QoL & Steam Crossing Time

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Brandish
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QoL & Steam Crossing Time

Postby Brandish » Tue 08 May 2018, 02:44

Regarding: Steam Crossings, Blue Crowns, Alts, Guilds, & Graphical User Interface Quality of Life
Please move or let me know if this is not the appropriate location to post.
<Cross posted from the Therian Saga Steam Discussion board>
Upon further thought, there are other unaddressed QoL feature requests that would fit in well here. I'll outline a few suggestions, almost exclusively from other players. Please note these features can enhance the players desires to pay the devs to merge to a single premium account , such as:
premium alt shared access:
  • shared home inventory (similar to guild banks)
  • gold
  • profession chests
GUI, Guild, Other:
  • mail system for quickly mailing multiple groups of friends/alts, similar to guild mail all
  • pretty much any improvement to the mail system GUI ingame (closes/resets email when keys pressed, text becomes unselectable/can't see text cursor, too easy to walk away from mailbox with unsent email up)
  • double clicking a home or guild outpost near a regional border traversing coordinate on the map should summon the queue travel window as is what happens at all npc locations (currently, the second click itc puts a camp on the vertex coordinate just next to the home/outpost, so it changes focus from the location, instead of asking to travel there as expected)
  • clickable urls in chat / email / guild messages
  • ability to copy less text than the entire line of chat with name & timestamp
  • list of keyboard hotkeys
  • queue preview at login
  • show queue-end local time of day
  • inventory solution for wings
  • inventory solution for keys
  • profession chest inventory check for quest requirements, artifact id, spy tasks, etc. (currently items have to be in the satchel which doesn't refresh upon withdrawal)
  • review-able recipes unlocked list, other than the crafting window (doesn't necessarily have to show locked items)
  • review-able concession facilities w/o queuing travel there - same in guild outposts
  • concession management for stored companions & passive harvesting companions
  • longer guild activity logs
  • guild memberlist sorting options
  • guild member skills lists
  • guild outpost blackboard messages
  • personal home or personal hero blackboard messages
  • firewood from log plank woodcutting, similar to sand from lump block stonecutting

Code: Select all

my original Steam post follows:

(herzogisagod) New rules: We decided to put a new limit on the number of non premium accounts a player can have. This limit is 15.


The reasoning given behind the inability to cross between Steam & web client accounts was:
(Falkarma) the reason we will not do it is because it is the exact same game, with the same servers.


I have involuntarily spent some amount of mental energy on this issue, so decided it's time to lay out. I greatly appreciate any feedback or consideration.

@Falkarma , This is not even a logically sound or satisfactory reasoning, as it arbitrarily & strictly limits many players from a simple task - which is available to the other players - just because of how they created a particular hero. If it is really that simple, just implement Steam crossings and be done with it. 'Same game, same server' sounds to me like perfect reasoning that these players should have never been separated in the first place. I cannot describe how frustrating that reasoning is.

It was never really clear to new players at Steam launch what the benefits of a premium account were, in the context of alts. I understand it has been stated that you want the player to discover features without being advertised, & I respect that, but I can find nowhere in the Shop that even mentions the perks such as sleep readiness. Also the Upgrades section says "allow a character..." so the only mention of multi-hero shared perks is on the Crossing description itself.

Many Steam players have created multiple web client alt accounts - at least a few of which are singular hero premium alt accounts, which is such a waste of time and money. Had they known otherwise, do you really think they would have created alt accounts and double/triple/whatever paid for upgrades? If their mains weren't Steam accounts, do you really think they'd upgrade those alt accounts without merging? Why should they be forced into that corner? It has also been stated that you don't want to "trick" players into paying extra, but this is an issue that many players have fallen into unknowingly... Hilariously, without these alts, there would be virtually no population or productivity on the server... Why not make it easier on those players?

If these particular players were allowed account mergers & the ability to create shared homes; I would imagine both that the developer revenue, as well as the server productivity, would see a nice little boost. The steam community benefits can also bring in precious server population growth... This should be good for everyone.

Furthermore, I would like to call attention to the one year anniversary of the Steam launch, the launch of the youngest server, wherein there were no events, just a silent passover with not a single word from the developers... AND attention aswell to the year-long-abandoned crossover discussion right here on this board... Y'all hate Steam or somethin? On the Steam Store page for Therian Saga right now it says: Devs: We are close to the players and you can discuss the future of the game with us.

Yet this is this most requested feature I have seen, and there is no attention on it.

I saw Falkarma on Loucantar once, he was just rebooting the server. I sent a friend request which still exists. xD Reeeeeeeal close to the players, eh? :-v

Suggestion:
  • add ability to use crossing to add free web client account heroes to premium STEAM account
  • add ability to add steam account heroes to web client or another steam account? (Mac?)
  • stacking perks (if both accounts had an extra companion, now both heroes get 2 extra, up to 4 - so that such players don't feel they're wasting money)
  • if stacking two maxed accounts would produce Blue Crown rollover reimbursement or not?
  • raise premium account cap to 15 heroes / server ...(maybe stepped upgrades to 10 then 15)
    (it has been stated that the max free web heroes to one player is 15 - then why premium is 5?)
  • higher character cap would be a big thanks you could give to veteran players
  • if 15 heroes sharing homes is out of the question, make it so you can choose which 5 heroes will have access instead... or please just give a real reason why any of this should not exist ingame.
Some benefits of Steam accounts:
  • client auto-update is actually a huge QoL advantage
  • Steam library has pre-client dev news feed for updates, outages, etc.
  • Steam friends list gives pre-client, friends' online status, can bring new players
  • Steam migration can cause game stats to rise & new players to discover game
  • Steam accounts can give game ratings, which can also increase server population
  • Steam purchases can be made pre-client
  • Steam achievements???? would be more free advertising to other Steam users
  • in order for players with established premium web client account to choose to enjoy these small perks, why not make already premium accounts have a way to perform a free crossing into a Steam account

And finally, I noticed that any time I install Steam to a new PC, I have to go to the store & search the game every time, as it doesn't seem to come into my library as my other games do. Why should it be so hard for a Steam user to connect? Is it just because I haven't purchased? Won't do it until Steam Crossings. Using total 10 free accounts, I have pushed my free Steam hero into Norstria (mcuhas gracias to guild), also used Halloween event and public market BC to upgrade some minor perks.

Basically, if the devs would let this happen, I would immediately purchase & max out the account with real money. 15x Heroes, 4x Sheaths, Satchels, Utility belts; 4x additional Tasks, Companions, Market slots; Home Keys & Personal & Guild Mailboxes & Shesel Al's in every territory or region... Personally, if you all were able to afford the "Crossing" luxury to Steam users to (imagine this:) "CROSS" platform accounts (no 'server' crossing, merging, or public market rehaul necessary; as some have suggested), I would also be more inclined to regularly or sporadically purchase Imperial Consumables. Every single facet of this profits the devs, progresses the server, & boosts the population...

On the other hand, you have surely lost players due to this extraneous barricade, & sometimes when I think about it, I want to just quit completely & not give it a chance to be implemented... Still could happen...

Just sayin. So now you can see why I spent all that mental energy at nights and in the shower, because I can't make good sense of the whole thing being such a bother to the devs.

Thank you for any concern & deliberation regarding this matter.

Code: Select all

& a big thanks for anyone who stuck with me there :-v

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Falkarma
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Re: QoL & Steam Crossing Time

Postby Falkarma » Tue 08 May 2018, 12:41

Hi Brandish,

Thanks for the post, won't be easy to give you a structured answer to all comments.

I'll just give a general answer right now: most of your comments are right. Many of the requested features are on our wish list too. So why would we not do it right here right now?

*This is where the indie reality for handling a 5-year-old game come into play.*

We must handle a wide array of player types, some like the game the way it is and wants more stories, some want more content to unlock skills, some want new feature for this or that, some would like us to go to other platforms and some would like to have a companion app for their mobile devices, some would like us to speak more on the forum/Facebook/Steam (but some don't care and want us to stop talking and do more design).

We are a very small team, we are doing all we can to please everyone. Post like yours is a very good "reality check" for us, maybe it will change the schedule for the month to come. I'm already planning to transform your post as a wish list then integrate it in our planning.

I'll do another post right now about the Steam part of your post, see if we could target the most pressing thing for Steam players.
Therian Saga

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Falkarma
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Re: QoL & Steam Crossing Time

Postby Falkarma » Tue 08 May 2018, 13:55

About Steam, we'll have some internal discussion before I do my post.

We checked the technical implication about the 15 characters per account and that won't be a problem. Let's check the effect on all players before making a move.

Regarding the transfer between web account and Steam account we have to check if we have some contractual limitation in our deal with Steam. That would be surprising but we'd better be safe than sorry.

More detail later. And I'm transferring this post to the main forum, so players for all languages can give us some comments too.

Bests,
Falk
Therian Saga

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Re: QoL & Steam Crossing Time

Postby cuentista » Tue 08 May 2018, 13:57

Falkarma, Thank you for all the work you and team have done. Not all players require something :). Although I myself sometimes make suggestions.

Brandish
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Re: QoL & Steam Crossing Time

Postby Brandish » Tue 08 May 2018, 16:15

Thank you very much Falkarma! I am eager to see what we can come up with. Is there a running wish list, with other features on it, that we can first bring to light & dissect? I know there are other good requests from players, as well as suggestions from devs - & dev ideas we've never even heard before...

If we could collaborate on a serious running list for future goals and needs, I think it will be important to separate into categorical lumps that could be pushed forward, separate out ideas that need more time, and if anything is put on the back burners, there should still be a list view-able to players / potential players. Quality of Life requests vs. content implementation, etc... Even if we get a flood of totally unrealistic thoughts & requests, it can be good to consider and acknowledge. Can lead to other more realistic ideas as well. It is also good to be able to know what NOT to expect.

Just a note, the plan should be engorged with a multitude of small potentials for team revenue, but remember of course to entice players (as opposed to pressuring players) who do happen to have those 15 free accounts established with lots of playtime.

Two last things, just for fun:

Can we see a server population graphic of some sort?

And I have seen some discussion of animated textures & similar. I know this one is lofty & far fetched, but honestly it's something I've also put a good amount of thought and fantasizing into: Have you ever considered embracing a simple VR GUI? It could actually be super simple yet unbelievably effective. I mean, imagine as a hero setting up crafting where each room is a small 3d environment - could even be pulled off with simple block shapes with skins that change depending on materials built from AND resources being processed on a machine for example. Guild rooms could be customized maybe like dying clothes; i don't know? and while travelling, you can see the particular terrain landscape depicting its land difficulty, if there is enemy threat, then you see those enemies in the background, until an encounter where they would appear in the foreground. Again, I'm talking about a simple array of skins creating a passive 3d scene, not a fully immersive 3d environment. The already established turn-based combat should be incredibly easy to skin, and aside from implementing a 3d engine to display in that way, skinning would be the bulk of the job overall. It could still even be the same exact game for web client players, legitimately just an optional interface for a VR premium account. Because in this line of thinking, introducing different visual limitations or feature options per device would align with the mobile app scheme, where phone users can manage basic queue tasks but not perform combat, for example. Just a thought.

Thanks for getting back to me. :D Looking forward to hearing everyones' ideas. :ugeek:

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Orgrim
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Re: QoL & Steam Crossing Time

Postby Orgrim » Fri 11 May 2018, 05:13

Is there anything planned for Therian to run again with the current browser version FireFox and Chrome?

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Re: QoL & Steam Crossing Time

Postby Tuf » Fri 11 May 2018, 05:52

Current version of FF and Chrome can not run Silverlight apps at all. So this is impossible.
U can use Firefox ESR 52 \ IE \Maxthon\ SeaMonkey\ Palemoon browsers and also old versions of Opera and some other browsers.
I have Opera portable browser in different folders. One for each account

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Orgrim
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Re: QoL & Steam Crossing Time

Postby Orgrim » Fri 11 May 2018, 06:57

Yes, I have opera too.
But that doesn't make it any better.
It is an old version that is becoming more and more unbecoming.
Since I play partially on a service computer, I cannot install a client.

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Céline
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Re: QoL & Steam Crossing Time

Postby Céline » Fri 11 May 2018, 09:20

Orgrim wrote:Yes, I have opera too.
But that doesn't make it any better.


Have you try the portable version a player shared "long" time ago ?
https://www.dropbox.com/s/b1jpco78fkvwy ... S.zip?dl=0

(you can close the "register" window ^^ and just press "download" button top right).
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Orgrim
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Re: QoL & Steam Crossing Time

Postby Orgrim » Fri 11 May 2018, 09:36

Yes, I have OperaPortable.
But also there is only one old version, the new do not support the Silverlight anymore.
and old versions are becoming more and more a security risk.
Therefore also the question whether what is planned to change this (e.g. html or so)

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Céline
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Re: QoL & Steam Crossing Time

Postby Céline » Fri 11 May 2018, 09:44

Mmmh. When I'm not at home, I play with IE. Up-to-date. It works.
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Orgrim
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Re: QoL & Steam Crossing Time

Postby Orgrim » Fri 11 May 2018, 09:56

Ok. I have never used IE :?
Then I try to

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Re: QoL & Steam Crossing Time

Postby Hardsun » Tue 15 May 2018, 15:54

And one more QoL idea i feel we might be happy to have and probably not very hard to impliment - over time guild getting large stocks of different recipes and in different amounts. Its becoming really hard to sort those out and to keep track on how many of which left there ... :(

Idea: can you guys please make those recipes to be stackable - so its less pain to sort and since those will be in stack - can see amount left on the fly.
OR - some separate storage for guild recipes only in guild bank.

Im tired sorting out recipes from x2 fishing nets festivals :lol:

Brandish
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Re: QoL & Steam Crossing Time

Postby Brandish » Fri 18 May 2018, 03:39

Saw another good suggestion in chat today:
Issue: In low population server (on afk game :p), need the ability to create Public Market request offers for GEAR
Ideas:
  • Blackboard area in market for hero to write in & advertise items they need (example: 40-45 leg armour, 40+ botany tool, complex cedar counter)
  • Selectable level range and skill set request that other players could see inline with gear being sold (example: device -> machine -> 40+ mechanical)

By the way, I have seen that at least one player on Loucantar has taken to advertising what they need by engraving items and then listing them for sale for thousands of gold.

And while I'm here, I should mention touch screens have annoying issues with this game:
  • no pinch to zoom support on map
  • hover texts and item action menu [examples: Deposit/Throw away or Rename/Abandon] won't go away when tapping elsewhere - persists unless you swipe past it which isn't very intuitive, and it blocks all your items in the area, so if you accidentally tap an item next to the one you wanted, it can be a pain..
  • using a touchpad to "scroll" to zoom the map can sometimes break the game window and creates double nested scroll bars on the right. it can cause wild GUI resizing instead, and not the friendly in-game "+" or "-" interface rescale feature, but something independent of this. requires game relaunch

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Arakismo
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Re: QoL & Steam Crossing Time

Postby Arakismo » Fri 18 May 2018, 06:14

A blackboard for offer/request would be really cool, +1
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Re: QoL & Steam Crossing Time

Postby aknoth » Fri 18 May 2018, 12:56

A blackboard for offer/request would be really cool, +1


Would it be helpful, if Theriansim provides such functionality ?


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