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NightCroucher
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Re: FanSite

Postby NightCroucher » Thu 25 Jan 2018, 06:03

Laerities/Volund wrote:Perfect Viuz pieces are exceptionally rare from runic fragments in my experience.. I haven't done the math but I've gotten 2 perfect lockets out of maybe 1.5k-2k artifacts and 0 effigies


Also if you want some eufelburg trade in reports I have had someone doing them for weeks... Not sure if I kept all the stats but I surely have quite a few. I notice the statistics can't be too accurate from 358 entries especially when it doesn't even include predatoris feathers and I've acquired 2 thus far...

Let me know and thanks!


Random is random, I myself have got 9 and 5 perfect vuuz from around 2.5k arts. Wrote you a PM

Pernifin
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Re: FanSite

Postby Pernifin » Thu 25 Jan 2018, 17:53

Hi folks!

Have a question regarding your tools. I've examined published XML file with game data.. well, imho, the structure is awful, some information is redundant, some other is very hard to collect (need to link many tables), relationship between "tables" are totally non-normalized, etc. I'm pretty sure devs keep data in the real game DB in much better state, but it's not about that right now.

It was surprise to me that all item attributes are treated as skills the same way as char skills (trades) are. But I guess that simplifies many things. What I actually didn't figure out of the data is how one skill "transforms" into another one. For example how attributes of the metal impacts on the billhook botany skill made of that metal. This information isn't stored in XML, but tools like theriansim.com are capable of correctly calculate it for all items. How did you manage to achieve it? Have some private access to this secret formulas? :)

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aknoth
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Re: FanSite

Postby aknoth » Thu 25 Jan 2018, 18:28

we got access to distributionskill table in public data server, not contained in XML

Pernifin
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Re: FanSite

Postby Pernifin » Thu 25 Jan 2018, 23:36

aknoth wrote:we got access to distributionskill table in public data server, not contained in XML

Access to that table is only granted to verified tool makers?

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aknoth
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Re: FanSite

Postby aknoth » Fri 26 Jan 2018, 06:53

I don't know, you have to ask Falk.

And if you want just this distribution table, I can send it to you.

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NightCroucher
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Re: FanSite

Postby NightCroucher » Fri 26 Jan 2018, 07:35

Pernifin wrote:Access to that table is only granted to verified tool makers?

for now, yes. you can read here - viewtopic.php?f=61&t=2092

articluna
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Re: FanSite

Postby articluna » Tue 27 Mar 2018, 10:46

Care to add the commerce/spying turn-ins from Sword cape?

I recorded 251 turn-ins (for scarezen bones) and 217 turn-ins (for wingu fabrics) which might be helpful information to people.

I've found similar tables for wingu-fabric trade-in before, but since I like your guide best, it'd be nice to have such things there... :)

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NightCroucher
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Re: FanSite

Postby NightCroucher » Thu 29 Mar 2018, 19:02

articluna wrote:Care to add the commerce/spying turn-ins from Sword cape?

I recorded 251 turn-ins (for scarezen bones) and 217 turn-ins (for wingu fabrics) which might be helpful information to people.

I've found similar tables for wingu-fabric trade-in before, but since I like your guide best, it'd be nice to have such things there... :)


I'd want to add them, but I'm still missing those tasks in public DB. So please keep them safe until i will get more full info from the devs. And thanks )

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NightCroucher
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Re: FanSite

Postby NightCroucher » Wed 25 Apr 2018, 20:05

ru wiki's map and guide updated

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NightCroucher
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Re: FanSite

Postby NightCroucher » Sat 19 May 2018, 20:35

I completely forgot about grim's map image update, so now (thanks to elizabeth_ferguson)i have a request. If anyone can create new version of this -
Image

and large one, it will be appreciated.


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