FanSite

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Morlop
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Re: FanSite

Postby Morlop » Sun 15 Jan 2017, 10:19

NightCroucher wrote:That's it, thanks Morlop!


you need small version? not sure about the size you need though....
Image
http://i.imgur.com/6ypO5q7.png

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NightCroucher
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Re: FanSite

Postby NightCroucher » Sun 15 Jan 2017, 14:14

I've already resized it, thanks. If you don't see it, try to cear the cache.

Gopol
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Re: FanSite

Postby Gopol » Mon 16 Jan 2017, 08:56

Great job, as always.

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NightCroucher
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Re: FanSite

Postby NightCroucher » Mon 20 Mar 2017, 21:01

Small update: on item pages of buildings you can calculate landform reqs, using constructability calc from theriansim.com, thanks to aknoth.

If you have suggestions of guide usability improvement, by mixing with some theriansim features (or vice versa) please let us know.

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Kartrak
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Re: FanSite

Postby Kartrak » Tue 21 Mar 2017, 15:03

Just a heads up to say that I updated TherianTools with update 1.23 (meaning that Grimaldaz territory, region and site are there). Still need to link the resources to Grim's regions, but all resources are there to be used in the simulators.

While the site was still showing 1.21 on the page footer, the new data was there since February 20th. My apologies for not updating the front page sooner :?

Happy gaming to all!

Gopol
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Re: FanSite

Postby Gopol » Tue 21 Mar 2017, 16:01

NightCroucher wrote:Small update: on item pages of buildings you can calculate landform reqs, using constructability calc from theriansim.com, thanks to aknoth.

If you have suggestions of guide usability improvement, by mixing with some theriansim features (or vice versa) please let us know.


Great work as always.

A few bugs : pages like "Hunt a varanus" don't have the correct result, they list the companion as result instead of the corpse.

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NightCroucher
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Re: FanSite

Postby NightCroucher » Wed 22 Mar 2017, 00:04

Gopol wrote:A few bugs : pages like "Hunt a varanus" don't have the correct result, they list the companion as result instead of the corpse.

thanks for reminding!
in fact, it's not a bug, at least not completely a bug :D the game itself always shows hunting results as companions (same as taming). more than that, the game will answer 'no' if you will ask if the corpse is result of hunting task (exept for french version). 'getting a corpse' part is hardcoded extension in reward mechanics.
for now i've also added corpses to hunt task result list (only on task pages). later i will try to find more clean and global solution for this

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Re: FanSite

Postby Gopol » Wed 22 Mar 2017, 10:45

Also, do you have a sheet somewhere where we can fill translations for the terms used in the interface itself ? ( like "Components" , "Difficulty" ,...)

Finally, there is a problem when using accented characters in the search box in IE11. It works fine in Chrome however.

IE will apparently default to UTF-8 when using the guide which is indeed what you use to display most of the contents.
The search box itself, however, apparently works using a different character set.
In the page with empty search results, retyping "desert" in the search box will work even in IE11. This might me because in that page there are no other accented characters and IE is therefore able to correctly guess the encoding used in the search box.
I don't know why it works in chrome, maybe chrome is less fussy about parts of a page using a different character set.
Attachments
Désert - Chrome.jpg
Désert - Chrome.jpg (232.35 KiB) Viewed 21063 times
Désert1 - IE11.jpg
Désert1 - IE11.jpg (99.7 KiB) Viewed 21063 times

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NightCroucher
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Re: FanSite

Postby NightCroucher » Wed 22 Mar 2017, 18:53

Gopol wrote:Also, do you have a sheet somewhere where we can fill translations for the terms used in the interface itself ? ( like "Components" , "Difficulty" ,...)

Finally, there is a problem when using accented characters in the search box in IE11. It works fine in Chrome however.

IE will apparently default to UTF-8 when using the guide which is indeed what you use to display most of the contents.
The search box itself, however, apparently works using a different character set.
In the page with empty search results, retyping "desert" in the search box will work even in IE11. This might me because in that page there are no other accented characters and IE is therefore able to correctly guess the encoding used in the search box.
I don't know why it works in chrome, maybe chrome is less fussy about parts of a page using a different character set.


Here is localization array you can fill:
$loc['hdr_title']='Game guide';
$loc['trades']='Trades';
$loc['sociability']='Sociability';
$loc['leadership']='Leadership';
$loc['commerce']='Commerce';
$loc['spying']='Spying';
$loc['wood']='Wood';
$loc['woodcutting']='Woodcutting';
$loc['woodworking']='Woodworking';
$loc['carpentry']='Carpentry';
$loc['stone']='Stone';
$loc['extracting']='Extracting';
$loc['stonecutting']='Stonecutting';
$loc['masonry']='Masonry';
$loc['metal']='Metal';
$loc['prospection']='Prospection';
$loc['foundrywork']='Foundrywork';
$loc['forging']='Forging';
$loc['fashioning']='Fashioning';
$loc['sewing']='Sewing';
$loc['tanning']='Tanning';
$loc['jewelry']='Jewelry';
$loc['flora']='Flora';
$loc['botany']='Botany';
$loc['horticulture']='Horticulture';
$loc['herbalism']='Herbalism';
$loc['fauna']='Fauna';
$loc['hunting']='Hunting';
$loc['taming']='Taming';
$loc['breeding']='Breeding';
$loc['science']='Science';
$loc['engineering']='Engineering';
$loc['alchemy']='Alchemy';
$loc['metascience']='Metascience';
$loc['other']='Other';
$loc['archeology']='Archeology';
$loc['general']='General';

$loc['items']='Items';
$loc['equipment']='Equipment';
$loc['weapon']='Weapon';
$loc['armor']='Armor';
$loc['crafting']='Crafting';
$loc['tool']='Tool';
$loc['jewel']='Jewel';
$loc['consumables']='Consumables';
$loc['potion']='Potion';
$loc['food']='Food';
$loc['resources']='Resources';
$loc['ingot']='Ingot';
$loc['gem']='Gem';
$loc['clickitemlist']='click here to access the complete list of item types.';
$loc['territories']='Territories';
$loc['territory']='Territory';
$loc['hope']='Hope Island';
$loc['hawkoria']='Hawkoria';
$loc['lanfar']='Lanfar';
$loc['norstria']='Norstria';
$loc['grimaldaz']='Grimaldaz';

$loc['units']='Units';
$loc['uratio']='Ratio';
$loc['companions']='Companions';
$loc['name']='Name';
$loc['difficulty']='Difficulty';
$loc['duration']='Duration';
$loc['energy']='Energy';
$loc['ratio']='Ratio';
$loc['interest']='Interest';
$loc['type']='Type';
$loc['task']='Task';
$loc['tasks']='Tasks';
$loc['result']='Result';
$loc['components']='Components';
$loc['wheretobuy']='Recipe';
$loc['recipe']='Recipe';
$loc['used']='Can be used in';
$loc['discoverable']='Discoverable';
$loc['skillunits']='Conpanions for trade';
$loc['skillvalue']='Skill';
$loc['skilltoget']='Get with';

$loc['yes']='Yes';

$loc['trade']='Trade';
$loc['regions']='Regions';
$loc['region']='Region';
$loc['terrain']='Terrain';
$loc['risk']='Risk Level';
$loc['quantity']='Qantity';

$loc['sites']='Sites';
$loc['site']='Site';
$loc['axis']='Coordinates';
$loc['consealment']='Consealment';
$loc['landform']='Landform';
$loc['zones']='Zones';
$loc['zone']='Zone';
$loc['skills']='Skills';

$loc['search']='Search';

$loc['calc']='Craft calculation (theriantools.com)';
$loc['calcBuilding']='Constructability (theriansim.com)';

$loc['Description']='Description';
$loc['Progression']='Progression';
$loc['Progression0']='depends on external factors';
$loc['Cooldown']='Cooldown';
$loc['Properties']='Properties';
$loc['IsStackable']='IsStackable';
$loc['IsTravelable']='IsTravelable';
$loc['IsGlobal']='IsGlobal';
$loc['IsRemotable']='IsRemotable';
$loc['BlockQueue']='BlockQueue';
$loc['Collaborative']='Collaborative';
$loc['SharedCooldown']='SharedCooldown';
$loc['GuildMasterOnly']='GuildMasterOnly';
$loc['RewardMoney']='RewardMoney';
$loc['RequireMoney']='RequireMoney';
$loc['Loot']='Loot';
$loc['EncounterPreset']='EncounterPreset';
$loc['HealthResult']='HealthResult';
$loc['RestrictionTerritory']='RestrictionTerritory';
$loc['Chances']='Chances';
$loc['Quantity']='Quantity';
$loc['Consume']='Consume';
$loc['Buildings']='Buildings';


i've updated codepage for search page, please check it out.

Gopol
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Re: FanSite

Postby Gopol » Wed 22 Mar 2017, 20:11

Works fine now

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NightCroucher
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Re: FanSite

Postby NightCroucher » Sun 02 Apr 2017, 12:01

I am thinking of adding regions to map. Something like this:
Image

Maybe with additional info. If anyone has suggestion about that, and map in total, please write here.

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NightCroucher
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Re: FanSite

Postby NightCroucher » Sat 15 Apr 2017, 18:33

Change list:
- search results now also list skills.
- added `skills` page, aviable from 'Full list' link on title page in 'Other' skills group
- at the units pages their interest stat are now shown in the header part.
- fixed broken icon and missing result for some tasks in spying/arch pages

PS: all changes were suggested by Gopol, thanks!

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NightCroucher
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Re: FanSite

Postby NightCroucher » Wed 12 Jul 2017, 21:33

Guide and map has been updated.
You may need to clear the cache for map.

Gopol
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Re: FanSite

Postby Gopol » Thu 13 Jul 2017, 14:13

Nice job as always.

More suggestions :
1) Display of tasks without taskgroup
If I search for "Create a hill protosensor", I can see where to get it but I don't have that information if I search for "Felgorn peak" or for "hill protosensor". This kind of cross link do work if I search for "Volcazu" : here I do get "Felgorn peak" mentioned and vice-versa.

My guess is that tasks that produce an object but do not have a task group are not shown on the site pages nor on the page of the produced object.
It would be nice to have them anyway (still exclude quest actions however)

Likewise, bestarius tamings are not shown on the pages for the sites where it can be done, nor the recruiting of Norstria legendaries, the Ancestral Dice obtainable via 'Discuss with itinerant traders' are not shown on the "Jeniva Vinnerson's estate" page, ...

----
2) Display of aggressivity
In the page about dungeon location, it would be nice to have the aggressivity of the mobs alongside their ratio. That is because the presence ratio such as really felt in the game is a mostly proportional to the product of those 2 numbers.

-----
3) Dungeon pics
Some dungeons have a nice display of their layout in the official guide (like Serwin tower), it would be nice to have them in your guide too.
And by the way, there is an hidden one for the moat :
http://statics.theriansaga.com/gameasse ... Douves.png
And the behemoth :
http://statics.theriansaga.com/gameasse ... hemoth.png

I don't think there is one for the likes of Vernarson Farm however (no layout displayed in game either).

catellan
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Re: FanSite

Postby catellan » Thu 13 Jul 2017, 21:55

About the map..

I think the error is in the provided data

check this post
viewtopic.php?t=3074&p=22301#p22301

Gilfaniel Lab is listed as concealment 1000 while after the fix is now 50 iirc.

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NightCroucher
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Re: FanSite

Postby NightCroucher » Thu 13 Jul 2017, 23:10

Gopol wrote:More suggestions :
1) Display of tasks without taskgroup
2) Display of aggressivity
3) Dungeon pics

As always thanks for suggestions )

1) I have added task lists for site and zone pages (it was even partialy implemented but abandoned fore some reason)
But I'm not sure if it's correct to show task locations list on item page.

2) You got it

3) i need to dig more into it

catellan wrote:About the map..
I think the error is in the provided data
check this post
viewtopic.php?t=3074&p=22301#p22301

Gilfaniel Lab is listed as concealment 1000 while after the fix is now 50 iirc.

You are right, and the key word is "provided data" )
In the exported DB concealment is still 1000, means it was made before the patch.
I hate to do manual changes, so more likely it will stay like this until the next update.

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NightCroucher
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Re: FanSite

Postby NightCroucher » Fri 28 Jul 2017, 00:14

While waiting for new data in DB, i have decided to get some from XML.
- Added `Store` page. Now you can see stores list in `site/zone` page, where store is resided. Another option - `item` page, if that item can be bought somewhere.
- Added more 'Can be used in' options for `item`, if item used not only as recipe component, but as task component (example: artifact fragments are now show task to identify them)

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NightCroucher
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Re: FanSite

Postby NightCroucher » Fri 28 Jul 2017, 20:27

Gopol wrote:3) Dungeon pics
Some dungeons have a nice display of their layout in the official guide (like Serwin tower), it would be nice to have them in your guide too.


- done

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NightCroucher
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Re: FanSite

Postby NightCroucher » Mon 14 Aug 2017, 19:50

All of a sudden: does anyone want to translate the guide interface?

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Falkarma
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Re: FanSite

Postby Falkarma » Tue 15 Aug 2017, 01:10

Hi,

Just added the Resident table to the data.

Falk
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