Max Effective on Skills
- Lifewarden
- Bâtisseur
- Posts: 227
- Joined: Mon 11 Jan 2016, 16:43
- Realm: Fauconnia
Re: Max Effective on Skills
ty fin, I hope there will be something later aside of volka structs to lvl on further lol
Re: Max Effective on Skills
Do you think you could do resistance strengths too?
- Lifewarden
- Bâtisseur
- Posts: 227
- Joined: Mon 11 Jan 2016, 16:43
- Realm: Fauconnia
Re: Max Effective on Skills
not only we can cut volka with steel chisels, but we can assemble em structs with clay! lol now I know why we had to make that mill XD
Re: Max Effective on Skills
I put all data on a google sheet, which is much easier to update and work with.
Also I edited the land skills with the new olkgu clothes. If anyone has the patience, I would welcome some double checking.
TODO strengths
Also I edited the land skills with the new olkgu clothes. If anyone has the patience, I would welcome some double checking.
TODO strengths
Re: Max Effective on Skills
Okay, first off a minor issue: You put a Boarder between Extracting and Stonecutting, I think it was meant to go up 1 row to between Extracting and Carpentry.
Can't help with checking the olkgu cloths, however as for the strengths, I think they all go like this:
Idol (Tool) 50
Talisman (Jewelry) +5.0
Hero 0
So all you really need are Companion and Location (Best Watermill, I'd assume).
Glancing at the game guide, there are 9 total Resistances (and also Strengths)
http://theriansaga.com/guide/search/def ... andforms=1
Companions
Locations (Watermills)
Summary Companion/Location
Max Effective Estimates
Possible Mistakes
TL;DR
-Companions and Locations: looks at French Wiki and Theriansim, uses them to determine best Companions/Windmills
-Summary of Companions/Locations: A brief display of what the above found to be best, with skill/name for Companions and Skill/Mats for Windmills
-Max Effective Estimates: Uses the above, along with a 50 Idol and 5.0 Talisman to give an estimated Maximum Effective for each strength
-Possible Mistakes: Briefly lists off things which should likely be checked, mostly saying to check to make sure that the values are correct
Hope this is helpful!
Edit: Oh right, also some suggestions: Mark which ones are Theoretical over in the Skill Column (A), and have Theoretical also show what it would be in the Temple (not sure if this would work well in a single list, might need to split normal crafting and Temple crafting into 2 different charts?). That would be more of an extra info thing, rather than a usability thing, so the usability might take priority over the extra info.
Can't help with checking the olkgu cloths, however as for the strengths, I think they all go like this:
Idol (Tool) 50
Talisman (Jewelry) +5.0
Hero 0
So all you really need are Companion and Location (Best Watermill, I'd assume).
Glancing at the game guide, there are 9 total Resistances (and also Strengths)
http://theriansaga.com/guide/search/def ... andforms=1
Companions
Locations (Watermills)
Summary Companion/Location
Max Effective Estimates
Possible Mistakes
TL;DR
-Companions and Locations: looks at French Wiki and Theriansim, uses them to determine best Companions/Windmills
-Summary of Companions/Locations: A brief display of what the above found to be best, with skill/name for Companions and Skill/Mats for Windmills
-Max Effective Estimates: Uses the above, along with a 50 Idol and 5.0 Talisman to give an estimated Maximum Effective for each strength
-Possible Mistakes: Briefly lists off things which should likely be checked, mostly saying to check to make sure that the values are correct
Hope this is helpful!
Edit: Oh right, also some suggestions: Mark which ones are Theoretical over in the Skill Column (A), and have Theoretical also show what it would be in the Temple (not sure if this would work well in a single list, might need to split normal crafting and Temple crafting into 2 different charts?). That would be more of an extra info thing, rather than a usability thing, so the usability might take priority over the extra info.
Re: Max Effective on Skills
Nice Aranna you did the work for me!
When I get time I will update with your findings
When I get time I will update with your findings
Re: Max Effective on Skills
Sooo I wonder...
Any news on that 80 Exploring -> did anyone try yet and if so what are the results?
Also I think it would be nice if you could add a max for fighting skills
Any news on that 80 Exploring -> did anyone try yet and if so what are the results?
Also I think it would be nice if you could add a max for fighting skills
Re: Max Effective on Skills
fingon wrote:I put all data on a google sheet, which is much easier to update and work with.
Also I edited the land skills with the new olkgu clothes. If anyone has the patience, I would welcome some double checking.
TODO strengths
For the Hills clothing: If you do Olkgu in rustic simlian clothes for capes, faulds and tabart you should get 59 instead of 58 for those three though I doupt it's worth it ;D
plains: Olkgu Lankarian pants in regular quality have 65 plains (compared to 60 for simalian), rustic lankarian skirt has 61, rustic lankarian tabard also has 61
Re: Max Effective on Skills
thank you Morlop, I will fix those you mention
what is this 80 exploring you mention?
what is this 80 exploring you mention?
Re: Max Effective on Skills
fingon wrote:thank you Morlop, I will fix those you mention
what is this 80 exploring you mention?
there was some discussion, if it's possible to raise georaphy to 80 via exploring, I am just interested if anybody tried and got somwhat close ;D
Re: Max Effective on Skills
*Added strengths
Not all combinations were recorded, but you can get the general idea.
I need some data on volca sand and elicard sap. If anyone has them, feel free to fix the table
As for exploration 80, I think it is not doable. Jumping from 75->80 with 2 searchable locations is not possible I think.
It's nice to put it on table as theoretical though
Not all combinations were recorded, but you can get the general idea.
I need some data on volca sand and elicard sap. If anyone has them, feel free to fix the table
As for exploration 80, I think it is not doable. Jumping from 75->80 with 2 searchable locations is not possible I think.
It's nice to put it on table as theoretical though
Re: Max Effective on Skills
fingon wrote:*Added strengths
Not all combinations were recorded, but you can get the general idea.
I need some data on volca sand and elicard sap. If anyone has them, feel free to fix the table
Thanks for adding the strengths.. some thoughts:
The other recipe from the owl allows new chisel -> though I don't know what you would need it for at the moment ;D
for the cement, that's what I found
elikarsap:
Re: Max Effective on Skills
thanks!
fixed with elicard and volca sand
I don't know if new chisel is used to cut stones, or it is specific for the beak... If anyone has a chisel, could we get some confirmation?
fixed with elicard and volca sand
I don't know if new chisel is used to cut stones, or it is specific for the beak... If anyone has a chisel, could we get some confirmation?
Re: Max Effective on Skills
So i crafted one... -> beak needs blades by the way
Yes you can use it to cut stones
On another subject: If anyone is crazy enough to invest tons of volcanite, volriziar and demonic bones you could build an 48 yggra, which should give you 53 in porch (unless I missed something)
Yes you can use it to cut stones
On another subject: If anyone is crazy enough to invest tons of volcanite, volriziar and demonic bones you could build an 48 yggra, which should give you 53 in porch (unless I missed something)
Re: Max Effective on Skills
Morlop wrote:On another subject: If anyone is crazy enough to invest tons of volcanite, volriziar and demonic bones you could build an 48 yggra, which should give you 53 in porch (unless I missed something)
Stormi already did that didn't affect anything tho lol
Classic, Fantastic, Romantic
Re: Max Effective on Skills
It was worth a try to see if there was anything Wonky about the Porch. It looks cool.
Re: Max Effective on Skills
What about adding a column indicating the next target to reach and the score its lacks.
For instance with archeology : 70's runes (76 => 1.4) or Herbalism : Prepare a feed of the living with redauroch (82 => 1.4).
It would ease finding updates new possibilities.
For instance with archeology : 70's runes (76 => 1.4) or Herbalism : Prepare a feed of the living with redauroch (82 => 1.4).
It would ease finding updates new possibilities.
Re: Max Effective on Skills
Nice suggestion aknoth!
I will make one such column when I get time this week!
thanks
I will make one such column when I get time this week!
thanks
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- Citoyen
- Posts: 32
- Joined: Thu 17 Mar 2016, 22:42
- Realm: Fauconnia
Re: Max Effective on Skills
am i right in thinking that these figures are wrong? I'm sure you can get higher location bonus than that?
Re: Max Effective on Skills
Correct. Thanks!
The woodworking on shipyard (not temple) was wrong, I fixed it.
I originally had the sheet open to editing and once it got messed up a bit. So some other things may not have been fixed. I hope not but please keep me informed if you find another one.
The woodworking on shipyard (not temple) was wrong, I fixed it.
I originally had the sheet open to editing and once it got messed up a bit. So some other things may not have been fixed. I hope not but please keep me informed if you find another one.
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