GameData 1.20

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Falkarma
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GameData 1.20

Postby Falkarma » Mon 09 May 2016, 15:32

Hi everyone. We just updated the game guide on the website (www.theriansaga.com/Guide) and here is the file used to generate it:

Salut a tous. Nous venons de mettre à jour le guide de jeu sur le site web (www.theriansaga.com/Guide) et voici le fichier pour le générer:

https://www.dropbox.com/s/s5t2mzyhv8j0p ... 0.zip?dl=0

--------------------
Also, we had some discussions with players creating various tools that are available on the web and preparing to open more data to the community.

Aussi, nous avons eu des discutions avec des joueursr qui créent les outils qui sont disponibles sur le web et nous nous préparons a ouvrir plus de données à la communautée.
Therian Saga

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Maniel
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Re: GameData 1.20

Postby Maniel » Mon 09 May 2016, 15:42

Chic :D on va bientôt avoir les fans sites à jour. Merci.
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Re: GameData 1.20

Postby osonseth » Mon 09 May 2016, 17:07

Vous avez mit l'ecustrid avec un temps de craft de 9H20 et 470 énergie alors que le temps est de plus d'une journée

Gopol
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Re: GameData 1.20

Postby Gopol » Mon 09 May 2016, 18:55

Je présume que c'est 1jour 9heures 20min.

Au passage, l'ecustrid dans forge de harnois ça veut dire que si on a l'ecustrid on peut apprendre les forge de harnois par découverte sans avoir fait la quête. (Mais bon, il faut encore se procurer les renforts)

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Re: GameData 1.20

Postby bonob » Tue 10 May 2016, 12:35

What about the links to 'General' and 'Archeology' that disappeared when the website was migrated back to Virtys?
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Balok
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Re: GameData 1.20

Postby Balok » Tue 10 May 2016, 18:19

Also missing is the overview of Norstria.
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NightCroucher
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Re: GameData 1.20

Postby NightCroucher » Thu 12 May 2016, 06:53

Data in the file have same problem as previous ones - recipes have only one producedItemBaseId, and in game as we know there can be multiple produced item bases. Not to mention about result items count.
Can you change the structure so data become more accurate?

PS: one more proposition: add to item base table field like "primary task" to correctly show "skill" column in items list. now for example dagger shows as it crafted with 'General' skill instead of 'Forging'

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Re: GameData 1.20

Postby Gopol » Thu 12 May 2016, 07:05

Yeah and a rationalization of the min/max for the harvests to always represent the min/max at 100%.

And correct the few mistakes (billot nuerte <-> tronc nuerte) etc...

For the structure of the results of the crafts I guess it could be something similar to what is done to display the different skills of each mob.

Perhaps also a rationalization for the machines and ingredients for constructions where sometimes a generalized "agriculture mecanism" is used and sometimes the actual name of the mecanism is.

Also sometimes on the GUI guide we have tooltips over ingredients and sometimes not. And in the pages of the machines/mecanisms/structures themselves sometimes the "used for" line is filled in and sometimes not.

Still, nice to have that XML. Thank you.

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Re: GameData 1.20

Postby Kartrak » Thu 12 May 2016, 17:54

Gopol wrote:Also sometimes on the GUI guide we have tooltips over ingredients and sometimes not. And in the pages of the machines/mecanisms/structures themselves sometimes the "used for" line is filled in and sometimes not.

From observation, I think the tooltip are only working if it's an "item type" as opposed to a specific "item" itself. Scorpidar plaque do not show any ingot tooltip because the recipe requires one specific ingot and not just ingot type.

NightCroucher wrote:Data in the file have same problem as previous ones - recipes have only one producedItemBaseId, and in game as we know there can be multiple produced item bases. Not to mention about result items count.
Can you change the structure so data become more accurate?

PS: one more proposition: add to item base table field like "primary task" to correctly show "skill" column in items list. now for example dagger shows as it crafted with 'General' skill instead of 'Forging'

I second that.

You need to look at multiple place to find out the many possibility of which task create which item (in the ItemBase and in the Task itself). As you pointed out, this is not a 1 to 1 relation.

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Stach
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Re: GameData 1.20

Postby Stach » Fri 13 May 2016, 11:23

Merci !

Je reste a penser quand même que mettre Norstria et les donjons comme les autres serai une belle vitrine permettant de garder une partie des joueurs amha.
Bref faire en sorte que le guide soit parfaitement à jour par rapport au jeu
Falkarma wrote:Aussi, nous avons eu des discutions avec des joueurs qui créent les outils qui sont disponibles sur le web et nous nous préparons a ouvrir plus de données à la communautée.

C'est peut-être une solution comme ça vous vous concentrez sur le jeu en lui-même :D :D
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Re: GameData 1.20

Postby PlainSpell » Fri 13 May 2016, 18:46

About those tooltips: I checked some time ago and all the code is in, it just doesn't work as some ids are missing and would be duplicated anyway.

This bit of code fixes the tooltips:

Code: Select all

javascript:(function(l,n){$('a[href^="'+l+'"]:not([id])').each(function(){var a=$(this),i=a.attr('href').replace(l,'');a.attr('id','git_'+(++n));assignToolTip('git_'+n,'ibtt_'+i);})})('http://www.theriansaga.com/guide/items/item.aspx?id=',0)

You could add a bookmark with above code as url, and then click it after page loads.

Or even better, if you could get the devs to simply add this to the end of skill.aspx pages then it would work for everyone. ;)

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Re: GameData 1.20

Postby Falkarma » Wed 25 May 2016, 00:29

We are getting to a point where we should just open the database :-)

Well, that's not that impossible, but we would need to filter the data a lot.

We'll try to have you some new export.
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NightCroucher
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Re: GameData 1.20

Postby NightCroucher » Thu 26 May 2016, 18:24

We are getting to a point where we should just open the database :-)

Well, that's not that impossible, but we would need to filter the data a lot.

We'll try to have you some new export.


One request: don't wait until all export data would be ready, it will be better to to have separate tables so we can start working.

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Re: GameData 1.20

Postby Falkarma » Thu 02 Jun 2016, 15:38

Hi,

We just updated the guide with a few fixes. Here is the new xml file:

https://www.dropbox.com/s/k60ddezwuuzxp ... b.zip?dl=0

We also opened a few tables for you to play with:

https://www.dropbox.com/sh/wb9ouxgovq2v ... yDWEa?dl=0

We are still working on improving our guide and actively helping everyone working on fan sites and guide. Do not hesitate to send us your question at support@virtys.com, your questions will be redirected to me.

Falk
Therian Saga

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Re: GameData 1.20

Postby Gopol » Thu 02 Jun 2016, 15:47

Merci

Euh, c'est voulu tous les noms en russe uniquement dans les fichiers txt ?

Avec l'id on peut faire le lien avec le guide principal s'il l'objet est dedans bien-sûr mais bon...

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Kartrak
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Re: GameData 1.20

Postby Kartrak » Thu 02 Jun 2016, 15:47

Yeah!!!

More data to play with.

Thank you

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Re: GameData 1.20

Postby Gopol » Thu 02 Jun 2016, 16:08

C'est cool l'amélioration pour les ressources liées à un continent mais ce n'est pas encore parfait. Par exemple, si je regarde à courtepointe je vois "Volailles" mais sur la page des vollailles je ne vois pas le continent de fauconnia listé. Au lieu de cela, je dois apparement comprendre que "Plaine du géant" veut parfois dire "Tout le lanfar" et "Plaines de Fauconnia" tout Fauconnia.

Je sais, je fais la fine bouche.

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Re: GameData 1.20

Postby Céline » Thu 02 Jun 2016, 19:55

Bonsoir Gopol :)

Ca demande une toute autre approche et bien plus de travail ;) C'était mieux de donner ce qui avait été retravaillé que d'attendre on ne sait jusque quand pour donner quelque chose de plus complet... d'autant que certaines limites "on donne / on ne donne pas" ne sont pas encore fixées.
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Falkarma
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Re: GameData 1.20

Postby Falkarma » Fri 03 Jun 2016, 00:25

Ah oui les noms, je n'ai pas pensé faire une version sans textes et j'étais configuré pour le Russe quand j'ai fait l'export initial. Il va falloir travailler sur un export multilingue.

Oh yeah names, I did not think about doing a no-text version and I was configured for Russian when I did the original export. We'll have to work on a multilingual export.
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Falkarma
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Re: GameData 1.20

Postby Falkarma » Fri 03 Jun 2016, 00:27

Gopol en effet j'avais vu ça aussi, mais ça impliquait une refonte plus profonde a cause de quelques limitation initiale du guide, je ne pouvais pas le faire sans refaire une MAJ complête du site web.
Therian Saga


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