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Re: 1.29 Labobsolus

Posted: Wed 27 Jun 2018, 18:53
by Tuf
No discounts planned?

Re: 1.29 Labobsolus

Posted: Fri 29 Jun 2018, 20:37
by Tuf
Image
Smth broken.
No sand selection. Companions can not harvest (checked in different locations)

Re: 1.29 Labobsolus

Posted: Fri 29 Jun 2018, 21:14
by Céline
Transmitted, thank you.


It looks like with the arrival of the new machines, the old are jealous and avenge themselves by doing strange things ¬.¬

Re: 1.29 Labobsolus

Posted: Sun 01 Jul 2018, 01:08
by Falkarma
Hi Tuf, it's fixed now. That was a stupid bug but it took me a while to figure it out.

Re: 1.29 Labobsolus

Posted: Sun 01 Jul 2018, 21:01
by ByMe
I have a question. Does it matter what materials we use for the guild University? I mean specifically for recipes.
Any requirements except Golden wings? May be some prestige level or smth?

Re: 1.29 Labobsolus

Posted: Sun 01 Jul 2018, 21:55
by Céline
University is a "Teaching" building, materials are important, as it is for the Academy, to use balms (Teaching base : 40)
Learning recipes in the university use Engineering skill (63, 66, 69, 70, 71) , and University has no bonus for this.

Re: 1.29 Labobsolus

Posted: Sun 01 Jul 2018, 22:40
by ByMe
Thx got it. There was an incident back a year ago or so with den's arena. Some ppl could not learn recipes there cuz they had no prestige on the building. That's why i asked.

Re: 1.29 Labobsolus

Posted: Sun 08 Jul 2018, 20:01
by ivica
do I get 100% if I dismantling a white arena in the guid?

Re: 1.29 Labobsolus

Posted: Sun 08 Jul 2018, 20:52
by Céline
Yes. If something is missing, just mail us : support@virtys.com

Re: 1.29 Labobsolus

Posted: Mon 09 Jul 2018, 09:51
by ivica
success 100%, thank you

Re: 1.29 Labobsolus

Posted: Tue 10 Jul 2018, 05:06
by Tuf
Rounding error
65*0.9+10=68.5 must be 69 but 68 instead.
Image

Re: 1.29 Labobsolus

Posted: Tue 10 Jul 2018, 07:58
by aknoth
If, as we assume it, the half-even rounding parameter applies, it is correct.

Re: 1.29 Labobsolus

Posted: Tue 10 Jul 2018, 10:10
by Tuf
I supposed that game use rule: round half towards positive infinity I am mistaken?

Re: 1.29 Labobsolus

Posted: Tue 10 Jul 2018, 17:24
by Woody
Tuf...

I guess that's your way of telling us you 1. ran the festival 2. made the University and 3. Built the Lab and 4. installing runic machines already? :o

fast work :lol:

Re: 1.29 Labobsolus

Posted: Tue 10 Jul 2018, 17:56
by Tuf
Nope i just telling about problem(as i see it). Marcus was not first server and we were almost ready + almost whole guild was working to gather items.
otherservers making lvl 80 runes / runic mechanisms etc too.

Re: 1.29 Labobsolus

Posted: Wed 11 Jul 2018, 00:07
by Sniq
Tuf, are you using Windows or Mac? In the past in some occasions the numbers round down on Mac's Silverlight, but round up on Windows's Silverlight.

Re: 1.29 Labobsolus

Posted: Wed 11 Jul 2018, 05:26
by Tuf
Windows. after construction remained 68

Re: 1.29 Labobsolus

Posted: Sat 14 Jul 2018, 12:59
by Tuf
Whlie waiting for devs answer about roundings new screenshot:
Image

Re: 1.29 Labobsolus

Posted: Sun 15 Jul 2018, 20:21
by guivou
Ayant terminé le festival , il y a 2 batiments à construire et j'ai des questions sur les batiments

université : batiment de guilde pour des baumes donc les materiaux influent : quelqu'un a t il déjà réfléchit à une compo "raisonnable" pour 67 ?
vous pensez quoi de celle ci ?
ImageImage

labo : les compos ont elle de l'importance ? ou le full calcaire (116 mono + 400 verres) sur place convient pour fauconnia ?

question subsidiaire : comment se passe l'obtention des recettes des ateliers runiques ? il y a une recherche à faire dans l'université ?

Re: 1.29 Labobsolus

Posted: Mon 16 Jul 2018, 04:52
by guivou
apres reflexion , mettre de l'etain (beaucoup plus rapide que le bronze) et de la maçonnerie en grimalroc (stat max) semble mieux si on a besoin de plus haut par la suite

Image


nota : le simulateur donne un resultat nul pour le gurdi à la place du chene est ce normal ? quelqu'un a testé ?