better than for the moment.
I miss the links to archeology and general
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~Contact : support@virtys.com~
Re: 1.20 - Behemoth
At the moment the link to archeology is "hidden" e.g. on the item types page for talismans.
Re: 1.20 - Behemoth
Cloudigger wrote:On n'empêchera jamais le monde de s'exprimer dans leur langue, malheureusement, mon turc et mon polonais sont un peu rouillés... donc je me dois de leur répondre en anglais...
pour le Turc je sais pas mais pour le Polonais t'as pas essayé la Vodka ?
quoique pour le Turc ... y a le Raki qui est pas si mal
Rebelle d'Eisenfaust
-Tu as lu la Bible ?
-Non mais j'ai vu le film
Re: 1.20 - Behemoth
Avec tout ça personne ne parle des modifs sur les actions espion et commerce, qui sont très bien.les nouvelles possibilités de baumes aussi, les potions. Les up possible grâce au nouvelles recettes. Etc ...
Il y a énormément de chose dans cette maj. Peut être trop. Du coup tout le monde se focalise sur le peu d'ampleur des nouvelles armes et ces fameux loots. A ce rythme ils sont pas près de refaire un donjon.
Il y a énormément de chose dans cette maj. Peut être trop. Du coup tout le monde se focalise sur le peu d'ampleur des nouvelles armes et ces fameux loots. A ce rythme ils sont pas près de refaire un donjon.
Re: 1.20 - Behemoth
Modifs sur les actions de commerce? J'ai manqué ça on dirait... il s'agit de quoi?
Re: 1.20 - Behemoth
pardon juste espionnage, avec la possibilite de faire des actions en fonction des carats des pierres.
Re: 1.20 - Behemoth
Quick question:
Is it intented that you can use poison and membranes simultaniously? Because when having both equiped only poison (bether stats) consumed.
(Actually I still had both in my weapon slot after the fight, put them back into my bag and after relog poison is missing, so I guess it just decided a bit late to canish ;D )
Just to check how these things are supposed to work.. XD
I don't think I will make any more for know since currently they are of no use to me, but I had to try them
Is it intented that you can use poison and membranes simultaniously? Because when having both equiped only poison (bether stats) consumed.
(Actually I still had both in my weapon slot after the fight, put them back into my bag and after relog poison is missing, so I guess it just decided a bit late to canish ;D )
Just to check how these things are supposed to work.. XD
I don't think I will make any more for know since currently they are of no use to me, but I had to try them
Re: 1.20 - Behemoth
Hi from Russia!
Unfortunately, there is no glow on the hero picture.
Is it correct?
Unfortunately, there is no glow on the hero picture.
Is it correct?
Ваши байты - биты!
Re: 1.20 - Behemoth
Well for me the biggest use of poisons and membranes is specific membranes to try to push the mobs away from the weak stat of your armor. (I want to decide where how that wyvernus will strike.)
I would only use poisons for the most nasty bosses and only if it is cumulative with the membranes. If not, poisons are mostly useless.
I would only use poisons for the most nasty bosses and only if it is cumulative with the membranes. If not, poisons are mostly useless.
Re: 1.20 - Behemoth
y a un traducteur d'image quelque part ?
Merci IF_
Merci IF_
Rebelle d'Eisenfaust
-Tu as lu la Bible ?
-Non mais j'ai vu le film
Re: 1.20 - Behemoth
Dear Virtus
My question is, what are you doing to bring new players ??
I play on two servers and both "dying out" ... New players do not appear, and how it will quickly give up because in the game (even during the day) almost no one with whom they could talk, chat almost always empty - quite the opposite when it was responsible for advertising the company Gameforge.
So far it seems that the game has been left alone, evidenced by the fact that the response from the SUPPORT come after about 6-8 days !!!
T
My question is, what are you doing to bring new players ??
I play on two servers and both "dying out" ... New players do not appear, and how it will quickly give up because in the game (even during the day) almost no one with whom they could talk, chat almost always empty - quite the opposite when it was responsible for advertising the company Gameforge.
So far it seems that the game has been left alone, evidenced by the fact that the response from the SUPPORT come after about 6-8 days !!!
T
Re: 1.20 - Behemoth
Okay, have finally learned the recipe for poison's etc. Where do i now make the poison? Can make the bone elements, guess the poison is somehow added to them to make them work?
Re: 1.20 - Behemoth
Hello =)
You can make them only in a greenhouse.
You obtain the plan with a quest that begin with Delphine Thegust in Hawkoria.
You can make them only in a greenhouse.
You obtain the plan with a quest that begin with Delphine Thegust in Hawkoria.
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~Contact : support@virtys.com~
Re: 1.20 - Behemoth
Thank you
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