Game Guide : Opening more data to Toolmakers!

User avatar
NightCroucher
Bâtisseur
Posts: 191
Joined: Thu 12 May 2016, 06:37
Realm: Agonedus

Re: Game Guide : Opening more data to Toolmakers!

Postby NightCroucher » Sat 29 Oct 2016, 18:21

One post is good for chat and newsroom for all fan sites, but not that good for bugreports, feedbacks and so on. Anyway we will see how it will be.
As for other tools I think we shoud coopeate in any way possible. By the way if anyone need - here is icon pack i made, along with mysql table to update your DB - http://rgho.st/8pVgQDtVT

@Céline: escaping is not an option, only fight for win (or death).

User avatar
Kartrak
Premier Prime
Posts: 66
Joined: Wed 06 Jan 2016, 02:17
Realm: Agonedus

Re: Game Guide : Opening more data to Toolmakers!

Postby Kartrak » Tue 01 Nov 2016, 18:18

With the new 1.22 out, will there be an update to the public database? Not sure if any of the fixed bug have link to the database... I know that the new site is not in the Public version of the Site.

User avatar
Naelline
Coordinateur
Posts: 389
Joined: Thu 17 Dec 2015, 09:55
Realm: -

Re: Game Guide : Opening more data to Toolmakers!

Postby Naelline » Tue 01 Nov 2016, 18:38

Hello,

Not for the moment. Update the access requires a lot of work, and there is only a few modifications on data for this version.

User avatar
NightCroucher
Bâtisseur
Posts: 191
Joined: Thu 12 May 2016, 06:37
Realm: Agonedus

Re: Game Guide : Opening more data to Toolmakers!

Postby NightCroucher » Tue 01 Nov 2016, 19:12

I think it's not a problem at all to wait, but "requires a lot of work"??? Sorry, I might be missing something.

User avatar
Naelline
Coordinateur
Posts: 389
Joined: Thu 17 Dec 2015, 09:55
Realm: -

Re: Game Guide : Opening more data to Toolmakers!

Postby Naelline » Tue 01 Nov 2016, 19:18

I don't know how it works, but it's clearly not just "mark three boxes" ;)

User avatar
Kartrak
Premier Prime
Posts: 66
Joined: Wed 06 Jan 2016, 02:17
Realm: Agonedus

Re: Game Guide : Opening more data to Toolmakers!

Postby Kartrak » Tue 01 Nov 2016, 19:23

Naelline wrote:Not for the moment. Update the access requires a lot of work, and there is only a few modifications on data for this version.

That's unfortunate... I guess the only thing left is to give us the real database access :twisted:

In the meantime, is there a way to get more detail on those bug fix (yes I know, we are being too curious)?

And yes, we will patiently wait!

User avatar
Naelline
Coordinateur
Posts: 389
Joined: Thu 17 Dec 2015, 09:55
Realm: -

Re: Game Guide : Opening more data to Toolmakers!

Postby Naelline » Tue 01 Nov 2016, 20:04

Kartrak wrote:In the meantime, is there a way to get more detail on those bug fix ?


No. If it's necessary to talk about it, we do it (like "Fixes has been made on membrane" or "Displaying of transport for companions has been modified").

User avatar
NightCroucher
Bâtisseur
Posts: 191
Joined: Thu 12 May 2016, 06:37
Realm: Agonedus

Re: Game Guide : Opening more data to Toolmakers!

Postby NightCroucher » Tue 08 Nov 2016, 23:18

Additional request for data :)
- items table - at leat part containing items, nessesary for TaskConsumeItem links resolving;
- part of loot, linked to tasks (it's too much, but still ;) )

User avatar
Céline
Mystique
Posts: 2286
Joined: Fri 20 Nov 2015, 20:42
Realm: -

Re: Game Guide : Opening more data to Toolmakers!

Postby Céline » Wed 09 Nov 2016, 09:24

We won't give you loot table ;) For some "boss", the loot are in the task, not linked with the monster.
---
~Contact : support@virtys.com~

User avatar
Falkarma
Bâtisseur
Posts: 474
Joined: Fri 20 Nov 2015, 20:48
Realm: -

Re: Game Guide : Opening more data to Toolmakers!

Postby Falkarma » Wed 09 Nov 2016, 19:19

For those with access to the game data database server, we will shut down these database to relocate them and open them to more user.

I'll will let it up a few day so you can grab what you need.

Falk
Therian Saga

User avatar
NightCroucher
Bâtisseur
Posts: 191
Joined: Thu 12 May 2016, 06:37
Realm: Agonedus

Re: Game Guide : Opening more data to Toolmakers!

Postby NightCroucher » Thu 10 Nov 2016, 08:39

Céline wrote:We won't give you loot table ;) For some "boss", the loot are in the task, not linked with the monster.

There not much bosses out there, it can be filtered manualy on our side. (Anyway i did'n realy expected you to open that data)

Falkarma wrote:For those with access to the game data database server, we will shut down these database to relocate them and open them to more user.

Any changes in names/structures?

User avatar
Kartrak
Premier Prime
Posts: 66
Joined: Wed 06 Jan 2016, 02:17
Realm: Agonedus

Re: Game Guide : Opening more data to Toolmakers!

Postby Kartrak » Thu 10 Nov 2016, 12:16

Thank you Falk for letting us know.

User avatar
NightCroucher
Bâtisseur
Posts: 191
Joined: Thu 12 May 2016, 06:37
Realm: Agonedus

Re: Game Guide : Opening more data to Toolmakers!

Postby NightCroucher » Sun 13 Nov 2016, 11:24

New request :D
- as far as i can see shop tables only specify item/unit types, that you can sell in shop; as for buing list, data from `item` table is needed (also items are neened for task consume as i mentioned before ;) )
- to link shops with locations, residents are missing

Eviradnus
Citoyen
Posts: 47
Joined: Sat 13 Feb 2016, 19:08
Realm: Alchimideon

Re: Game Guide : Opening more data to Toolmakers!

Postby Eviradnus » Mon 21 Nov 2016, 00:22

NightCroucher wrote:http://test.theriansaga-wiki.ru/ - link for new guide.


:o Carrément renversant ! J'ai poussé le vice à chercher s'il y a un simulateur de constructibilité.
Mais il n'y en a pas.
Ce qui est possible d'y trouver est déjà Énorme !

User avatar
aknoth
Bâtisseur
Posts: 410
Joined: Thu 07 Jan 2016, 10:35
Realm: Fauconnia

Re: Game Guide : Opening more data to Toolmakers!

Postby aknoth » Mon 21 Nov 2016, 06:30

Ce simulateur n'est pas tout à fait fini, mais tu peux tester ça si tu le souhaites : http://www.theriansim.com/buildings.php

Melindra
Bourlingueur
Posts: 86
Joined: Thu 22 Sep 2016, 06:17
Realm: Fauconnia

Re: Game Guide : Opening more data to Toolmakers!

Postby Melindra » Mon 21 Nov 2016, 15:36

aknoth wrote:Ce simulateur n'est pas tout à fait fini, mais tu peux tester ça si tu le souhaites : http://www.theriansim.com/buildings.php

This is amazing! Thank you so much for adding this feature to your already feature-rich website. :D

User avatar
aknoth
Bâtisseur
Posts: 410
Joined: Thu 07 Jan 2016, 10:35
Realm: Fauconnia

Re: Game Guide : Opening more data to Toolmakers!

Postby aknoth » Mon 21 Nov 2016, 16:54

It is not totally ready for the moment this is why I did not communicate about it yet. In a few day it will be ok but thanks for your kind words.

And sorry to answering only in french on the international part of the board.

User avatar
aknoth
Bâtisseur
Posts: 410
Joined: Thu 07 Jan 2016, 10:35
Realm: Fauconnia

Re: Game Guide : Opening more data to Toolmakers!

Postby aknoth » Fri 25 Nov 2016, 09:09

@Falkarma :

- pour les prochaines MAJ du guide, sera-t-il encore possible d'obtenir le XML en parallèle de la MAJ de la BDD publique ?
D'une part, tout le monde n'a pas migré complètement sur la BDD publique (dont moi, mais d'autres aussi) et certaines infos ne sont pas dans la BDD ("residents" par exemple)

Merci !

- for future guide update, could you still provide the XML file ?
Not everybody migrate their sites to public database (me but some others too) and some data is missing in DB ("residents" for instance).

Thank you !


EDIT : Falk said XML will still be produced

User avatar
NightCroucher
Bâtisseur
Posts: 191
Joined: Thu 12 May 2016, 06:37
Realm: Agonedus

Re: Game Guide : Opening more data to Toolmakers!

Postby NightCroucher » Sun 11 Dec 2016, 09:04

What about current database status?

Gopol
Mystique
Posts: 781
Joined: Wed 06 Jan 2016, 16:42
Realm: Agonedus

Re: Game Guide : Opening more data to Toolmakers!

Postby Gopol » Thu 15 Dec 2016, 16:16

I was wondering about site specific monsters.

Maybe we could have access to those ? Like the % of encountering the different kinds of catos in the catos valley.
Or, of course, the presence % of mobs for each squares in the dungeons and for the dungeon entrance.


Return to “Therianblog”

Who is online

Users browsing this forum: No registered users and 5 guests