I'm quite blind person and I like to play with big scale interface. But some locations got a glitch and doesn't show 'tabs', while you are in normal (not scaled) interface, example:
it's really messing up gaming experience.. It could be solved in different ways, for example: add scroll bar or to add option 'to hide players list' in active location (it would reduce overall size of elements in active tab).
Please!
[problem] scale of interface: hiding tabs
[problem] scale of interface: hiding tabs
http://youtube.com/GlazGame — streams in English ........... http://youtube.com/StreamGuild — streams in Russian
Re: [problem] scale of interface: hiding tabs
We can't see you picture. Probably a private link from your google account.
But we won't modify the interface (*) (but things like that and hundreds of other "it will be good if" ... are on our really big "if you have time, someday " list).
Have you try the + and - button (right top of the game) ?
(you know, Virtys is a small team, smaller than the "start team project", working with some volunteers - I'm one of them - all of us have only 24hours in a day).
(*) precision after Tangar's answer : remember, other game, other team, other code, other possibilities.
But we won't modify the interface (*) (but things like that and hundreds of other "it will be good if" ... are on our really big "if you have time, someday " list).
Have you try the + and - button (right top of the game) ?
(you know, Virtys is a small team, smaller than the "start team project", working with some volunteers - I'm one of them - all of us have only 24hours in a day).
(*) precision after Tangar's answer : remember, other game, other team, other code, other possibilities.
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~Contact : support@virtys.com~
Re: [problem] scale of interface: hiding tabs
I've reuploaded screenshot: http://i67.tinypic.com/5oza0p.gif
Sorry, but I'm not sure that I like such attitude: "But we won't modify the interface". No matter how small team - if there is a bug, it should be fixed one day - if gamedev process continues. If it's dead - ok, bugs could be left alone.
I understand that it's not high priority bug, so it could be in the end of long list of other more important stuff. But telling to players who report bugs - "we won't fix that" - not really fun approach It sounds quite demotivating.
And considering size of the team - I'm also volunteering for TomeNET - online roguelike game. I've made for it some addons, for example, tileset which I published with free licence for all game developers who wish to use it ( http://tangar.info/en/t/tileset/ ). And as TomeNET is 100% non-commercial game and all devs work as volunteers - it's good example how much progress could small team achieve together. I'm sure that Virtys dev team could do much more as it's commercial company. So I hope this bug would be fixed one day.
Sorry, but I'm not sure that I like such attitude: "But we won't modify the interface". No matter how small team - if there is a bug, it should be fixed one day - if gamedev process continues. If it's dead - ok, bugs could be left alone.
I understand that it's not high priority bug, so it could be in the end of long list of other more important stuff. But telling to players who report bugs - "we won't fix that" - not really fun approach It sounds quite demotivating.
And considering size of the team - I'm also volunteering for TomeNET - online roguelike game. I've made for it some addons, for example, tileset which I published with free licence for all game developers who wish to use it ( http://tangar.info/en/t/tileset/ ). And as TomeNET is 100% non-commercial game and all devs work as volunteers - it's good example how much progress could small team achieve together. I'm sure that Virtys dev team could do much more as it's commercial company. So I hope this bug would be fixed one day.
http://youtube.com/GlazGame — streams in English ........... http://youtube.com/StreamGuild — streams in Russian
Re: [problem] scale of interface: hiding tabs
There is a lot of small bugs. This one is not critical.
And we have to create new content each few months.
"your" bug in a known one. And it's in the ""maybe a day if we have time". After thousands of all things to do.
Some old players made "things" for us (for exemple the game guide is a very better guide than the original one) and they're working on other things.
And we have to create new content each few months.
"your" bug in a known one. And it's in the ""maybe a day if we have time". After thousands of all things to do.
Some old players made "things" for us (for exemple the game guide is a very better guide than the original one) and they're working on other things.
---
~Contact : support@virtys.com~
Re: [problem] scale of interface: hiding tabs
In my opinion, this is your main mistake. You strive to create as new content as possible without bringing the old to the ideal! As a result, bugs accumulate. Growing like a snowball. Have you thought about that? Do you wear a dress with a small hole or a spot in a prominent place? People say the devil is in the details!
Re: [problem] scale of interface: hiding tabs
It is necessary to conduct a survey among the players. Perhaps, it is necessary to leave the development of large updates and to do polishing of the existing content
Re: [problem] scale of interface: hiding tabs
It's great to have updates with new content. But fixing bugs has to be always a main priority imho.
http://youtube.com/GlazGame — streams in English ........... http://youtube.com/StreamGuild — streams in Russian
Re: [problem] scale of interface: hiding tabs
Tangar for President of Virtys !
And Ksander for Prime Minister.
And Ksander for Prime Minister.
Re: [problem] scale of interface: hiding tabs
Nobukita. for two years I was a betta tester of the popular card game. She lost two births, including on the platform of the unit, but because of a lack of adequate funding, she died. Also, for three years I was in the top guild of online games on the mythology of Heroes - it ceased to develop for the same reason and turned into an iceberg.
In this game I play three. I sincerely love this unique idea, and it's not pleasant for me to see how another masterpiece slips on the edge to nowhere.
Reread the author's message, written in the fifth anniversary of the game. It clearly states that the future is vague and not known. And if you continue to go this way and do not think about polishing the game and attracting new players, the future of the game is predicted.
In this game I play three. I sincerely love this unique idea, and it's not pleasant for me to see how another masterpiece slips on the edge to nowhere.
Reread the author's message, written in the fifth anniversary of the game. It clearly states that the future is vague and not known. And if you continue to go this way and do not think about polishing the game and attracting new players, the future of the game is predicted.
Re: [problem] scale of interface: hiding tabs
As I wrote at my video topic - this bug is one of the reasons why I had to quit the game.. Hope it would be fixed one day.
http://youtube.com/GlazGame — streams in English ........... http://youtube.com/StreamGuild — streams in Russian
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